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Hello!
I have a question about SA-MP Servers.
Some Servers has big amount of players, how this can be held?
Since 0.3e max amount is 1000.
Example Test Server
Intel® Core™ i7-2600 Quad-Core
16 GB DDR3 RAM
1 GBit OnBoard with 100 MBits
for only SA-MP Server, Webspace and Teamspeak.
What happen`s if a Server reach >100% CPU?
Is this Root-Server ok for 500 Slots SA-MP, Forum and 250 Slots Teamspeak?
Or its to big/to small?
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Actually, CPU usage depends on your script, the better optimized the less CPU, that should be more then enough to run what you're wanting.
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You can run this perfectly, I ran a 500 slot server and a 512 slot teamspeak server fine with no lag.
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i want to mention that as soon your CPU usage goes upto 100%, it will simply run the script on slower speed: the server will send all data to players with some delay, and the data sent from players to the server will get processed at a later time aswell.
like if some players are racing, then the checkpoints will popup later, and when entering a checkpoint, it will get recognized at later time..
the most lag causing routines are player-loops - they can get called quite often (let 500 players type /wave in the same second).
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thanks for answers!
then im buying this server for only 500 slot SA:MP and 500 slot Teamspeak3.
for the webspace im buying a vserver.
is the connection also good enough?
1 GBit OnBoard with 100 MBits
or i need 1000 MBits (1 GBits)
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That connection speed is perfectly fine for hosting websites.
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A regular SAMP server doesn't use more than about 30 mbits with 500 players online. And don't quote me on that, I just say that's likely the highest it would go.