[Map] City e.1
#1

Hello
i am map a city...
so it is call e.1 for i am going to create e.2 same place same map but the road gone be more big and add more house and truck load/unload place.... and a airport....
in this e.1 added: bus station,Fire Department,house,bank,City Hall...more coming in e.2..
i hope i can do first the e.2..

The Code Of e.3 map:

Код:
CreateObject(5191, -2996.49, -1227.92, 2.01,   0.00, 0.00, 79.71);
CreateObject(5191, -3109.36, -1208.01, 1.91,   0.00, 0.00, 80.28);
CreateObject(8256, -3245.94, -1184.71, 7.87,   0.00, 0.00, 80.45);
CreateObject(10377, -3226.28, -1216.67, 23.68,   0.00, 0.00, 80.71);
CreateObject(6959, -3195.15, -1221.16, 8.00,   0.00, 0.00, 350.40);
CreateObject(6959, -3254.05, -1209.95, 7.69,   0.00, 0.00, 350.27);
CreateObject(6959, -3277.84, -1208.67, 7.94,   0.00, 0.00, 350.11);
CreateObject(3998, -3164.57, -1230.79, -2.69,   0.00, 0.00, 350.00);
CreateObject(3998, -3201.91, -1235.79, -2.65,   0.00, 0.00, 81.49);
CreateObject(3998, -3244.62, -1229.52, -4.89,   0.00, 0.00, 82.81);
CreateObject(6959, -3185.57, -1167.93, 7.78,   0.00, 0.00, 350.16);
CreateObject(6959, -3220.56, -1161.60, 7.94,   0.00, 0.00, 348.95);
CreateObject(6959, -3182.91, -1147.11, 7.90,   0.00, 0.00, 348.51);
CreateObject(6959, -3212.10, -1127.15, 7.88,   0.00, 0.00, 346.54);
CreateObject(9270, -3182.61, -1148.34, 13.75,   0.00, 0.00, 257.36);
CreateObject(8557, -3217.14, -1141.31, 9.11,   0.00, 0.00, 347.10);
CreateObject(693, -3218.42, -1117.49, 12.21,   0.00, 0.00, 355.12);
CreateObject(693, -3197.96, -1124.42, 12.73,   0.00, 0.00, 0.00);
CreateObject(712, -3173.27, -1183.14, 16.21,   0.00, 0.00, 0.00);
CreateObject(5184, -3287.59, -1121.74, 26.80,   0.00, 0.00, 169.87);
CreateObject(700, -3245.55, -1174.11, 7.90,   0.00, 0.00, 0.00);
CreateObject(700, -3244.30, -1170.10, 7.90,   0.00, 0.00, 0.00);
CreateObject(700, -3244.46, -1165.70, 7.90,   0.00, 0.00, 0.00);
CreateObject(700, -3244.10, -1162.07, 7.90,   0.00, 0.00, 0.00);
CreateObject(700, -3243.72, -1158.01, 7.90,   0.00, 0.00, 0.00);
CreateObject(700, -3241.94, -1152.95, 7.90,   0.00, 0.00, 0.00);
CreateObject(700, -3242.14, -1147.19, 7.91,   0.00, 0.00, 0.00);
CreateObject(700, -3240.96, -1141.06, 7.89,   0.00, 0.00, 0.00);
CreateObject(700, -3239.69, -1135.70, 7.33,   0.00, 0.00, 0.00);
CreateObject(700, -3238.45, -1129.58, 6.44,   0.00, 0.00, 0.00);
CreateObject(700, -3236.97, -1115.51, 6.72,   0.00, 0.00, 0.00);
CreateObject(700, -3236.55, -1122.13, 6.91,   0.00, 0.00, 0.00);
CreateObject(11008, -3261.99, -1121.06, 14.72,   0.00, 0.00, 79.40);
CreateObject(3627, -3302.61, -1114.27, 10.37,   0.00, 0.00, 83.95);
CreateObject(3472, -3258.60, -1174.63, 6.73,   0.00, 0.00, 0.00);
CreateObject(3472, -3270.80, -1173.81, 7.78,   0.00, 0.00, 0.00);
CreateObject(3472, -3280.65, -1171.87, 7.78,   0.00, 0.00, 0.00);
CreateObject(9833, -3332.72, -1110.27, 10.58,   0.00, 0.00, 0.00);
CreateObject(8256, -3395.74, -1159.92, 7.78,   0.00, 0.00, 80.83);
CreateObject(1237, -3328.42, -1159.05, 7.83,   0.00, 0.00, 0.00);
CreateObject(1237, -3329.30, -1155.47, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3330.40, -1151.77, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3331.97, -1147.11, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3332.84, -1142.42, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3332.55, -1144.76, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3333.17, -1139.73, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3333.31, -1135.42, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3333.69, -1131.10, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3333.71, -1127.45, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3334.14, -1122.93, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3334.72, -1117.27, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3335.34, -1111.72, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3335.95, -1108.67, 8.10,   0.00, 0.00, 0.00);
CreateObject(1237, -3336.23, -1106.07, 8.09,   0.00, 0.00, 0.00);
CreateObject(1237, -3336.39, -1102.76, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3336.44, -1099.21, 7.92,   0.00, 0.00, 0.00);
CreateObject(1237, -3335.61, -1093.72, 7.51,   0.00, 0.00, 0.00);
CreateObject(5184, -3400.06, -1102.88, 26.80,   0.00, 0.00, 171.30);
CreateObject(1257, -3344.30, -1160.93, 9.16,   0.00, 0.00, 78.42);
CreateObject(18203, -3369.68, -1130.79, 11.08,   0.00, 0.00, 80.41);
CreateObject(10431, -3445.90, -1110.67, 11.53,   0.00, 0.00, 261.88);
CreateObject(5184, -3507.58, -1086.01, 26.64,   0.00, 0.00, 170.81);
CreateObject(5184, -3342.81, -1201.34, 26.49,   0.00, 0.00, 346.95);
CreateObject(9950, -3338.11, -1195.98, 19.17,   0.00, 0.00, 259.60);
CreateObject(5184, -3451.53, -1205.32, 26.70,   0.00, 0.00, 351.07);
CreateObject(3673, -3408.89, -1221.26, 21.88,   0.00, 0.00, 348.52);
CreateObject(3256, -3433.67, -1218.42, 6.06,   0.00, 0.00, 0.00);
CreateObject(3427, -3445.12, -1214.35, 7.46,   0.00, 0.00, 80.36);
CreateObject(3427, -3461.44, -1212.90, 7.79,   0.00, 0.00, 81.92);
CreateObject(13198, -3480.25, -1193.96, 12.10,   0.00, 0.00, 349.25);
CreateObject(8256, -3557.68, -1133.73, 7.85,   0.00, 0.00, 80.64);
CreateObject(8578, -3532.24, -1079.71, 14.93,   0.00, 0.00, 348.74);
CreateObject(3472, -3504.77, -1128.39, 6.37,   0.00, 0.00, 0.00);
CreateObject(3472, -3503.41, -1120.32, 6.35,   0.00, 0.00, 0.00);
CreateObject(3472, -3503.28, -1114.40, 5.93,   0.00, 0.00, 0.00);
CreateObject(5184, -3622.12, -1067.82, 26.51,   0.00, 0.00, 170.89);
CreateObject(3627, -3579.66, -1071.31, 10.50,   0.00, 0.00, 79.03);
CreateObject(5184, -3556.44, -1189.81, 26.58,   0.00, 0.00, 351.50);
CreateObject(3309, -3523.85, -1160.94, 9.06,   0.00, 0.00, 81.11);
CreateObject(3309, -3547.79, -1155.56, 8.84,   0.00, 0.00, 80.35);
CreateObject(3312, -3572.75, -1153.48, 10.72,   0.00, 0.00, 260.96);
CreateObject(3312, -3597.06, -1149.07, 11.00,   0.00, 0.00, 259.97);
CreateObject(5184, -3675.29, -1135.14, 26.68,   0.00, 0.00, 261.61);
CreateObject(5184, -3628.67, -1185.20, 26.55,   0.00, 0.00, 351.02);
CreateObject(6959, -3625.80, -1149.44, 7.76,   0.00, 0.00, 351.50);
Screen Shots:














Reply
#2

Nice work!
Reply
#3

Thanks... i am working in e.2
Reply
#4

Nice work man, Keep up your good maps. Hope the e.2 will be awesome and especially, e.3 if you do it.
Reply
#5

Thanks...
Reply
#6

Nice Map.
Reply
#7

Thanks mate..
Reply
#8

Not bad
+reppp!
Reply
#9

Thank you..
Reply
#10

Great Job !!!
Reply


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