11.07.2012, 19:53
Код:
public SaveAmmo(playerid)
{
new weapon, ammo, gun;
GetPlayerWeaponData(playerid, gun, weapon, ammo);
switch(gun)
{
case 0:
{
PlayerInfo[playerid][pGunAmmo0] = ammo;
}
case 1:
{
PlayerInfo[playerid][pGunAmmo1] = ammo;
}
case 2:
{
PlayerInfo[playerid][pGunAmmo2] = ammo;
}
case 3:
{
PlayerInfo[playerid][pGunAmmo3] = ammo;
}
case 4:
{
PlayerInfo[playerid][pGunAmmo4] = ammo;
}
case 5:
{
PlayerInfo[playerid][pGunAmmo5] = ammo;
}
case 6:
{
PlayerInfo[playerid][pGunAmmo6] = ammo;
}
case 7:
{
PlayerInfo[playerid][pGunAmmo7] = ammo;
}
case 8:
{
PlayerInfo[playerid][pGunAmmo8] = ammo;
}
case 9:
{
PlayerInfo[playerid][pGunAmmo9] = ammo;
}
case 10:
{
PlayerInfo[playerid][pGunAmmo10] = ammo;
}
case 11:
{
PlayerInfo[playerid][pGunAmmo11] = ammo;
}
case 12:
{
PlayerInfo[playerid][pGunAmmo12] = ammo;
}
}
return 1;
}
ThanksIT is still setting each variable as 0... why??!!

