[FilterScript] Fade's Damage Behavior V2.0
#1

Hi community,

I'm releasing my new work (was bored a bit), a damage behavior script. I've made this a couple of months ago, but it was outdated, and i updated it now, and added new features.

Features:
- If you crash into the wall with a car, you'll fall out with the same speed you've crashed.
- If you fall out of the car, you'll land, and you'll lie on the ground for 5 seconds. After you've got up, you'll feel dizzy for some seconds onwards.
- If you take damage of between 20, and 40 without a vehicle, you'll feel dizzy, too.
- If you take damage more than 40 you'll be "knocked out", and lie on the ground for 5 seconds. After you've got up, you'll feel dizzy for some seconds onwards.
- If your health points get under 10, you'll feel dizzy, until you get healed.


Changelog:
V2.1:
- Distance when threw now only half of the vehicle's speed.

Video:
[ame]http://www.youtube.com/watch?v=u7Vtrpjd5u4&feature=player_embedded[/ame]

May be buggy sometimes, especially with trees, if you hit trees, you may land on the top of them, or stuck in them (you can get out).

Download [AMX + PWN]:
http://www.solidfiles.com/d/bfec8b28f6/
http://www.sendspace.com/file/haz1pr
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#2

Waoow great work!!
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#3

Haha, this is pretty nice.
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#4

Fantastic friend, I was thinking about doing something to my server, but I think I'll use this fs and assign the credits.
Many congratulations
I can't download
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#5

Awesome dude, i have been try this and i think this is great...

Great job dude,,,
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#6

Quote:
Originally Posted by DJloko
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Fantastic friend, I was thinking about doing something to my server, but I think I'll use this fs and assign the credits.
Many congratulations
I can't download
I think you can download it now. Maybe, i should make a mirror for it...

Btw, thanks for all!
Edit: uploaded to a new mirror.
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#7

yes I should get but was stopped on page
now able, thanks
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#8

That's awesome. Just lower the distance that is when you get thrown out of the car.
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#9

Great.. Bro..
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#10

I noticed too, that this was a bit far, so made an update.
V2.1: Distance when threw now only half of the vehicle's speed.

Thanks guys!
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