/vkill - destroy player vehicle
#1

Anyone know about /vkill that destroy current player vehicle only for ADMINS.

Example If player (ID:0) is inside a vehicle

Command use:

/vkill 0

And the player vehicle would be destroyed.


Iam using Luxadmin so this is the format.....

pawn Код:
dcmd_slap(playerid,params[])
{
    if(AccInfo[playerid][LoggedIn] == 1)
    {
        if(AccInfo[playerid][Level] >= 2)
        {
            new Index;
            new tmp[256];  tmp  = strtok(params,Index);
            new tmp2[256]; tmp2 = strtok(params,Index);

            if(!strlen(params)) return
            SendClientMessage(playerid, yellow, "Usage: /slap [PlayerID/PartOfName] [Reason]") &&
            SendClientMessage(playerid, orange, "Function: Will Slap the specified player");
            new player1;
            new string[128];
            new playername[MAX_PLAYER_NAME];
            new adminname [MAX_PLAYER_NAME];
            player1 = strval(tmp);

            if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && (AccInfo[player1][Level] != ServerInfo[MaxAdminLevel]))
             {
                GetPlayerName(player1, playername, sizeof(playername));
                GetPlayerName(playerid, adminname, sizeof(adminname));
                SendCommandToAdmins(playerid,"Slap");
                new Float:Health;
                new Float:x, Float:y, Float:z;
                GetPlayerHealth(player1,Health);
                SetPlayerHealth(player1,Health-25);
                GetPlayerPos(player1,x,y,z);
                SetPlayerPos(player1,x,y,z+5);
                PlayerPlaySound(playerid,1190,0.0,0.0,0.0);
                PlayerPlaySound(player1,1190,0.0,0.0,0.0);

                if(strlen(tmp2))
                {
                format(string,sizeof(string),"You have slapped %s | Reason: %s ",playername,params[2]);
                return SendClientMessage(playerid,BlueMsg,string);
                }
                else
                {
                format(string,sizeof(string),"You have slapped %s ",playername);
                return SendClientMessage(playerid,BlueMsg,string);
                }
            }
            else return SendClientMessage(playerid, red, "ERROR: Player is not connected or is the highest level admin");
        }
        else return ErrorMessages(playerid, 1);
    }
    else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
}
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