CUSTOM Texture as Textdraw
#1

Title explains everything, I've found how to load texture as textdraw, but how can I load my custom texture that will be saved in, for example, "scriptfiles" folder (or uploaded somewhere) and so every player will be able to see it without downloading it and placing it into models folder?
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#2

i dont think that this can be done.

as i know:

it only can read textures from models folder (in SA main directory) and samaps.txd from SAMP folder.

i dont think your idea will work..

EDIT:

a quote from kalcor in a topic:

Quote:

Optional client update SA-MP 0.3d RC5-3

- You can now use SA-MP's TextDraw system with a special font ID to draw on-screen sprites from the single-player missions.

pawn Код:
if(strcmp(cmd, "/tdsprite",true) == 0) {
    new Text:txtSprite1;
    txtSprite1 = TextDrawCreate(200.0, 220.0, "samaps:map"); // Text is txdfile:texture
    TextDrawFont(txtSprite1, 4); // Font ID 4 is the sprite draw font
    TextDrawColor(txtSprite1,0xFFFFFFFF);
    TextDrawTextSize(txtSprite1,200.0,200.0); // Text size is the Width:Height
    TextDrawShowForPlayer(playerid,txtSprite1);
    return 1;
}
By setting the font ID to 4 and the text to txdfile:texture you can draw a single on-screen sprite. Possible values for txdfile are:
- hud: Textures from the game's hud.txd
- samaps: San Andreas map textures included with SA-MP in the samaps.txd file in the SAMP folder.
- Any txd file and texture found in the models\txd folder in your GTA San Andreas directory.

original topic: https://sampforum.blast.hk/showthread.php?tid=282775
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