Class Selection Dialog help
#1

I created a class selection dialog and made everything and compiled it it got compiled successfully when i added to server it didn't work and i added sscanf and everything
Код:
//====================================Made By Sayko===============================================//

#include < a_samp >

#include < zcmd >

#include <sscanf2>

#include <Dini>

#define SNIPER_CLASS 1

#define AIRMAN_CLASS 2

#define FLAMETHROWER_CLASS 3

#define ASSAULT_CLASS 4

#define ENGINEER_CLASS 5

#define MEDIC_CLASS 6

#define COLOR_WHITE 0xFFFFFFFF

#define COL_GREEN 		   "{6EF83C}"

#define COL_WHITE          "{FFFFFF}"

#define COLOR_RED 		   0xAA3333AA

#define COLOR_GREEN 	   0x33AA33AA

//======================CLASSES FUNCTIONS=====================//
new gPlayerClass[MAX_PLAYERS];

public OnPlayerRequestClass(playerid, classid)

{

 	ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Classes", "Assault\nSniper\nPilot\nEngineer\nFlameThrower\nMedic", "Select", "Cancel");

    return 1;

}

new PickedClass[MAX_PLAYERS] = 0;


//=========================Commands===========================//

		CMD:switchclass(playerid, params[])

		{

		TogglePlayerControllable(playerid, 0);

		ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Classes", "Assault\nSniper\nPilot\nEngineer\nPyroman\nMedic", "Select", "Cancel");

	  	SetPlayerVirtualWorld(playerid, 0);

		return 1;

		}

		CMD:classhelp(playerid, params[])
		{

		SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Assault: "#COL_WHITE#" Weapon: Desert Eagle , M4 , Shotgun , Tear Gas. "#COL_GREEN#"Score : 0");
		SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"AirMan "#COL_WHITE#"Weapon: 9mm , MP5 , SawnOff , Grenades. [PILOT PLANES], "#COL_GREEN#"Score : 3000");
		SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"FlameThrower "#COL_WHITE#" Weapon: FireThrower, Desert Eagle, Ak_47 "#COL_GREEN#"Score : 300");
		SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Engineer "#COL_WHITE#"Weapon: 9mm, Tec9, Rocket Launcher "#COL_GREEN#"Score : 700");
		SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Sniper "#COL_WHITE#"Weapon: Sniper + Silenced 9mm, mp5. "#COL_GREEN#"Score : 0");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Medic "#COL_WHITE#"Weapon: No Gun[] "#COL_GREEN#"Rank: Private Score: 0");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Medic "#COL_WHITE#"Medics are in god mode, cause they are in no team :)");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Medic "#COL_WHITE#"Can use /heal id, to heal someone");
		return 1;

		}


		CMD:heal(playerid, params[])
		{
		if(gPlayerClass[playerid] == MEDIC_CLASS)
		{
		new Float:health, user, Float:x, Float:y, Float:z;
		if (sscanf(params, "i", user)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /heal [playerid]");
		GetPlayerPos(user, x, y, z); GetPlayerHealth(user, health);
		if (!IsPlayerInRangeOfPoint(playerid, 5, x, y, z)) return SendClientMessage(playerid, COLOR_WHITE, "You Are Not Close Enough To The Player!");
		if (health > 14) return SendClientMessage(playerid, COLOR_WHITE, "Player's Health Is Above 20, And Cannot Be Healed!");
		SendClientMessage(playerid, COLOR_WHITE, "You have just been healed!");
		SetPlayerHealth(playerid, health + 33);
		}
		else return SendClientMessage(playerid,COLOR_WHITE,"You Are Not An Medic!");
		return 1;
		}



//============================Dialog System===================================//
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
			{
			    if(response)
			    	{

						if(GetPlayerScore(playerid) >= 0)//Private
						{

						SetPlayerSkin(playerid, 287);
						SendClientMessage(playerid, COLOR_WHITE, "You have chosen the assault as your class.");
			            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
			            gPlayerClass[playerid] = ASSAULT_CLASS;
			            PickedClass[playerid] = 1;
			            SetPlayerVirtualWorld(playerid, 0);
						TogglePlayerControllable(playerid, 1);
						GivePlayerWeapon(playerid, 24, 200);
						GivePlayerWeapon(playerid, 31, 500);
						GivePlayerWeapon(playerid, 17, 5);
						}
						}


                if(listitem == 1)//sniper DONE
			        {
						if(GetPlayerScore(playerid) >= 0)

						{

							SetPlayerSkin(playerid, 122);
			         		SendClientMessage(playerid, COLOR_WHITE, "You have chosen the Sniper as your class.");
				            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
				            gPlayerClass[playerid] = SNIPER_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
				            TogglePlayerControllable(playerid, 1);
							GivePlayerWeapon(playerid, 23, 500);
						    GivePlayerWeapon(playerid, 34, 100);
						    GivePlayerWeapon(playerid, 29, 200);

					}
                        else
					{
						SendClientMessage(playerid, COLOR_WHITE, "Use /report if you caught a cheater or Hacker");
   						TogglePlayerControllable(playerid, 0);
					}
				}


				if(listitem == 2)//pilot DONE
			        {
							if(GetPlayerScore(playerid) >= 700)

							{

							SetPlayerSkin(playerid, 61);
			         		SendClientMessage(playerid, COLOR_WHITE, "You chose the Pilot as your class.");
				            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
				            gPlayerClass[playerid] = AIRMAN_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
				            TogglePlayerControllable(playerid, 1);
						    GivePlayerWeapon(playerid, 22, 50);
						    GivePlayerWeapon(playerid, 29, 500);
						    GivePlayerWeapon(playerid, 16, 5);

					}
     						else
					{
						SendClientMessage(playerid, COLOR_WHITE, "You need to get atleast 700 Score to select this class.");
   						TogglePlayerControllable(playerid, 0);
					}
				}
			    if(listitem == 3)//Engineer
			        {
							if(GetPlayerScore(playerid) >= 700)

							{
                            SetPlayerSkin(playerid, 285);
     	    				SendClientMessage(playerid, COLOR_WHITE, "You have chosen the Engineer as your class.");
				            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
				            gPlayerClass[playerid] = ENGINEER_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
				            TogglePlayerControllable(playerid, 1);
						    GivePlayerWeapon(playerid, 22, 100);
						    GivePlayerWeapon(playerid, 32, 500);
						    GivePlayerWeapon(playerid, 35, 5);


					}
					        else
					{
						SendClientMessage(playerid, COLOR_WHITE, "You need to get 700 Score to select this class.");
   						TogglePlayerControllable(playerid, 0);
					}
				}

		        if(listitem == 4)//FlameThrower
			        {
							if(GetPlayerScore(playerid) >= 300)

					{

							SetPlayerSkin(playerid, 144);
			         		SendClientMessage(playerid, COLOR_WHITE, "You have chosen the Flamethrower as your class.");
				            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
				            gPlayerClass[playerid] = FLAMETHROWER_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
				            TogglePlayerControllable(playerid, 1);
						    GivePlayerWeapon(playerid, 24, 200);
						    GivePlayerWeapon(playerid, 30, 200);
						    GivePlayerWeapon(playerid, 37, 200);


					}
					        else
					{
						SendClientMessage(playerid, COLOR_WHITE, "You need to get 300 Score to select this class.");
   						TogglePlayerControllable(playerid, 0);
					}
				}

	            if(listitem == 5)//Medic
			        {
							if(GetPlayerScore(playerid) >= 0)

							{

							SetPlayerSkin(playerid, 274);//medic skin
			         		SendClientMessage(playerid, COLOR_WHITE, "You chose the Medic Class as your class. [/heal to heal someone]");
				            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
				            gPlayerClass[playerid] = MEDIC_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
				            TogglePlayerControllable(playerid, 1);
							SetPlayerHealth(playerid, 999999);


							}
							}
    			return 1;
		}

return 1;
}




//====================
public OnPlayerConnect(playerid)
{

LoadStats(playerid);

return 1;

}

public OnPlayerDisconnect(playerid)
{

SaveStats(playerid);

return 1;

}

public OnPlayerDeath(playerid, killerid, reason)

{
SendClientMessage(playerid, COLOR_WHITE, "Stats Saved.");
SaveStats(playerid);

return 1;

}

forward SaveStats(playerid);

public SaveStats(playerid){

    new string[MAX_PLAYER_NAME + 12];

    if(GetPlayerName(playerid,string,sizeof(string))){

        format(string,sizeof(string),"scores/%s.ini",string);

        if(!dini_Exists(string)) dini_Create(string);

        dini_IntSet(string,"Score",GetPlayerScore(playerid));



    }

    return true;

}

forward LoadStats(playerid);

public LoadStats(playerid){

    new string[MAX_PLAYER_NAME + 12];

    if(GetPlayerName(playerid,string,sizeof(string))){

        format(string,sizeof(string),"scores/%s.ini",string);

        if(dini_Exists(string)){

            SetPlayerScore(playerid,dini_Int(string,"Score"));


        }

    }

    return true;

}
//====================================Made By Sayko===============================================/
Reply
#2

BUMP!!!
Reply
#3

You didn't compelete the Lists
Reply
#4

I did lol
Reply
#5

STILL NO REPLYY !! -,-
Reply
#6

Use pawn Tags Instead Code So It Be Easier To Understand
Reply
#7

pawn Код:
#define ENGINEER_CLASS 5

#define MEDIC_CLASS 6

#define COLOR_WHITE 0xFFFFFFFF

#define COL_GREEN          "{6EF83C}"

#define COL_WHITE          "{FFFFFF}"

#define COLOR_RED          0xAA3333AA

#define COLOR_GREEN        0x33AA33AA

//======================CLASSES FUNCTIONS=====================//
new gPlayerClass[MAX_PLAYERS];

public OnPlayerRequestClass(playerid, classid)

{

    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Classes", "Assault\nSniper\nPilot\nEngineer\nFlameThrower\nMedic", "Select", "Cancel");

    return 1;

}

new PickedClass[MAX_PLAYERS] = 0;


//=========================Commands===========================//

        CMD:switchclass(playerid, params[])

        {

        TogglePlayerControllable(playerid, 0);

        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Classes", "Assault\nSniper\nPilot\nEngineer\nPyroman\nMedic", "Select", "Cancel");

        SetPlayerVirtualWorld(playerid, 0);

        return 1;

        }

        CMD:classhelp(playerid, params[])
        {

        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Assault: "#COL_WHITE#" Weapon: Desert Eagle , M4 , Shotgun , Tear Gas. "#COL_GREEN#"Score : 0");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"AirMan "#COL_WHITE#"Weapon: 9mm , MP5 , SawnOff , Grenades. [PILOT PLANES], "#COL_GREEN#"Score : 3000");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"FlameThrower "#COL_WHITE#" Weapon: FireThrower, Desert Eagle, Ak_47 "#COL_GREEN#"Score : 300");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Engineer "#COL_WHITE#"Weapon: 9mm, Tec9, Rocket Launcher "#COL_GREEN#"Score : 700");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Sniper "#COL_WHITE#"Weapon: Sniper + Silenced 9mm, mp5. "#COL_GREEN#"Score : 0");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Medic "#COL_WHITE#"Weapon: No Gun[] "#COL_GREEN#"Rank: Private Score: 0");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Medic "#COL_WHITE#"Medics are in god mode, cause they are in no team :)");
        SendClientMessage(playerid, COLOR_WHITE, ""#COL_GREEN#"Medic "#COL_WHITE#"Can use /heal id, to heal someone");
        return 1;

        }


        CMD:heal(playerid, params[])
        {
        if(gPlayerClass[playerid] == MEDIC_CLASS)
        {
        new Float:health, user, Float:x, Float:y, Float:z;
        if (sscanf(params, "i", user)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /heal [playerid]");
        GetPlayerPos(user, x, y, z); GetPlayerHealth(user, health);
        if (!IsPlayerInRangeOfPoint(playerid, 5, x, y, z)) return SendClientMessage(playerid, COLOR_WHITE, "You Are Not Close Enough To The Player!");
        if (health > 14) return SendClientMessage(playerid, COLOR_WHITE, "Player's Health Is Above 20, And Cannot Be Healed!");
        SendClientMessage(playerid, COLOR_WHITE, "You have just been healed!");
        SetPlayerHealth(playerid, health + 33);
        }
        else return SendClientMessage(playerid,COLOR_WHITE,"You Are Not An Medic!");
        return 1;
        }



//============================Dialog System===================================//
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
            {
                if(response)
                    {

                        if(GetPlayerScore(playerid) >= 0)//Private
                        {

                        SetPlayerSkin(playerid, 287);
                        SendClientMessage(playerid, COLOR_WHITE, "You have chosen the assault as your class.");
                        SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                        gPlayerClass[playerid] = ASSAULT_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        GivePlayerWeapon(playerid, 24, 200);
                        GivePlayerWeapon(playerid, 31, 500);
                        GivePlayerWeapon(playerid, 17, 5);
                        }
                        }


                if(listitem == 1)//sniper DONE
                    {
                        if(GetPlayerScore(playerid) >= 0)

                        {

                            SetPlayerSkin(playerid, 122);
                            SendClientMessage(playerid, COLOR_WHITE, "You have chosen the Sniper as your class.");
                            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                            gPlayerClass[playerid] = SNIPER_CLASS;
                            PickedClass[playerid] = 1;
                            SetPlayerVirtualWorld(playerid, 0);
                            TogglePlayerControllable(playerid, 1);
                            GivePlayerWeapon(playerid, 23, 500);
                            GivePlayerWeapon(playerid, 34, 100);
                            GivePlayerWeapon(playerid, 29, 200);

                    }
                        else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "Use /report if you caught a cheater or Hacker");
                        TogglePlayerControllable(playerid, 0);
                    }
                }


                if(listitem == 2)//pilot DONE
                    {
                            if(GetPlayerScore(playerid) >= 700)

                            {

                            SetPlayerSkin(playerid, 61);
                            SendClientMessage(playerid, COLOR_WHITE, "You chose the Pilot as your class.");
                            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                            gPlayerClass[playerid] = AIRMAN_CLASS;
                            PickedClass[playerid] = 1;
                            SetPlayerVirtualWorld(playerid, 0);
                            TogglePlayerControllable(playerid, 1);
                            GivePlayerWeapon(playerid, 22, 50);
                            GivePlayerWeapon(playerid, 29, 500);
                            GivePlayerWeapon(playerid, 16, 5);

                    }
                            else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You need to get atleast 700 Score to select this class.");
                        TogglePlayerControllable(playerid, 0);
                    }
                }
                if(listitem == 3)//Engineer
                    {
                            if(GetPlayerScore(playerid) >= 700)

                            {
                            SetPlayerSkin(playerid, 285);
                            SendClientMessage(playerid, COLOR_WHITE, "You have chosen the Engineer as your class.");
                            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                            gPlayerClass[playerid] = ENGINEER_CLASS;
                            PickedClass[playerid] = 1;
                            SetPlayerVirtualWorld(playerid, 0);
                            TogglePlayerControllable(playerid, 1);
                            GivePlayerWeapon(playerid, 22, 100);
                            GivePlayerWeapon(playerid, 32, 500);
                            GivePlayerWeapon(playerid, 35, 5);


                    }
                            else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You need to get 700 Score to select this class.");
                        TogglePlayerControllable(playerid, 0);
                    }
                }

                if(listitem == 4)//FlameThrower
                    {
                            if(GetPlayerScore(playerid) >= 300)

                    {

                            SetPlayerSkin(playerid, 144);
                            SendClientMessage(playerid, COLOR_WHITE, "You have chosen the Flamethrower as your class.");
                            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                            gPlayerClass[playerid] = FLAMETHROWER_CLASS;
                            PickedClass[playerid] = 1;
                            SetPlayerVirtualWorld(playerid, 0);
                            TogglePlayerControllable(playerid, 1);
                            GivePlayerWeapon(playerid, 24, 200);
                            GivePlayerWeapon(playerid, 30, 200);
                            GivePlayerWeapon(playerid, 37, 200);


                    }
                            else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You need to get 300 Score to select this class.");
                        TogglePlayerControllable(playerid, 0);
                    }
                }

                if(listitem == 5)//Medic
                    {
                            if(GetPlayerScore(playerid) >= 0)

                            {

                            SetPlayerSkin(playerid, 274);//medic skin
                            SendClientMessage(playerid, COLOR_WHITE, "You chose the Medic Class as your class. [/heal to heal someone]");
                            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                            gPlayerClass[playerid] = MEDIC_CLASS;
                            PickedClass[playerid] = 1;
                            SetPlayerVirtualWorld(playerid, 0);
                            TogglePlayerControllable(playerid, 1);
                            SetPlayerHealth(playerid, 999999);


                            }
                            }
                return 1;
        }

return 1;
}




//====================
public OnPlayerConnect(playerid)
{

LoadStats(playerid);

return 1;

}

public OnPlayerDisconnect(playerid)
{

SaveStats(playerid);

return 1;

}

public OnPlayerDeath(playerid, killerid, reason)

{
SendClientMessage(playerid, COLOR_WHITE, "Stats Saved.");
SaveStats(playerid);

return 1;

}

forward SaveStats(playerid);

public SaveStats(playerid){

    new string[MAX_PLAYER_NAME + 12];

    if(GetPlayerName(playerid,string,sizeof(string))){

        format(string,sizeof(string),"scores/%s.ini",string);

        if(!dini_Exists(string)) dini_Create(string);

        dini_IntSet(string,"Score",GetPlayerScore(playerid));



    }

    return true;

}

forward LoadStats(playerid);

public LoadStats(playerid){

    new string[MAX_PLAYER_NAME + 12];

    if(GetPlayerName(playerid,string,sizeof(string))){

        format(string,sizeof(string),"scores/%s.ini",string);

        if(dini_Exists(string)){

            SetPlayerScore(playerid,dini_Int(string,"Score"));


        }

    }

    return true;

}
//====================================Made By Sayko===============================================/
Reply
#8

Indent your code please.
So it could be more understandable.
Reply
#9

LOOOOOOOL
Reply


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