Error 004
#1

I made my own function today called (IsAMedic. It works the same as the IsACop function and allows medics to go on duty and use uniform etc, but when I compile it gives me these errors...

Quote:

C:\Users\owner\Desktop\SD-RP\SDRP Server - Compile test\gamemodes\SDRP.pwn(49694) : error 004: function "IsAMedic" is not implemented
C:\Users\owner\Desktop\SD-RP\SDRP Server - Compile test\gamemodes\SDRP.pwn(4975 : error 004: function "IsAMedic" is not implemented

I put the IsAMedic function in the script exactly as the IsACop function is, I added a line at the top of the script "forward IsAMedic", just under the "forward IsACop" line...
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#2

Show us the isacop and isamedic function
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#3

pawn Код:
forward IsACop(playerid);
forward IsAMedic(playerid);
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#4

The public one -_-
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#5

The public what?
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#6

public IsAMedic(playerid)
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#7

pawn Код:
CMD:medicduty(playerid)
{
    new sendername[MAX_PLAYER_NAME];
    sendername = PlayerNameEx(playerid);
    if(IsAMedic(playerid))
    {
        if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(3,playerid,2285.80, -2044.13, -28.95) || PlayerToPoint(10,playerid,255.20, 189.71, 1008.17) || PlayerToPoint(10,playerid,228.40, 111.00, 1003.21))
        {
            new rtext[50];
            new string[128];
            if(OnMedicDuty[playerid] == 0)
            {
                SaveGuns(playerid);
                ResetPlayerWeaponsEx(playerid);
                if(PlayerInfo[playerid][pMember] == 3)
                {
                    if(PlayerInfo[playerid][pRank] == 1) { rtext = "Hidden"; }
                    else if(PlayerInfo[playerid][pRank] == 2) { rtext = "Hidden"; }
                    else { rtext = "Hidden"; }
                    format(string, sizeof(string), "* %s %s goes on-duty.", rtext, sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeaponEx(playerid, 42, GunClip[24]*500);
                    OnMedicDuty[playerid] = 1;
                    SaveGuns(playerid);
                    MedicWeapons[playerid] = 1;
                    return 1;
                }
            }
            else if(OnMedicDuty[playerid] == 1)
            {
                format(string, sizeof(string), "* %s goes off duty and puts %s equipment back.", sendername, HisHer(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerWeapons(playerid);
                MedicWeapons[playerid] = 0;
                OnMedicDuty[playerid] = 0;
                new originalskin = PlayerInfo[playerid][pModel];
                SetPlayerSkin(playerid, originalskin);
                SetPlayerArmour(playerid, 0.0);
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_LIGHTRED, "You are not in the locker room!");
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_LIGHTRED, "You are not part of the SD-EMS!");
    }
    return 1;
}
It's exactly the same as the /duty command for cops, except (IsACop is replaced with (IsAMedic and (OnDuty is replaced with (OnMedicDuty.

And for the uniform command...

pawn Код:
CMD:medicuniform(playerid, params[])
{
    if(!IsAMedic(playerid))
    {
        SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a part of SD-EMS!!");
        return 1;
    }
    else if(!OnMedicDuty[playerid])
    {
        SendClientMessage(playerid, COLOR_LIGHTRED, "You are not on duty!");
        return 1;
    }
    else if(!IsPlayerInRangeOfPoint(playerid, 3.0, 255.3,77.4,1003.6) && !IsPlayerInRangeOfPoint(playerid, 3.0, -1616.1294,681.1594,7.1875) && !IsPlayerInRangeOfPoint(playerid, 10.0, 228.40, 111.00, 1003.21))
    {
        SendClientMessage(playerid, COLOR_LIGHTRED, "You are not in the locker room!");
        return 1;
    }
    new skin;
    new string[128];
    if(PlayerInfo[playerid][pMember] == 3)
    {
        if(!sscanf(params, "i", skin))
        {
            switch(skin)
            {
                case 0:
                {
                    format(string,sizeof(string), "* %s puts %s medical uniform back in the locker.", PlayerNameEx(playerid), HisHer(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
                }
                case 1:
                {
                    SetPlayerSkin(playerid, 280);
                    format(string, sizeof(string), "* %s gets on a medical uniform.", PlayerNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    return 1;
                }
                case 2:
                {
                    SetPlayerSkin(playerid, 280);
                    format(string, sizeof(string), "* %s gets on a medical uniform.", PlayerNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    return 1;
                }
                case 3:
                {
                    SetPlayerSkin(playerid, 280);
                    format(string, sizeof(string), "* %s gets on a medical uniform.", PlayerNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    return 1;
                }
                default:
                {
                    SendClientMessage(playerid, COLOR_LIGHTRED, "   Invalid uniform!");
                    return 1;
                }
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "USAGE: /Uniform [Uniform ID]");
            SendClientMessage(playerid, COLOR_YELLOW, "_________Uniform List_________");
            SendClientMessage(playerid, COLOR_WHITE, "0: No Uniform");
            SendClientMessage(playerid, COLOR_WHITE, "1: Medic Uniform 1");
            SendClientMessage(playerid, COLOR_WHITE, "2: Medic Uniform 2");
            SendClientMessage(playerid, COLOR_WHITE, "3: Medic Uniform 3");
            return 1;
        }
    }
    return 1;
}
There's nothing wrong with the scripting, as these commands work as cop commands.
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