Error 004
I made my own function today called (IsAMedic. It works the same as the IsACop function and allows medics to go on duty and use uniform etc, but when I compile it gives me these errors...

Quote:
 C:\Users\owner\Desktop\SD-RP\SDRP Server - Compile test\gamemodes\SDRP.pwn(49694) : error 004: function "IsAMedic" is not implemented C:\Users\owner\Desktop\SD-RP\SDRP Server - Compile test\gamemodes\SDRP.pwn(4975 : error 004: function "IsAMedic" is not implemented
I put the IsAMedic function in the script exactly as the IsACop function is, I added a line at the top of the script "forward IsAMedic", just under the "forward IsACop" line...
Show us the isacop and isamedic function
pawn Код:
`forward IsACop(playerid);forward IsAMedic(playerid);`
The public one -_-
The public what?
public IsAMedic(playerid)
pawn Код:
`CMD:medicduty(playerid){    new sendername[MAX_PLAYER_NAME];    sendername = PlayerNameEx(playerid);    if(IsAMedic(playerid))    {        if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(3,playerid,2285.80, -2044.13, -28.95) || PlayerToPoint(10,playerid,255.20, 189.71, 1008.17) || PlayerToPoint(10,playerid,228.40, 111.00, 1003.21))        {            new rtext[50];            new string[128];            if(OnMedicDuty[playerid] == 0)            {                SaveGuns(playerid);                ResetPlayerWeaponsEx(playerid);                if(PlayerInfo[playerid][pMember] == 3)                {                    if(PlayerInfo[playerid][pRank] == 1) { rtext = "Hidden"; }                    else if(PlayerInfo[playerid][pRank] == 2) { rtext = "Hidden"; }                    else { rtext = "Hidden"; }                    format(string, sizeof(string), "* %s %s goes on-duty.", rtext, sendername);                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);                    GivePlayerWeaponEx(playerid, 42, GunClip[24]*500);                    OnMedicDuty[playerid] = 1;                    SaveGuns(playerid);                    MedicWeapons[playerid] = 1;                    return 1;                }            }            else if(OnMedicDuty[playerid] == 1)            {                format(string, sizeof(string), "* %s goes off duty and puts %s equipment back.", sendername, HisHer(playerid));                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);                SetPlayerWeapons(playerid);                MedicWeapons[playerid] = 0;                OnMedicDuty[playerid] = 0;                new originalskin = PlayerInfo[playerid][pModel];                SetPlayerSkin(playerid, originalskin);                SetPlayerArmour(playerid, 0.0);                return 1;            }        }        else        {            SendClientMessage(playerid, COLOR_LIGHTRED, "You are not in the locker room!");            return 1;        }    }    else    {        SendClientMessage(playerid, COLOR_LIGHTRED, "You are not part of the SD-EMS!");    }    return 1;}`
It's exactly the same as the /duty command for cops, except (IsACop is replaced with (IsAMedic and (OnDuty is replaced with (OnMedicDuty.

And for the uniform command...

pawn Код:
`CMD:medicuniform(playerid, params[]){    if(!IsAMedic(playerid))    {        SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a part of SD-EMS!!");        return 1;    }    else if(!OnMedicDuty[playerid])    {        SendClientMessage(playerid, COLOR_LIGHTRED, "You are not on duty!");        return 1;    }    else if(!IsPlayerInRangeOfPoint(playerid, 3.0, 255.3,77.4,1003.6) && !IsPlayerInRangeOfPoint(playerid, 3.0, -1616.1294,681.1594,7.1875) && !IsPlayerInRangeOfPoint(playerid, 10.0, 228.40, 111.00, 1003.21))    {        SendClientMessage(playerid, COLOR_LIGHTRED, "You are not in the locker room!");        return 1;    }    new skin;    new string[128];    if(PlayerInfo[playerid][pMember] == 3)    {        if(!sscanf(params, "i", skin))        {            switch(skin)            {                case 0:                {                    format(string,sizeof(string), "* %s puts %s medical uniform back in the locker.", PlayerNameEx(playerid), HisHer(playerid));                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);                    SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);                }                case 1:                {                    SetPlayerSkin(playerid, 280);                    format(string, sizeof(string), "* %s gets on a medical uniform.", PlayerNameEx(playerid));                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);                    return 1;                }                case 2:                {                    SetPlayerSkin(playerid, 280);                    format(string, sizeof(string), "* %s gets on a medical uniform.", PlayerNameEx(playerid));                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);                    return 1;                }                case 3:                {                    SetPlayerSkin(playerid, 280);                    format(string, sizeof(string), "* %s gets on a medical uniform.", PlayerNameEx(playerid));                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);                    return 1;                }                default:                {                    SendClientMessage(playerid, COLOR_LIGHTRED, "   Invalid uniform!");                    return 1;                }            }        }        else        {            SendClientMessage(playerid, COLOR_WHITE, "USAGE: /Uniform [Uniform ID]");            SendClientMessage(playerid, COLOR_YELLOW, "_________Uniform List_________");            SendClientMessage(playerid, COLOR_WHITE, "0: No Uniform");            SendClientMessage(playerid, COLOR_WHITE, "1: Medic Uniform 1");            SendClientMessage(playerid, COLOR_WHITE, "2: Medic Uniform 2");            SendClientMessage(playerid, COLOR_WHITE, "3: Medic Uniform 3");            return 1;        }    }    return 1;}`
There's nothing wrong with the scripting, as these commands work as cop commands.

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