Problem with objects
#1

Hello everyone, i have a problem with my Care package FS, when you spawn more than 1 box you cant pick the ammo from the care package Example:
Quote:

if you spawn 3 boxes you will only be able to pick one

This is my code:
Код:
new Float:x,Float:y,Float:z;
new Float:q,Float:w,Float:e;
new Float:carex,Float:carey,Float:carez;
new planr;
new smok;
new care1;
new diamond;
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/testing", cmdtext, true, 10) == 0)
	{
        if(!IsValidObject(care1))
		{
		GetPlayerPos(playerid,x,y,z);
        planr = CreateObject(1681, x - 45.66, y - 150.50, z + 80.30,   0.00, 0.00, -24.24);
        GetObjectPos(planr,q,w,e);
        MoveObject(planr, q + 158.5427, w + 332.2500, e + 0.0000,70.5, 0.00, 0.00, -24.24);
        smok = CreateObject(18728, x, y, z-2.60, 0.00, 0.00, 0.00);
		GetObjectPos(smok,q,w,e);
		SetTimer("carep1",2000,false);
		SetTimer("carepkill",30000,false);
		}
		else
		{
		GameTextForPlayer(playerid, "Theres already a Care Package",2000,3);
		}
	    return 1;
	}
	return 0;
}
forward carep1();
public carep1()
{
care1 = CreateObject(2977, x + 0.00, y + 0.00, z + 70.47,   0.00, 0.00, 0.00);
MoveObject(care1,q,w,e + 1.4227,70.5,0,0,0);
GetObjectPos(care1,carex,carey,carez);
}
forward carepkill();
public carepkill()
{
DestroyObject(care1);
DestroyObject(diamond);
}
public OnObjectMoved(objectid)
{
	if(objectid == planr)
	{
	DestroyObject(planr);
	}
	if(objectid == care1)
	{
	GetObjectPos(care1,carex,carey,carez);
	diamond = CreateObject(1559, carex - 0.03, carey - 0.06, carez + 4.03, 0.00, 0.00, 0.00);
	DestroyObject(smok);
	}
	return 1;
}
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   if(newkeys == KEY_YES)
   {
 if(IsPlayerInRangeOfPoint(playerid, 4.0, carex,carey,carez))
 {
	new rnd = random(8);
	if(rnd == 2)
	{
	GivePlayerWeapon(playerid, 34,100);
	DestroyObject(care1);
	DestroyObject(diamond);
	}
	if(rnd == 3)
	{
	GivePlayerWeapon(playerid, 31,100);
	DestroyObject(care1);
	DestroyObject(diamond);
	}
	if(rnd == 7)
	{
	GivePlayerWeapon(playerid, 24,100);
	DestroyObject(care1);
	DestroyObject(diamond);
	}
   }
 }
   return 1;
}
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