0.3e Cuff problem
#1

i added the new cuff to my script. in the game when the cop/fbi do /cuff playerid. to the cop have the cuff on his right and and the other side of the cuff are not cuffed(if you know what i mean). to the player have the animation and he is freeze but the cuff on the cop like i said. whe the cop do /uncuff the cuff on his right hand disappeared but the animation not disappeared from the player but he is unfreeze. [sorry for my english]
the codes :


/cuff
Код:
	if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/cu", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20)
			{
			    tmp = strtok(cmdtext, idx);
				if(!strlen(tmp)) {
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
					return 1;
				}
				giveplayerid = ReturnUser(tmp);
			    if(IsPlayerConnected(giveplayerid))
				{
				    if(giveplayerid != INVALID_PLAYER_ID)
				    {
				        if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
				        {
				            SendClientMessage(playerid, COLOR_GREY, "   You can't Cuff Cops !");
					        return 1;
				        }
					    if(PlayerCuffed[giveplayerid] > 0)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Player already Cuffed !");
					        return 1;
					    }
						if (ProxDetectorS(8.0, playerid, giveplayerid))
						{
						    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }
						        GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                //GetPlayerName(playerid, sendername, sizeof(sendername));
						        format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
								SendClientMessage(giveplayerid, COLOR_WHITE, string);
								format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
								SendClientMessage(playerid, COLOR_WHITE, string);
								format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
								ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
								GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
								SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
                                SetPlayerAttachedObject(playerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
								TogglePlayerControllable(giveplayerid, 0);
								PlayerCuffed[giveplayerid] = 2;
								PlayerCuffedTime[giveplayerid] = 99999999999999;
						    }
						    else
						    {
						    SendClientMessage(playerid, COLOR_GREY, "   That player is not near you !");
						    return 1;
						}
					}
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "   That player is Offline !");
				    return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / FBI  !");
			}
		}
		return 1;
	}
/uncuff
Код:
if(strcmp(cmd, "/uncuff", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19)
			{
			    tmp = strtok(cmdtext, idx);
				if(!strlen(tmp)) {
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
					return 1;
				}
				for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
                {
                if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i);
                SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
                }
				giveplayerid = ReturnUser(tmp);
				if(IsPlayerConnected(giveplayerid))
				{
					if(giveplayerid != INVALID_PLAYER_ID)
					{
					    if (ProxDetectorS(8.0, playerid, giveplayerid))
						{
						    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; }
							if(PlayerCuffed[giveplayerid])
							{
							    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                //GetPlayerName(playerid, sendername, sizeof(sendername));
							    format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
								SendClientMessage(giveplayerid, COLOR_WHITE, string);
								format(string, sizeof(string), "* You Uncuffed %s.", giveplayer);
								SendClientMessage(playerid, COLOR_WHITE, string);
								GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
								TogglePlayerControllable(giveplayerid, 1);
								PlayerCuffed[giveplayerid] = 0;
							}
							else
							{
							    SendClientMessage(playerid, COLOR_GREY, "   That player isn't Tied up !");
							    return 1;
							}
						}
						else
						{
						    SendClientMessage(playerid, COLOR_GREY, "   That player is not near you !");
						    return 1;
						}
					}
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "   That player is Offline !");
				    return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / FBI !");
			}
		}//not connected
		return 1;
	}
Reply
#2

try this:
pawn Код:
if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/cu", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20)
            {
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp)) {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
                    return 1;
                }
                giveplayerid = ReturnUser(tmp);
                if(IsPlayerConnected(giveplayerid))
                {
                    if(giveplayerid != INVALID_PLAYER_ID)
                    {
                        if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   You can't Cuff Cops !");
                            return 1;
                        }
                        if(PlayerCuffed[giveplayerid] > 0)
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   Player already Cuffed !");
                            return 1;
                        }
                        if (ProxDetectorS(8.0, playerid, giveplayerid))
                        {
                            if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }
                                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                //GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
                                SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
                                SendClientMessage(playerid, COLOR_WHITE, string);
                                format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
                                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                                GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
                                SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
                                SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
                                TogglePlayerControllable(giveplayerid, 0);
                                PlayerCuffed[giveplayerid] = 2;
                                PlayerCuffedTime[giveplayerid] = 99999999999999;
                            }
                            else
                            {
                            SendClientMessage(playerid, COLOR_GREY, "   That player is not near you !");
                            return 1;
                        }
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "   That player is Offline !");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / FBI  !");
            }
        }
        return 1;
    }
uncuff:
pawn Код:
if(strcmp(cmd, "/uncuff", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19)
            {
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp)) {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
                    return 1;
                }
                giveplayerid = ReturnUser(tmp);
                if(IsPlayerConnected(giveplayerid))
                {
                    if(giveplayerid != INVALID_PLAYER_ID)
                    {
                        if (ProxDetectorS(8.0, playerid, giveplayerid))
                        {
                            if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; }
                            if(PlayerCuffed[giveplayerid])
                            {
                                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                //GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
                                SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                format(string, sizeof(string), "* You Uncuffed %s.", giveplayer);
                                RemovePlayerAttachedObject(playerid, 0);
                                SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
                                SendClientMessage(playerid, COLOR_WHITE, string);
                                GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
                                TogglePlayerControllable(giveplayerid, 1);
                                PlayerCuffed[giveplayerid] = 0;
                            }
                            else
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   That player isn't Tied up !");
                                return 1;
                            }
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   That player is not near you !");
                            return 1;
                        }
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "   That player is Offline !");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / FBI !");
            }
        }//not connected
        return 1;
    }
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#3

its the same codes
Reply
#4

no, you got mixed up with playerid, and giveplayerid. replace the one that i posted with the ones that you have.
Reply
#5

No everything its okay, but the cuff is still on me !
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