OnPlayerSpawn Callback Error T.T
#1

Players Death.. - > 'OnPlayerSpawn' Don't Call
Players Don't Death - > 'OnPlayerSpawn' Call...

EX)
public OnPlayerDeath(playerid, killerid, reason)
{
//empty
return 1;
}

public OnPlayerSpawn(playerid)
{
printf("Check");
return 1;
}

PlayerDeath -> OnPlayerDeath [Call] -> OnPlayerSpawn [Not Call]
Once Not PlayerDeath -> OnPlayerDeath [Call] -> OnPlayerSpawn [Call]

Help me T.T
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#2

remove that printf("Check");
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