Bank Money
#1

Hey all, i'm using Raven's Roleplay and i want ask something (look this pict):


How to hide that bank money (blue money)? So, that blue money not show again...

I have been search in script but i confused and can't get that...
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#2

press F7
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#3

It will be inside the game-mode. I personally haven't seen any Raven Roleplay 0.3e script yet. If you send me a copy of the .pwn I will try to find it, or link me to the game-mode release.
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#4

Use this, same like mine ( i can't upload my pwn because really slow internet in here )
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#5

Код:
					    {
					        format(string, sizeof(string),"~p~- ~h~%s (ID: %d) ~p~-~n~~n~~n~ ~b~Health: ~w~%.1f ~g~:-: ~b~Armour: ~w~%.1f ~n~ ~b~Money: ~w~$%d ~g~:-: ~b~Bank: ~w~$%d",name,targetid,health,armour,money,bankmoney);
						    TextDrawSetString(Textdraw54[i],string);
						}
Код:
	Textdraw51[playerid] = TextDrawCreate(608.000000, 98.000000, " "); // bank money
	TextDrawAlignment(Textdraw51[playerid], 3);
	TextDrawBackgroundColor(Textdraw51[playerid], 255);
	TextDrawFont(Textdraw51[playerid], 3);
	TextDrawLetterSize(Textdraw51[playerid], 0.650000, 2.199999);
	TextDrawColor(Textdraw51[playerid], 43775);
	TextDrawSetOutline(Textdraw51[playerid], 1);
	TextDrawSetProportional(Textdraw51[playerid], 1);
There is the codes for the following things you're discussing about I recommend removing on the first code,

remove the Bank

meaning:

Код:
public Spectator()
{
	new string[350];
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
			if(Spectate[i] != 255)
			{
				new targetid = Spectate[i];
				if(IsPlayerConnected(targetid))
				{
				    if(PlayerInfo[i][pAdmin] >= 1)
				    {
				        new Float:health,Float:armour,Float:health2;
					    new name[MAX_PLAYER_NAME];
					    new money = GetPlayerMoney(targetid);
					    new carid = GetPlayerVehicleID(targetid);
					    new kmh = GetPlayerSpeed(targetid, true);
					    GetPlayerName(targetid, name, sizeof(name));
					    GetPlayerHealth(targetid, health);
					    GetPlayerArmour(targetid, armour);
					    GetVehicleHealth(carid, health2);
					    if(!IsPlayerInAnyVehicle(targetid))
					    {
					        format(string, sizeof(string),"~p~- ~h~%s (ID: %d) ~p~-~n~~n~~n~ ~b~Health: ~w~%.1f ~g~:-: ~b~Armour: ~w~%.1f ~n~ ~b~Money: ~w~$%d",name,targetid,health,armour,money,);
						    TextDrawSetString(Textdraw54[i],string);
						}
						else
						{
						    format(string, sizeof(string),"~p~- ~h~%s (ID: %d) ~p~-~n~~n~~n~ ~b~Health: ~w~%.1f ~g~:-: ~b~Armour: ~w~%.1f ~n~ ~b~Money: ~w~$%d ~n~~n~~g~---------------------------------------------------~n~~n~ ~b~Vehicle ID: ~w~%d ~b~Vehicle HP: ~w~%.1f ~n~~n~~b~Speed: ~w~%d",name,targetid,health,armour,money,carid,health2,kmh);
						    TextDrawSetString(Textdraw54[i],string);
						}
				    }
					if(GetPlayerInterior(targetid) > 0)
					{
						SafeSetPlayerInterior(i,GetPlayerInterior(targetid));
					}
					if(GetPlayerVirtualWorld(targetid) > 0)
					{
						SetPlayerVirtualWorld(i,GetPlayerVirtualWorld(targetid));
					}
				}//Targetid connected
			}
		}
	}
}

The first code given was on line : 3826

The second code given was on line : 5603
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#6

Thank's to Akira297, problem fixed...
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