[Map] A Small house in the desert. [LV]
#1

Well, i was bored.. so i made this map 'and i wanted to share with you guys' .
(( I'm kinda new with mapping, please don't blame it on my if something is wrong ))







pawncode:
Quote:

CreateObject(7191,-572.00000000,2640.30004883,54.70000076,0.00000000, 0.00000000,90.90002441); //object(vegasnnewfence2b) (1)
CreateObject(7191,-504.69921875,2619.89941406,54.00000000,0.00000000, 0.00000000,358.89587402); //object(vegasnnewfence2b) (2)
CreateObject(7191,-505.79998779,2566.30004883,54.50000000,0.00000000, 0.00000000,358.89587402); //object(vegasnnewfence2b) (3)
CreateObject(7191,-572.50000000,2543.60009766,54.50000000,0.00000000, 0.00000000,270.89587402); //object(vegasnnewfence2b) (4)
CreateObject(7191,-526.69921875,2641.09960938,54.40000153,0.00000000, 0.00000000,90.89538574); //object(vegasnnewfence2b) (5)
CreateObject(7191,-527.79998779,2544.30004883,54.40000153,0.00000000, 0.00000000,270.88989258); //object(vegasnnewfence2b) (6)
CreateObject(1597,-524.70001221,2560.00000000,55.20000076,0.00000000, 0.00000000,0.00000000); //object(cntrlrsac1) (1)
CreateObject(1597,-524.20001221,2580.60009766,55.20000076,0.00000000, 0.00000000,0.00000000); //object(cntrlrsac1) (2)
CreateObject(1597,-524.09960938,2605.50000000,55.20000076,0.00000000, 0.00000000,0.00000000); //object(cntrlrsac1) (3)
CreateObject(1597,-523.50000000,2626.39990234,55.20000076,0.00000000, 0.00000000,0.00000000); //object(cntrlrsac1) (4)
CreateObject(745,-502.70001221,2582.80004883,52.50000000,0.00000000, 0.00000000,78.00000000); //object(sm_scrub_rock5) (1)
CreateObject(745,-502.29998779,2603.89990234,52.59999847,0.00000000, 0.00000000,58.00000000); //object(sm_scrub_rock5) (2)
CreateObject(3462,-503.60000610,2587.10009766,54.09999847,0.00000000, 0.00000000,180.00000000); //object(csrangel_lvs) (1)
CreateObject(3462,-503.20001221,2598.69995117,54.09999847,0.00000000, 0.00000000,184.00000000); //object(csrangel_lvs) (2)
CreateObject(3802,-546.70001221,2597.39990234,55.90000153,0.00000000, 0.00000000,0.00000000); //object(sfx_plant03) (1)
CreateObject(3802,-546.70001221,2590.19995117,55.90000153,0.00000000, 0.00000000,0.00000000); //object(sfx_plant03) (3)
CreateObject(14582,-551.09997559,2630.19995117,56.00000000,0.00000000, 0.00000000,0.00000000); //object(mafiacasinobar1) (1)
CreateObject(1825,-545.50000000,2624.10009766,52.50000000,0.00000000, 0.00000000,0.00000000); //object(kb_table_chairs1) (1)
CreateObject(1825,-545.50000000,2624.09960938,52.50000000,0.00000000, 0.00000000,0.00000000); //object(kb_table_chairs1) (2)
CreateObject(1825,-554.29998779,2637.69995117,52.50000000,0.00000000, 0.00000000,0.00000000); //object(kb_table_chairs1) (3)
CreateObject(1825,-544.00000000,2635.80004883,52.50000000,0.00000000, 0.00000000,0.00000000); //object(kb_table_chairs1) (4)
CreateObject(1484,-545.90002441,2624.30004883,53.50000000,0.00000000, 0.00000000,0.00000000); //object(cj_bear_bottle) (1)
CreateObject(2223,-544.09997559,2635.69995117,53.50000000,0.00000000, 0.00000000,0.00000000); //object(rustymed) (1)
CreateObject(3660,-536.00000000,2545.00000000,55.20000076,0.00000000, 0.00000000,180.88989258); //object(lasairfbed_las) (2)
CreateObject(3660,-544.20001221,2555.19995117,55.20000076,0.00000000, 0.00000000,268.00000000); //object(lasairfbed_las) (3)
CreateObject(3660,-514.09997559,2640.00000000,55.20000076,0.00000000, 0.00000000,180.89538574); //object(lasairfbed_las) (4)
CreateObject(3660,-541.90002441,2630.89990234,55.20000076,0.00000000, 0.00000000,88.00000000); //object(lasairfbed_las) (6)
CreateObject(3660,-532.20001221,2639.69995117,55.20000076,0.00000000, 0.00000000,180.89538574); //object(lasairfbed_las) (7)
CreateObject(617,-553.70001221,2549.00000000,51.79999924,0.00000000, 0.00000000,0.00000000); //object(veg_treeb1) (1)
CreateObject(617,-566.29998779,2628.60009766,50.70000076,0.00000000, 0.00000000,0.00000000); //object(veg_treeb1) (2)
CreateObject(749,-505.20001221,2597.80004883,52.40000153,0.00000000, 0.00000000,30.00000000); //object(sm_scrb_column3) (1)
CreateObject(749,-505.50000000,2587.80004883,52.09999847,0.00000000, 0.00000000,0.00000000); //object(sm_scrb_column3) (2)
CreateObject(749,-506.29998779,2544.30004883,52.70000076,0.00000000, 0.00000000,0.00000000); //object(sm_scrb_column3) (3)
CreateObject(750,-504.29998779,2641.39990234,52.20000076,0.00000000, 0.00000000,0.00000000); //object(sm_scrb_column2) (1)
CreateObject(3660,-516.59960938,2545.29980469,55.20000076,0.00000000, 0.00000000,180.88439941); //object(lasairfbed_las) (9)
CreateObject(638,-551.79998779,2577.50000000,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (1)
CreateObject(638,-551.79998779,2580.10009766,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (2)
CreateObject(638,-551.79998779,2582.69995117,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(638,-551.79998779,2585.30004883,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (4)
CreateObject(638,-551.79998779,2587.89990234,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (5)
CreateObject(638,-551.79998779,2589.39990234,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (6)
CreateObject(638,-551.90002441,2598.19995117,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (7)
CreateObject(638,-551.90002441,2600.80004883,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (8)
CreateObject(638,-551.90002441,2603.39990234,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (9)
CreateObject(638,-551.90002441,2606.00000000,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (10)
CreateObject(638,-551.90002441,2608.60009766,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (11)
CreateObject(638,-551.90002441,2609.69995117,53.59999847,0.00000000, 0.00000000,0.00000000); //object(kb_planter_bush) (12)
CreateObject(13435,-581.59997559,2553.50000000,55.90000153,0.00000000, 0.00000000,0.00000000); //object(sw_logs08) (1)
CreateObject(848,-556.29998779,2562.19995117,54.00000000,0.00000000, 0.00000000,0.00000000); //object(dead_tree_20) (1)
CreateObject(616,-549.59997559,2562.10009766,50.00000000,0.00000000, 0.00000000,0.00000000); //object(veg_treea1) (1)

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#2

I like it. Nice!
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#3

Not bad... 8/10!
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#4

Not much of a house XD why dont you make a script so that you can enter the house also?
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#5

Put the codes with , not with Quote, whatever the map is nice.
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#6

Nice
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