0.3e Cuff problem
#2

try this:
pawn Код:
if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/cu", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20)
            {
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp)) {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
                    return 1;
                }
                giveplayerid = ReturnUser(tmp);
                if(IsPlayerConnected(giveplayerid))
                {
                    if(giveplayerid != INVALID_PLAYER_ID)
                    {
                        if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   You can't Cuff Cops !");
                            return 1;
                        }
                        if(PlayerCuffed[giveplayerid] > 0)
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   Player already Cuffed !");
                            return 1;
                        }
                        if (ProxDetectorS(8.0, playerid, giveplayerid))
                        {
                            if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }
                                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                //GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
                                SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
                                SendClientMessage(playerid, COLOR_WHITE, string);
                                format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
                                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                                GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
                                SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
                                SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
                                TogglePlayerControllable(giveplayerid, 0);
                                PlayerCuffed[giveplayerid] = 2;
                                PlayerCuffedTime[giveplayerid] = 99999999999999;
                            }
                            else
                            {
                            SendClientMessage(playerid, COLOR_GREY, "   That player is not near you !");
                            return 1;
                        }
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "   That player is Offline !");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / FBI  !");
            }
        }
        return 1;
    }
uncuff:
pawn Код:
if(strcmp(cmd, "/uncuff", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19)
            {
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp)) {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
                    return 1;
                }
                giveplayerid = ReturnUser(tmp);
                if(IsPlayerConnected(giveplayerid))
                {
                    if(giveplayerid != INVALID_PLAYER_ID)
                    {
                        if (ProxDetectorS(8.0, playerid, giveplayerid))
                        {
                            if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; }
                            if(PlayerCuffed[giveplayerid])
                            {
                                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                //GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
                                SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                format(string, sizeof(string), "* You Uncuffed %s.", giveplayer);
                                RemovePlayerAttachedObject(playerid, 0);
                                SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
                                SendClientMessage(playerid, COLOR_WHITE, string);
                                GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
                                TogglePlayerControllable(giveplayerid, 1);
                                PlayerCuffed[giveplayerid] = 0;
                            }
                            else
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   That player isn't Tied up !");
                                return 1;
                            }
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   That player is not near you !");
                            return 1;
                        }
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "   That player is Offline !");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / FBI !");
            }
        }//not connected
        return 1;
    }
Reply


Messages In This Thread
0.3e Cuff problem - by Yahav - 10.08.2012, 20:30
Re: 0.3e Cuff problem - by MeDaKewlDude - 10.08.2012, 20:44
Re: 0.3e Cuff problem - by Yahav - 10.08.2012, 21:44
Re: 0.3e Cuff problem - by MeDaKewlDude - 10.08.2012, 22:20
Re: 0.3e Cuff problem - by Yahav - 10.08.2012, 22:40

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