07.08.2012, 17:56
Hey guys,
Well, I just make a registratie + auto login system, I fixed a lot of errors + warnings, but by this errors I dont have any idea how to fix this...
Oh and, when I just type /register without password my account has been registered and auto logged in, but thats not cool, Players must be type a password by 3 to 20 letters.
If they do that dont they must be get a message: Sorry, you must be type a password with 3 to 20 letters..
Or anything, Understand?
This are the errors that I have:
Line 165:
Line 167:
Line 170:
Line 172:
And finally this is the script self:
I hope anyone know this problem, and can help me out of this.
Thanks for reading,
Mickos0087
Well, I just make a registratie + auto login system, I fixed a lot of errors + warnings, but by this errors I dont have any idea how to fix this...
Oh and, when I just type /register without password my account has been registered and auto logged in, but thats not cool, Players must be type a password by 3 to 20 letters.
If they do that dont they must be get a message: Sorry, you must be type a password with 3 to 20 letters..
Or anything, Understand?
This are the errors that I have:
Quote:
C:\Users\Edward\Desktop\Samp\pawno\reg.pwn(165) : error 017: undefined symbol "filename" C:\Users\Edward\Desktop\Samp\pawno\reg.pwn(167) : error 017: undefined symbol "INI_CheckLogin" C:\Users\Edward\Desktop\Samp\pawno\reg.pwn(170) : error 017: undefined symbol "ini_encode" C:\Users\Edward\Desktop\Samp\pawno\reg.pwn(172) : error 017: undefined symbol "INI_Set" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
Quote:
if(fexist(filename[] )) return SendClientMessage(playerid,COLOR_ORANGE,"This account doesn't exist, please use /register <password>."); |
Quote:
if (INI_CheckLogin(name,params)) |
Quote:
format(file,sizeof(file),"%s.ini",ini_encode(name) ); |
Quote:
INI_Set(file,"ip",tmp3); |
PHP код:
#include <a_samp>
#include <YSI\y_ini>
#include <ZCMD>
//------------------------------------------------------------------------------
//
//------------------------------------------------------------------------------
new Failed[MAX_PLAYERS];
//------------------------------------------------------------------------------
//Defines
//------------------------------------------------------------------------------
#define COLOR_GREEN 0x00FF04FF
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFB00FF
#define COLOR_ORANGE 0xFFA200FF
#define COLOR_GREY 0xBABABAFF
#define Login(playerid);
#pragma tabsize 0
#define PATH "/Users/%s.ini"
//------------------------------------------------------------------------------
enum pInfo
{
pPass,
pLoggedIn,
pSkin,
pColor,
pCash,
pAdmin,
pKills,
pDeaths,
pIP[20],
LoggedIn
}
new PlayerInfo[MAX_PLAYERS][pInfo];
//------------------------------------------------------------------------------
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("LoggedIn",PlayerInfo[playerid][pLoggedIn]);
INI_Int("Skin",PlayerInfo[playerid][pSkin]);
INI_Int("Color",PlayerInfo[playerid][pColor]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
return 1;
}
//------------------------------------------------------------------------------
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
//------------------------------------------------------------------------------
stock udb_hash(buf[]){
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// OnPlayerConnect (Register, Login, Auto Login...
//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
new tmpip[20];
GetPlayerIp(playerid,tmpip,20);
if(!strcmp(tmpip,PlayerInfo[playerid][pIP],true))
{
Login(playerid);
SendClientMessage(playerid,COLOR_GREEN,"You have been automatically logged in.");
}
else
{
SendClientMessage(playerid,COLOR_ORANGE,"There was something wrong, you are not automatically logged in. Please /login.");
}
}
else
{
SendClientMessage(playerid,COLOR_ORANGE,"Welcome, you are NOT registered. Please /register.");
}
return 1;}
//------------------------------------------------------------------------------
// OnPlayerDisconnect
//------------------------------------------------------------------------------
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Skin",GetPlayerSkin(playerid));
INI_WriteInt(File,"Color",GetPlayerColor(playerid));
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_Close(File);
return 1;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// OnPlayerDeath +kills +Deaths etc..
//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}
//==============================================================================
//------------------------------------------------------------------------------
// Register command (/register)
//------------------------------------------------------------------------------
CMD:register(playerid,params[])
{
new name[90];
GetPlayerIp(playerid,PlayerInfo[playerid][pIP],20);
GetPlayerName(playerid,name,sizeof(name));
if (PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid,COLOR_GREEN,"You have been succesfully logged in.");
if (fexist(UserPath(playerid))) return SendClientMessage(playerid,COLOR_ORANGE,"Sorry, this account is already exists, please login or choose another nickname.");
if (strlen(params) == 0) return SendClientMessage(playerid,COLOR_ORANGE,"You must be type /register <password>");
new INI:File;
if((File = INI_Open(UserPath(playerid))))
{ new ip[100],tmp[260];
INI_SetTag(File,"data");
GetPlayerIp(playerid,ip,100);
INI_WriteString(File,"ip",tmp);
INI_WriteInt(File,"Skin",0);
INI_WriteInt(File,"Color",0);
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
PlayerInfo[playerid][LoggedIn] = 1;
SendClientMessage(playerid,COLOR_GREEN, "You have been succesfully registered and logged in.");
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
return 1;
}
return 1;
}
//------------------------------------------------------------------------------
// Login command (/login)
//------------------------------------------------------------------------------
CMD:login(playerid,params[])
{
new name[24];
GetPlayerIp(playerid,PlayerInfo[playerid][pIP],20);
GetPlayerName(playerid,name,sizeof(name));
if (PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid,COLOR_ORANGE,"Sorry, you are already logged in.");
if(fexist(filename[] )) return SendClientMessage(playerid,COLOR_ORANGE,"This account doesn't exist, please use /register <password>.");
if (strlen(params)==0) return SendClientMessage(playerid,COLOR_ORANGE,"You must be type login <password>");
if (INI_CheckLogin(name,params))
{
new file[256], tmp3[100];
format(file,sizeof(file),"%s.ini",ini_encode(name));
GetPlayerIp(playerid,tmp3,100);
INI_Set(file,"ip",tmp3);
Login(playerid);
SendClientMessage(playerid,COLOR_GREEN,"You have been successfully logged in");
}
else
{
Failed[playerid]++;
if(Failed[playerid] == 5)
{
new string[128];
format(string, sizeof(string), "%s has been kicked for bad login attempts.",name);
SendClientMessageToAll(COLOR_RED, string);
Kick(playerid);
}
return SendClientMessage(playerid,COLOR_ORANGE,"Login failed! incorrect password.");
}
return 1;
}
Thanks for reading,
Mickos0087