Pawno Compiler Crash
#1

i added these lines to my script

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
ApplyAnimation(playerid,"MEDIC","CPR",1.1,1,0,0,1,30000,1);//Modify it as you want, this is an animation,
 return 1;

    playerDeath[playerid] = 1; // This is saying that the player died.
    return 1;
}
public OnPlayerSpawn(playerid)
{
    if(playerDeath[playerid] == 1) // This is checking if the player had died previously
    {
        SetPlayerPos(playerid,  2034.1534,-1402.6010,17.2946); // Replace X, Y, and Z With the Hospital Co-ords.
        playerDeath[playerid] = 0; // This is saying the player is not dead.
        return 1;
    }
    return 1;
}
and now my pawno crashes when i try to compile.... what did i do wrong
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#2

errors ?
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#3

Quote:
Originally Posted by Avi57
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errors ?
no errors, my pawno compiler crashes
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#4

Yes i see the error, try to fix it like this:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
     ApplyAnimation(playerid,"MEDIC","CPR",1.1,1,0,0,1,30000,1);//Modify it as you want, this is an animation,

     playerDeath[playerid] = 1; // This is saying that the player died.  
     return 1;
}
public OnPlayerSpawn(playerid)
{    
     if(playerDeath[playerid] == 1) // This is checking if the player had died previously    
     {        

          SetPlayerPos(playerid,  2034.1534,-1402.6010,17.2946); // Replace X, Y, and Z With the Hospital Co-ords.      

          playerDeath[playerid] = 0; // This is saying the player is not dead.
     }    

     return 1;
}
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#5

Remove the ApplyAnimation line and try to compile it then...

I think it is impossible to apply an animation when someone has died.
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#6

Quote:
Originally Posted by Shetch
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Remove the ApplyAnimation line and try to compile it then...

I think it is impossible to apply an animation when someone has died.
still crashes anyway when i delete it
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#7

Well, as i said try to compile mines cuz i fixed some errors.
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#8

Quote:
Originally Posted by Amora187
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Well, as i said try to compile mines cuz i fixed some errors.
i did, i still crash when i put it in
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