In-Game tutorial help
#1

Hey guys.
I need help after player ends the tutriol what i need to do that he will get a message that says:
Server: /next to start playing!!
Picture:


You can see that in the picture the tutorial finisha but no message shows up to tell the player to press /next!

Thanks and have a nice day!
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#2

Erm please the script lines where this all has now..
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#3

Quote:
Originally Posted by Majed
Посмотреть сообщение
Erm please the script lines where this all has now..
[pawn]
// Bottom Box 1
MainMenuTxtdraw[0] = TextDrawCreate(-1.000000, 342.000000, "BottomBox1");
TextDrawBackgroundColor(MainMenuTxtdraw[0], 0);
TextDrawFont(MainMenuTxtdraw[0], 1);
TextDrawLetterSize(MainMenuTxtdraw[0], 0.839999, 11.600002);
TextDrawColor(MainMenuTxtdraw[0], 0);
TextDrawSetOutline(MainMenuTxtdraw[0], 0);
TextDrawSetProportional(MainMenuTxtdraw[0], 1);
TextDrawSetShadow(MainMenuTxtdraw[0], 1);
TextDrawUseBox(MainMenuTxtdraw[0], 1);
TextDrawBoxColor(MainMenuTxtdraw[0], 255);
TextDrawTextSize(MainMenuTxtdraw[0], 677.000000, 134.000000);
textdrawscount++;

// Top Box 1
MainMenuTxtdraw[1] = TextDrawCreate(-10.000000, -18.000000, "TopBox1");
TextDrawBackgroundColor(MainMenuTxtdraw[1], 0);
TextDrawFont(MainMenuTxtdraw[1], 1);
TextDrawLetterSize(MainMenuTxtdraw[1], 0.500000, 13.000000);
TextDrawColor(MainMenuTxtdraw[1], 0);
TextDrawSetOutline(MainMenuTxtdraw[1], 0);
TextDrawSetProportional(MainMenuTxtdraw[1], 1);
TextDrawSetShadow(MainMenuTxtdraw[1], 1);
TextDrawUseBox(MainMenuTxtdraw[1], 1);
TextDrawBoxColor(MainMenuTxtdraw[1], 255);
TextDrawTextSize(MainMenuTxtdraw[1], 770.000000, 0.000000);
textdrawscount++;

// Bottom Box 2
MainMenuTxtdraw[2] = TextDrawCreate(-1.000000, 342.000000, "BottomBox2");
TextDrawBackgroundColor(MainMenuTxtdraw[2], 0);
TextDrawFont(MainMenuTxtdraw[2], 1);
TextDrawLetterSize(MainMenuTxtdraw[2], 0.839999, -0.799999);
TextDrawColor(MainMenuTxtdraw[2], 0);
TextDrawSetOutline(MainMenuTxtdraw[2], 0);
TextDrawSetProportional(MainMenuTxtdraw[2], 1);
TextDrawSetShadow(MainMenuTxtdraw[2], 1);
TextDrawUseBox(MainMenuTxtdraw[2], 1);
TextDrawBoxColor(MainMenuTxtdraw[2], 6730751);
TextDrawTextSize(MainMenuTxtdraw[2], 677.000000, 131.000000);
textdrawscount++;

// Top Box 1
MainMenuTxtdraw[3] = TextDrawCreate(-10.000000, 102.000000, "TopBox1");
TextDrawBackgroundColor(MainMenuTxtdraw[3], 6730751);
TextDrawFont(MainMenuTxtdraw[3], 1);
TextDrawLetterSize(MainMenuTxtdraw[3], 0.500000, 0.199999);
TextDrawColor(MainMenuTxtdraw[3], 0);
TextDrawSetOutline(MainMenuTxtdraw[3], 0);
TextDrawSetProportional(MainMenuTxtdraw[3], 1);
TextDrawSetShadow(MainMenuTxtdraw[3], 1);
TextDrawUseBox(MainMenuTxtdraw[3], 1);
TextDrawBoxColor(MainMenuTxtdraw[3], 6730751);
TextDrawTextSize(MainMenuTxtdraw[3], 770.000000, 138.000000);
textdrawscount++;

// XXXX Title
MainMenuTxtdraw[4] = TextDrawCreate(263.000000, 10.000000, "XX-RP");
TextDrawBackgroundColor(MainMenuTxtdraw[4], 255);
TextDrawFont(MainMenuTxtdraw[4], 2);
TextDrawLetterSize(MainMenuTxtdraw[4], 0.910000, 4.400001);
TextDrawColor(MainMenuTxtdraw[4], -1);
TextDrawSetOutline(MainMenuTxtdraw[4], 0);
TextDrawSetProportional(MainMenuTxtdraw[4], 1);
TextDrawSetShadow(MainMenuTxtdraw[4], 1);
textdrawscount++;

// XXXX Subtitle
MainMenuTxtdraw[5] = TextDrawCreate(256.000000, 45.000000, "XXXXX Role Play");
TextDrawBackgroundColor(MainMenuTxtdraw[5], 255);
TextDrawFont(MainMenuTxtdraw[5], 2);
TextDrawLetterSize(MainMenuTxtdraw[5], 0.200000, 1.200001);
TextDrawColor(MainMenuTxtdraw[5], -1);
TextDrawSetOutline(MainMenuTxtdraw[5], 0);
TextDrawSetProportional(MainMenuTxtdraw[5], 1);
TextDrawSetShadow(MainMenuTxtdraw[5], 1);
textdrawscount++;

// XXX Version
MainMenuTxtdraw[6] = TextDrawCreate(283.000000, 58.000000, SERVER_GM_TEXT);
TextDrawBackgroundColor(MainMenuTxtdraw[6], 255);
TextDrawFont(MainMenuTxtdraw[6], 2);
TextDrawLetterSize(MainMenuTxtdraw[6], 0.200000, 1.200001);
TextDrawColor(MainMenuTxtdraw[6], -65281);
TextDrawSetOutline(MainMenuTxtdraw[6], 0);
TextDrawSetProportional(MainMenuTxtdraw[6], 1);
TextDrawSetShadow(MainMenuTxtdraw[6], 1);
textdrawscount++;
// Server Stats Bar
MainMenuTxtdraw[8] = TextDrawCreate(319.000000, 421.000000, " ");
TextDrawAlignment(MainMenuTxtdraw[8], 2);
TextDrawBackgroundColor(MainMenuTxtdraw[8], 255);
TextDrawFont(MainMenuTxtdraw[8], 1);
TextDrawLetterSize(MainMenuTxtdraw[8], 0.189998, 1.100000);
TextDrawColor(MainMenuTxtdraw[8], -1);
TextDrawSetOutline(MainMenuTxtdraw[8], 0);
TextDrawSetProportional(MainMenuTxtdraw[8], 1);
TextDrawSetShadow(MainMenuTxtdraw[8], 1);
textdrawscount++;

// MOTD
MainMenuTxtdraw[9] = TextDrawCreate(319.000000, 364.000000, " ");
TextDrawAlignment(MainMenuTxtdraw[9], 2);
TextDrawBackgroundColor(MainMenuTxtdraw[9], 65535);
TextDrawFont(MainMenuTxtdraw[9], 1);
TextDrawLetterSize(MainMenuTxtdraw[9], 0.229999, 1.400000);
TextDrawColor(MainMenuTxtdraw[9], -1);
TextDrawSetOutline(MainMenuTxtdraw[9], 0);
TextDrawSetProportional(MainMenuTxtdraw[9], 1);
TextDrawSetShadow(MainMenuTxtdraw[9], 0);
textdrawscount++;
[pawn]
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