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I just suggest showing your saving/loading functions, and if you have none, show OnPlayerDisconnect and wherever is loads the shit.
The only thing I could think of is if it creates one row, and then saves all the stats just to that one row, and doesn't make any new rows or some shit. But I highly doubt that's the reason.
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Did you reset the variables OnPlayerConnect?
For example:
PlayerInfo[playerid][pScore] = 0;
PlayerInfo[playerid][pCash] = 0; ...