What's Wrong With this Weapon Dialog
#1

When I spawn it shows but I don't get the weapons when I choose any class from the list.

pawn Код:
//====================================Made By Naruto_Emilio===============================================//

#include < a_samp >

#include < zcmd >

#define SNIPER_CLASS 1

#define AIRMAN_CLASS 2

#define FLAMETHROWER_CLASS 3

#define ASSAULT_CLASS 4

#define ENGINEER_CLASS 5

#define COLOR_WHITE 0xFFFFFFFF

#define COL_GREEN          "{6EF83C}"

#define COL_WHITE          "{FFFFFF}"

#define COLOR_RED          0xAA3333AA

#define COLOR_GREEN        0x33AA33AA

//======================CLASSES FUNCTIONS=====================//
new gPlayerClass[MAX_PLAYERS];

public OnPlayerRequestClass(playerid, classid)

{

    gPlayerClass[playerid] = ASSAULT_CLASS;

    return 1;

}

new PickedClass[MAX_PLAYERS] = 0;


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
            {
                if(response)
                    {

                        if(GetPlayerScore(playerid) <= 0)//Private
                        {

                        SetPlayerSkin(playerid, 287);
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the assault as your class.");
                        SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                        gPlayerClass[playerid] = ASSAULT_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        GivePlayerWeapon(playerid, 24, 200);
                        GivePlayerWeapon(playerid, 31, 500);
                        GivePlayerWeapon(playerid, 17, 5);
                        }
                        }


                if(listitem == 1)//sniper DONE
                    {
                        if(GetPlayerScore(playerid) <= 10)//Private

                        {

                            SetPlayerSkin(playerid, 122);
                            SendClientMessage(playerid, COLOR_WHITE, "You chose the Sniper as your class.");
                            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                            gPlayerClass[playerid] = SNIPER_CLASS;
                            PickedClass[playerid] = 1;
                            SetPlayerVirtualWorld(playerid, 0);
                            TogglePlayerControllable(playerid, 1);
                            GivePlayerWeapon(playerid, 23, 500);
                            GivePlayerWeapon(playerid, 34, 100);
                            GivePlayerWeapon(playerid, 29, 200);

                    }
                        else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Private class [/rank to see yours]");
                        TogglePlayerControllable(playerid, 0);
                    }
                }


                if(listitem == 2)//pilot DONE
                    {
                            if(GetPlayerScore(playerid) <= 1150)//Lieutenant Colonel

                            {

                            SetPlayerSkin(playerid, 61);
                            SendClientMessage(playerid, COLOR_WHITE, "You chose the Pilot as your class.");
                            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                            gPlayerClass[playerid] = AIRMAN_CLASS;
                            PickedClass[playerid] = 1;
                            SetPlayerVirtualWorld(playerid, 0);
                            TogglePlayerControllable(playerid, 1);
                            GivePlayerWeapon(playerid, 22, 50);
                            GivePlayerWeapon(playerid, 29, 500);
                            GivePlayerWeapon(playerid, 16, 5);

                    }
                            else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Lieutenant Colonel class [/rank to see yours]");
                        TogglePlayerControllable(playerid, 0);
                    }
                }
                if(listitem == 3)//Engineer
                    {
                            if(GetPlayerScore(playerid) <= 250)//Sergeant

                            {
                            SetPlayerSkin(playerid, 285);
                            SendClientMessage(playerid, COLOR_WHITE, "You chose the Engineer as your class.");
                            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                            gPlayerClass[playerid] = ENGINEER_CLASS;
                            PickedClass[playerid] = 1;
                            SetPlayerVirtualWorld(playerid, 0);
                            TogglePlayerControllable(playerid, 1);
                            GivePlayerWeapon(playerid, 22, 100);
                            GivePlayerWeapon(playerid, 32, 500);
                            GivePlayerWeapon(playerid, 35, 5);


                    }
                            else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Sergeant class [/rank to see yours]");
                        TogglePlayerControllable(playerid, 0);
                    }
                }

                if(listitem == 4)//FlameThrower
                    {
                            if(GetPlayerScore(playerid) <= 400)//CAPTAIN

                            {

                            SetPlayerSkin(playerid, 144);
                            SendClientMessage(playerid, COLOR_WHITE, "You chose the Flamethrower as your class.");
                            SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
                            gPlayerClass[playerid] = FLAMETHROWER_CLASS;
                            PickedClass[playerid] = 1;
                            SetPlayerVirtualWorld(playerid, 0);
                            TogglePlayerControllable(playerid, 1);
                            GivePlayerWeapon(playerid, 24, 200);
                            GivePlayerWeapon(playerid, 30, 200);
                            GivePlayerWeapon(playerid, 37, 200);


                    }
                            else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Captain class [/rank to see yours]");
                        TogglePlayerControllable(playerid, 0);
                    }
                }
                return 1;
        }
return 1;
}




//==============================================Do Not Touch=====================================================//
public OnPlayerRequestSpawn(playerid)
{

ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Classes", "Assault\nSniper\nPilot\nEngineer\nPyroman", "Select", "Cancel");

return 1;

}
//====================================Made By Naruto_Emilio===============================================//
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#2

what is wrong with it?
i mean, what is your problem with it when using it?
that makes helping alot easier
Reply
#3

Kk I posted whats wrong withit
Reply
#4

Oh its fine I fixed it
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