pawn Code:
if (PRESSED(KEY_SUBMISSION))
{
if(IsPlayerInAnyVehicle(playerid))
{
new veh = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
if(veh != INVALID_VEHICLE_ID)
{
if(EngineStatus[playerid] == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,b onnet,boot,objective);
SetVehicleParamsEx(veh,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
EngineStatus[playerid] = 1;
SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}pornit {FFFFFF} motorul!");
}
else if(EngineStatus[playerid] == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,b onnet,boot,objective);
SetVehicleParamsEx(veh,VEHICLE_PARAMS_OFF,lights,alarm, doors,bonnet,boot,objective);
EngineStatus[playerid] = 0;
SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}oprit {FFFFFF} motorul!");
}
}
}
}
return 1;
}
if (PRESSED(KEY_ACTION))
{
if(IsPlayerInAnyVehicle(playerid))
{
new veh = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
if(veh != INVALID_VEHICLE_ID)
{
if(faruri[playerid] == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,b onnet,boot,objective);
SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
faruri[playerid] = 1;
SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}pornit {FFFFFF} farurile!");
}
else if(faruri[playerid] == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,b onnet,boot,objective);
SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_OFF,alarm, doors,bonnet,boot,objective);
SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}oprit {FFFFFF} farurile!");
faruri[playerid] = 0;
}
}
}
}
return 1;
}