Drug system
#1

Hello, i want to create a drug system

question is how would i do a cmd to sell the drugs that you have (with varibles i thnk) like sell 500 grams etc but you gotta have 500grams.

thanks soz for bad typos im in a rush (not good fast typer)
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#2

go here, ; )
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#3

im not asking for someone to do it for me im asking for someone to tell me how i would do it -_-
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#4

(oka-ay), I will re-post an explain...
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#5

You know how to make commands already ha? If so then I can give you some hints:

pawn Код:
// This is a per-player global variable which will be used to store a player's drugs in
new Drugs[MAX_PLAYERS];

// Some useful stocks you might need
stock GivePlayerDrugs(playerid, amount)
{
    Drugs[playerid] += amount; // adds amount to the current player's drugs
    return 1;
}

stock GetPlayerDrugs(playerid)
{
    return Drugs[playerid]; // returns the amount of drugs that a player has
}

// In your command
if(GetPlayerDrugs(playerid) < 500) // Here comes the stock we made. If the player doesn't have (+)500 drugs
    return SendClientMessage(playerid, -1, "You must have 500 grams of drugs to use this command!"); // return error
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#6

ahh thank you so much yes i can make that but not really done anything like this :/ but you opened my eyes thanks! +2 rep
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#7

Код:
new gPlayerDrugs[MAX_PLAYERS char];
new bool:InDrugDealOffer[MAX_PLAYERS];
new ValueOffered;

CMD:selldrugs(playerid, cmdtext[])
{
	new TargetID, value, str[185], pname[MAX_PLAYER_NAME];
	if(sscanf(cmdtext, "di", TargetID, value)) SendClientMessage(playerid, -1, "USAGE: /selldrugs [playerid] [ammount]"); //Im sure that you know, what sscanf is...
	if(TargetID == INVALID_PLAYER_ID) return SendClientMessage(playerid, -1, "Invalid player ID");//if Target id is invalid
	if(gPlayerDrugs{playerid} >= 1) //if the player have drugs
	{
	    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
		format(str, sizeof(str), "%s is offering you (%d) drugs, (/accept drugs)", pname, value);
		SendClientMessage(TargetID, -1, str);
		InDrugDealOffer[TargetID] = true;
		ValueOffered = value;//storing the value he is offering
	}
	else SendClientMessage(playerid, -1, "you don't have any drugs to sell"); //it appears when the playerid doesn't have any drugs, like 0 drugs
	return 1;
}

CMD:accept(playerid, params[])
{
    if(sscanf(params, "s", params))
	{
	 	SendClientMessage(playerid, -1, "USAGE: /accept [name]");
	 	SendClientMessage(playerid, -1, "Available Names: drugs");
	}
	if (strcmp("drugs", params, true) == 0)
	{
		if(InDrugDealOffer[playerid] == true)//if some one is offering him drugs
		{
		    SendClientMessage(playerid, -1, "You have accepted the offer"); //a client message for sure and 1/2 the succeed of the cmd
			gPlayerDrugs{playerid} = ValueOffered;//the value he offered
		}
		return 1;
	}
	return 1;
}
it's like hints... (not the code of using) not even tested
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