20.07.2012, 04:34
Enter garage code
Exit garage code
Thank you everyone who has helped me on my past post to help me get my garage working.
Код:
for(new idx=1; idx<MAX_GARAGES; idx++) // Dynamic Garages
{
if(IsPlayerInRangeOfPoint(playerid, 2, GarageInfo[idx][gX], GarageInfo[idx][gY], GarageInfo[idx][gZ]))
{
if(!GarageInfo[idx][gStatus] && PlayerInfo[playerid][pGarage] != idx && PlayerInfo[playerid][pVGarage] != idx) return SendClientMessage(playerid, COLOR_GREY, "This garage is locked.");
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
format(string, sizeof(string), "* %s pushes the garage door button and enters the Garage.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerVirtualWorld(playerid, idx+500);
if(GarageInfo[idx][gLevel] == 1)
{
SetPlayerPos(playerid, 2238.33,2191.08,103.94);
SetPlayerFacingAngle(playerid, 267.0980);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
}
else if(GarageInfo[idx][gLevel] == 2)
{
SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328);
SetPlayerFacingAngle(playerid, 267.3974);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
}
else if(GarageInfo[idx][gLevel] == 3)
{
SetPlayerPos(playerid, 404.98,2457.82,16.50);
SetPlayerFacingAngle(playerid, 359.8550);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
}
}
}
Код:
if(IsPlayerInRangeOfPoint(playerid, 2, 2238.40,2191.07,103.94) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 404.98,2457.82,16.50)) // Garages
{
new idx;
idx = GetPlayerVirtualWorld(playerid)-500;
if(!done && idx < MAX_GARAGES && GarageInfo[idx][gLevel])
{
format(string, sizeof(string), "* %s pushes the garage door button and exits the garage.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, GarageInfo[idx][gX], GarageInfo[idx][gY], GarageInfo[idx][gZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
done = 1;
}
}


