15.08.2012, 08:57
I trying to make so weapons take more damnge but wont work
pawn Код:
}
stock DoDamage(playerid, targetid, bodypart, weaponid)
{
static
bodyparttext[16],
string[68],
DamageType,
Float:IncreasedDamage,
Float:health,
Float:armour;
GetPlayerHealth(targetid, health);
GetPlayerArmour(targetid, armour);
GetWeaponNameEx(weaponid, string, sizeof(string));
switch(bodypart) {
case 1: bodyparttext = "BODY_PART_HEAD",DamageType = 1;
case 2: bodyparttext = "BODY_PART_TORSO",DamageType = 2;
case 3: bodyparttext = "BODY_PART_LEGS",DamageType = 3; }
switch(weaponid) {
case 23: IncreasedDamage = SDPistolDMG; // SD Pistol
case 24: IncreasedDamage = DeagleDMG; // Desert Eagle
case 25: IncreasedDamage = ShotgunDMG; // Shotgun
case 28: IncreasedDamage = UziDMG; // UZI
case 30: IncreasedDamage = AK47DMG; // AK47
case 31: IncreasedDamage = M4A1DMG; // M4A1
case 32: IncreasedDamage = Tec9DMG; // Tec9
case 33: IncreasedDamage = CountryRifleDMG; // Country Rifle
}
if(armour > 10) {
if(DamageType == 1) { IncreasedDamage += 8.6; }
else if(DamageType == 2) { IncreasedDamage += 6.6; }
else if(DamageType == 3) { IncreasedDamage += 4.5; }
SetPlayerArmour(targetid, armour-IncreasedDamage); }
else if(health > 13) {
if(DamageType == 1) { IncreasedDamage += 50.0; }
else if(DamageType == 2) { IncreasedDamage += 50.0; }
else if(DamageType == 3) { IncreasedDamage += 50.0; }
SetPlayerHealth(targetid, health-IncreasedDamage); }
if(health-IncreasedDamage == 0 || health-IncreasedDamage < 0) { Died[targetid] = 1; }
return 1;
}