House Saving system. Rep +
#1

pawn Код:
// -------------------------------------------------------------------------- //
enum hInfo {
    hOwned,
    hPrice,
    hOwner[128],
    hLevel,
    hLocked,
    hRentable,
    hRentPrice,
    hGun1,
    hGun2,
    hGun3,
    hMoney,
    Float:hEntranceX,
    Float:hEntranceY,
    Float:hEntranceZ,
    Float:hEntranceA,
    Float:hExitX,
    Float:hExitY,
    Float:hExitZ,
    Float:hExitA,
    hInt,
    hWorld,
    hInsideInt,
    hInsideWorld,
    hInsideIcon,
    hOutsideIcon
}
new HouseInfo[200][hInfo];

public LoadHouses()
{
    new arrCoords[23][64];
    new strFromFile2[256];
    new File: file = fopen("Houses.cfg", io_read);
    if (file)
    {
        new idx;
        while (idx < sizeof(HouseInfo))
        {
            fread(file, strFromFile2);
            split(strFromFile2, arrCoords, '|');
            HouseInfo[idx][hOwned] = strval(arrCoords[0]);
            HouseInfo[idx][hPrice] = strval(arrCoords[1]);
            strmid(HouseInfo[idx][hOwner], arrCoords[2], 0, strlen(arrCoords[2]), 255);
            HouseInfo[idx][hLevel] = strval(arrCoords[3]);
            HouseInfo[idx][hLocked] = strval(arrCoords[4]);
            HouseInfo[idx][hRentable] = strval(arrCoords[5]);
            HouseInfo[idx][hRentPrice] = strval(arrCoords[6]);
            HouseInfo[idx][hGun1] = strval(arrCoords[7]);
            HouseInfo[idx][hGun2] = strval(arrCoords[8]);
            HouseInfo[idx][hGun3] = strval(arrCoords[9]);
            HouseInfo[idx][hMoney] = strval(arrCoords[10]);
            HouseInfo[idx][hEntranceX] = floatstr(arrCoords[11]);
            HouseInfo[idx][hEntranceY] = floatstr(arrCoords[12]);
            HouseInfo[idx][hEntranceZ] = floatstr(arrCoords[13]);
            HouseInfo[idx][hEntranceA] = floatstr(arrCoords[14]);
            HouseInfo[idx][hExitX] = floatstr(arrCoords[15]);
            HouseInfo[idx][hExitY] = floatstr(arrCoords[16]);
            HouseInfo[idx][hExitZ] = floatstr(arrCoords[17]);
            HouseInfo[idx][hExitA] = floatstr(arrCoords[18]);
            HouseInfo[idx][hInt] = strval(arrCoords[19]);
            HouseInfo[idx][hWorld] = strval(arrCoords[20]);
            HouseInfo[idx][hInsideInt] = strval(arrCoords[21]);
            HouseInfo[idx][hInsideWorld] = strval(arrCoords[22]);
            if(HouseInfo[idx][hOutsideIcon]) DestroyDynamicPickup(HouseInfo[idx][hOutsideIcon]);
            if(HouseInfo[idx][hInsideIcon]) DestroyDynamicPickup(HouseInfo[idx][hInsideIcon]);
            HouseInfo[idx][hOutsideIcon] = CreateDynamicPickup(1273, 1, HouseInfo[idx][hEntranceX], HouseInfo[idx][hEntranceY], HouseInfo[idx][hEntranceZ], HouseInfo[idx][hWorld]);
            HouseInfo[idx][hInsideIcon] = CreateDynamicPickup(1273, 1, HouseInfo[idx][hExitX], HouseInfo[idx][hExitY], HouseInfo[idx][hExitZ], HouseInfo[idx][hInsideWorld]);
            idx++;
           
        }
        fclose(file);
    }
    return 1;
}

public SaveHouses()
{
    new idx;
    new File: file2;
    while (idx < sizeof(HouseInfo))
    {
        new coordsstring[512];
        format(coordsstring, sizeof(coordsstring), "%d|%d|%s|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d\r\n",
        HouseInfo[idx][hOwned],
        HouseInfo[idx][hPrice],
        HouseInfo[idx][hOwner],
        HouseInfo[idx][hLevel],
        HouseInfo[idx][hLocked],
        HouseInfo[idx][hRentable],
        HouseInfo[idx][hRentPrice],
        HouseInfo[idx][hGun1],
        HouseInfo[idx][hGun2],
        HouseInfo[idx][hGun3],
        HouseInfo[idx][hMoney],
        HouseInfo[idx][hEntranceX],
        HouseInfo[idx][hEntranceY],
        HouseInfo[idx][hEntranceZ],
        HouseInfo[idx][hEntranceA],
        HouseInfo[idx][hExitX],
        HouseInfo[idx][hExitY],
        HouseInfo[idx][hExitZ],
        HouseInfo[idx][hExitA],
        HouseInfo[idx][hInt],
        HouseInfo[idx][hWorld],
        HouseInfo[idx][hInsideInt],
        HouseInfo[idx][hInsideWorld]);
        if(idx == 0)
        {
            file2 = fopen("Houses.cfg", io_write);
        }
        else
        {
            file2 = fopen("Houses.cfg", io_append);
        }
        fwrite(file2, coordsstring);
        idx++;
        fclose(file2);
    }
    return 1;
}
pawn Код:
public SaveHouses()
{
    new idx;
    new File: file2;
    while (idx < sizeof(HouseInfo))
    {
        new coordsstring[512];
        format(coordsstring, sizeof(coordsstring), "%d|%d|%s|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d\r\n",
        HouseInfo[idx][hOwned],
        HouseInfo[idx][hPrice],
        HouseInfo[idx][hOwner],
        HouseInfo[idx][hLevel],
        HouseInfo[idx][hLocked],
        HouseInfo[idx][hRentable],
        HouseInfo[idx][hRentPrice],
        HouseInfo[idx][hGun1],
        HouseInfo[idx][hGun2],
        HouseInfo[idx][hGun3],
        HouseInfo[idx][hMoney],
        HouseInfo[idx][hEntranceX],
        HouseInfo[idx][hEntranceY],
        HouseInfo[idx][hEntranceZ],
        HouseInfo[idx][hEntranceA],
        HouseInfo[idx][hExitX],
        HouseInfo[idx][hExitY],
        HouseInfo[idx][hExitZ],
        HouseInfo[idx][hExitA],
        HouseInfo[idx][hInt],
        HouseInfo[idx][hWorld],
        HouseInfo[idx][hInsideInt],
        HouseInfo[idx][hInsideWorld]);
        if(idx == 0)
        {
            file2 = fopen("Houses.cfg", io_write);
        }
        else
        {
            file2 = fopen("Houses.cfg", io_append);
        }
        fwrite(file2, coordsstring);
        idx++;
        fclose(file2);
    }
    return 1;
}
pawn Код:
YCMD:buyhouse(playerid, params[])
{
    if(gPlayerLoggedIn[playerid] == 0) return 1;

    new id = IsPlayerNearHouseEnt(playerid);
    new rentid = PlayerInfo[playerid][RentingID];

    if(id == -1 || id == 0) return SendClientMessage(playerid, COLOR_GREY, "You are not near a house.");

    if(HouseInfo[id][hOwned] != 0 || HouseInfo[id][hPrice] == 0) return SendClientMessage(playerid, COLOR_GREY, "This house is not for sale.");

    if(rentid != 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You are currently renting a house.");
    if(PlayerInfo[playerid][HouseID] != 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You already own a house.");

    if(PlayerInfo[playerid][Money] < HouseInfo[id][hPrice]) return SendClientMessage(playerid, COLOR_LIGHTRED, "Sorry, you can not afford this house.");

    PlayerInfo[playerid][HouseID] = id;
    PlayerInfo[playerid][Money] -= HouseInfo[id][hPrice];
    GivePlayerMoney(playerid, -HouseInfo[id][hPrice]);

    HouseInfo[id][hLocked] = 0;
    HouseInfo[id][hOwned] = 1;
    HouseInfo[id][hRentable] = 0;
    strmid(HouseInfo[id][hOwner], PlayerName(playerid), 0, strlen(PlayerName(playerid)), 255);

    SendClientMessage(playerid, COLOR_YELLOW, "Congratulations on your new home! Use /househelp to get help, or /ask!");
    return 1;
}
This is my house system but as the server restarts no houses remain in thier place any help please [rep +]
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