17.07.2012, 15:27
Hy ,i want to make on gamemode : as this $ on game ,to replace on "LEI" another bill .
I make on Textdraw Creator but after i'm found ,as see other when i have money on -
Because it i make an textdraw for money - and a textdraw for money + .
Well done i make this ,but i do not know how to appear textdraw for + ,when i have money on + ,and textdraw for - ,when i have money on - .
Textdraw ,money on +
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Textdraw ,money on -
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Scripts :
Script for textdraw on -
Scripts for textdraw on +
I make on Textdraw Creator but after i'm found ,as see other when i have money on -
Because it i make an textdraw for money - and a textdraw for money + .
Well done i make this ,but i do not know how to appear textdraw for + ,when i have money on + ,and textdraw for - ,when i have money on - .
Textdraw ,money on +

Textdraw ,money on -
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Scripts :
Script for textdraw on -
Код:
#include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; public OnFilterScriptInit() { print("Textdraw file generated by"); print(" Zamaroht's textdraw editor was loaded."); // Create the textdraws: Textdraw0 = TextDrawCreate(507.000000, 76.000000, "LEI"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.349999, 2.299998); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); Textdraw1 = TextDrawCreate(509.000000, 90.000000, "--------------"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 0.500000, 1.000000); TextDrawColor(Textdraw1, 255); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); Textdraw2 = TextDrawCreate(510.000000, 73.000000, "--------------"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 0.500000, 1.000000); TextDrawColor(Textdraw2, 255); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); Textdraw3 = TextDrawCreate(526.000000, 87.000000, " "); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 1.019999, 0.899999); TextDrawColor(Textdraw3, -1); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); TextDrawUseBox(Textdraw3, 1); TextDrawBoxColor(Textdraw3, 255); TextDrawTextSize(Textdraw3, 504.000000, -226.000000); Textdraw4 = TextDrawCreate(525.000000, 80.000000, " "); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 1.019999, 0.899999); TextDrawColor(Textdraw4, -1); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); TextDrawUseBox(Textdraw4, 1); TextDrawBoxColor(Textdraw4, 255); TextDrawTextSize(Textdraw4, 504.000000, -226.000000); Textdraw5 = TextDrawCreate(511.000000, 90.000000, "--------------"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 0.500000, 1.000000); TextDrawColor(Textdraw5, 255); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); Textdraw6 = TextDrawCreate(507.000000, 73.000000, "--------------"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 1); TextDrawLetterSize(Textdraw6, 0.500000, 1.000000); TextDrawColor(Textdraw6, 255); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); Textdraw7 = TextDrawCreate(610.000000, 80.000000, " "); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 1); TextDrawLetterSize(Textdraw7, 0.500000, 1.000000); TextDrawColor(Textdraw7, 255); TextDrawSetOutline(Textdraw7, 0); TextDrawSetProportional(Textdraw7, 1); TextDrawSetShadow(Textdraw7, 1); TextDrawUseBox(Textdraw7, 1); TextDrawBoxColor(Textdraw7, 255); TextDrawTextSize(Textdraw7, 607.000000, 1.000000); Textdraw8 = TextDrawCreate(610.000000, 86.000000, " "); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 1); TextDrawLetterSize(Textdraw8, 0.500000, 1.000000); TextDrawColor(Textdraw8, 255); TextDrawSetOutline(Textdraw8, 0); TextDrawSetProportional(Textdraw8, 1); TextDrawSetShadow(Textdraw8, 1); TextDrawUseBox(Textdraw8, 1); TextDrawBoxColor(Textdraw8, 255); TextDrawTextSize(Textdraw8, 607.000000, 1.000000); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Textdraw2); TextDrawShowForPlayer(i, Textdraw3); TextDrawShowForPlayer(i, Textdraw4); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw6); TextDrawShowForPlayer(i, Textdraw7); TextDrawShowForPlayer(i, Textdraw8); } } return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); TextDrawHideForAll(Textdraw6); TextDrawDestroy(Textdraw6); TextDrawHideForAll(Textdraw7); TextDrawDestroy(Textdraw7); TextDrawHideForAll(Textdraw8); TextDrawDestroy(Textdraw8); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); return 1; }
Код:
#include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; public OnFilterScriptInit() { print("Textdraw file generated by"); print(" Zamaroht's textdraw editor was loaded."); // Create the textdraws: Textdraw0 = TextDrawCreate(494.000000, 76.000000, "LEI"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.349999, 2.299998); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); Textdraw1 = TextDrawCreate(504.000000, 90.000000, "--------------"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 0.500000, 1.000000); TextDrawColor(Textdraw1, 255); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); Textdraw2 = TextDrawCreate(505.000000, 73.000000, "--------------"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 0.500000, 1.000000); TextDrawColor(Textdraw2, 255); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); Textdraw3 = TextDrawCreate(496.000000, 88.000000, " "); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 1.019999, 0.899999); TextDrawColor(Textdraw3, -1); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); TextDrawUseBox(Textdraw3, 1); TextDrawBoxColor(Textdraw3, 255); TextDrawTextSize(Textdraw3, 504.000000, -226.000000); Textdraw4 = TextDrawCreate(496.000000, 80.000000, " "); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 1.019999, 0.899999); TextDrawColor(Textdraw4, -1); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); TextDrawUseBox(Textdraw4, 1); TextDrawBoxColor(Textdraw4, 255); TextDrawTextSize(Textdraw4, 504.000000, -226.000000); Textdraw5 = TextDrawCreate(509.000000, 90.000000, "--------------"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 0.500000, 1.000000); TextDrawColor(Textdraw5, 255); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); Textdraw6 = TextDrawCreate(510.000000, 73.000000, "--------------"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 1); TextDrawLetterSize(Textdraw6, 0.500000, 1.000000); TextDrawColor(Textdraw6, 255); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); Textdraw7 = TextDrawCreate(610.000000, 80.000000, " "); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 1); TextDrawLetterSize(Textdraw7, 0.500000, 1.000000); TextDrawColor(Textdraw7, 255); TextDrawSetOutline(Textdraw7, 0); TextDrawSetProportional(Textdraw7, 1); TextDrawSetShadow(Textdraw7, 1); TextDrawUseBox(Textdraw7, 1); TextDrawBoxColor(Textdraw7, 255); TextDrawTextSize(Textdraw7, 607.000000, 1.000000); Textdraw8 = TextDrawCreate(610.000000, 86.000000, " "); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 1); TextDrawLetterSize(Textdraw8, 0.500000, 1.000000); TextDrawColor(Textdraw8, 255); TextDrawSetOutline(Textdraw8, 0); TextDrawSetProportional(Textdraw8, 1); TextDrawSetShadow(Textdraw8, 1); TextDrawUseBox(Textdraw8, 1); TextDrawBoxColor(Textdraw8, 255); TextDrawTextSize(Textdraw8, 607.000000, 1.000000); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Textdraw2); TextDrawShowForPlayer(i, Textdraw3); TextDrawShowForPlayer(i, Textdraw4); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw6); TextDrawShowForPlayer(i, Textdraw7); TextDrawShowForPlayer(i, Textdraw8); } } return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); TextDrawHideForAll(Textdraw6); TextDrawDestroy(Textdraw6); TextDrawHideForAll(Textdraw7); TextDrawDestroy(Textdraw7); TextDrawHideForAll(Textdraw8); TextDrawDestroy(Textdraw8); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); return 1; }
Help me please !