Hi guys. New question.
#1

One more question guys. I want to make a seatbelt system. I already added a cmd /seatbelt. Here it is
Код:
if(strcmp(cmdtext, "/seatbelt", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsPlayerInAnyVehicle(playerid))
            {
                if (!IsNotAEngineCar(idcar))
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", PlayerInfo[playerid][pRandMask]); }
					if(PlayerInfo2[SeatBelt][playerid] == 0)
					{
					    PlayerInfo2[SeatBelt][playerid] = 1;
					    format(string, sizeof(string), "* %s puts their seatbelt on.", sendername);
					}
					else if(PlayerInfo2[SeatBelt][playerid] == 1)
					{
					    PlayerInfo2[SeatBelt][playerid] = 0;
					    format(string, sizeof(string), "* %s takes their seatbelt off.", sendername);
					}
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
                else
                {
                    SendClientMessage(playerid,COLOR_GREY," You are not even inside a vehicle with Seatbelts !");
                }
            }
            else
            {
				SendClientMessage(playerid,COLOR_GREY," You are not even inside a vehicle !");
            }
        }
        return 1;
	}
I would like to make this code working:


Код:
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
    if(IsPlayerInAnyVehicle(playerid) == 1 && Seatbelt[playerid] == 0)
    {
        new Float:TempCarHealth;
        GetVehicleHealth(GetPlayerVehicleID(playerid), TempCarHealth);
        new Float:Difference = floatsub(CarHealth[playerid], TempCarHealth);
        if((floatcmp(CarHealth[playerid], TempCarHealth) == 1) && (floatcmp(Difference,100.0) == 1))
        {
            Difference = floatdiv(Difference, 10.0);
            new Float:OldHealth;
            GetPlayerHealth(playerid, OldHealth);
            SetPlayerHealth(playerid, floatsub(OldHealth, Difference));
        }
        CarHealth[playerid] = TempCarHealth;
    }
    else
    {
        CarHealth[playerid] = 0.0; //To aviod that a player dies when he enters a vehicle
    }
    return 1;
}
What I should #define or... how to make it work. Thank you all in advance.
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#2

Can someone make a tutorial, or just a steps how to make it works?
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#3

Any compiling error?
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#4

What actully is the problem ..?
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#5

He was saying He Need The tutorial Of This Topic
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#6

Can someone help me with this?
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