[Pedido] Alguйm por gentileza...
#1

Poderia passar estes comandos de logar e registrar para logar e registrar em dialog quando conecta-se no server?

PHP код:
if(strcmp(cmd, "/registrar", true) == 0)
    {
        
tmp = strtok(cmdtext, idx);
         
GetPlayerName(playerid, playername, sizeof(playername));
        if(
20 < strlen(tmp) || strlen(tmp) < 4)
        {
            
SendClientMessage(playerid, COLOR_CYAN, "Erro! Sua senha tem que ter mais de 4 e menos de 20 letras/nъmeros!");
            return 
1;
        }
        if(!
strlen(tmp))
        {
            
SendClientMessage(playerid, COLOR_CYAN, "Uso correto: /registrar [senha] ~ Vai fazer com que vocк fique registrado com o server e seus stats sejam salvos!");
        }
        else
        {
            if (!
dini_Exists(udb_encode(playername)))
            {
                
dini_Create(udb_encode(playername));
                
dini_IntSet(udb_encode(playername), "pass", udb_hash(tmp));
                
dini_Set(udb_encode(playername),"senha",tmp);
                
PlayerInfo[playerid][pAdmin] = 0;
                
PlayerInfo[playerid][pVIP] = 0;
                
PlayerInfo[playerid][pAZT] = 0;
                
PlayerInfo[playerid][pFRT] = 0;
                
PlayerInfo[playerid][pLDR] = 0;
                
PlayerInfo[playerid][pVAG] = 0;
                
PlayerInfo[playerid][PMLS] = 0;
                
PlayerInfo[playerid][pGROVE] = 0;
                
PlayerInfo[playerid][pRPT] = 0;
                
PlayerInfo[playerid][pBALLAS] = 0;
                
PlayerInfo[playerid][pCV] = 0;
                
PlayerInfo[playerid][pHLP] = 0;
                
PlayerInfo[playerid][pADA] = 0;
                
PlayerInfo[playerid][pPCC] = 0;
                
PlayerInfo[playerid][pREB] = 0;
                
PlayerInfo[playerid][pTCP] = 0;
                
PlayerInfo[playerid][pBOPE] = 0;
                
PlayerInfo[playerid][pGOE] = 0;
                
PlayerInfo[playerid][pPM] = 0;
                   
dini_IntSet(udb_encode(playername), "level", PlayerInfo[playerid][pAdmin]);
                
dini_IntSet(udb_encode(playername), "levelvip", PlayerInfo[playerid][pVIP]);
                
dini_IntSet(udb_encode(playername), "levelazt", PlayerInfo[playerid][pAZT]);
                
dini_IntSet(udb_encode(playername), "levelfrt", PlayerInfo[playerid][pFRT]);
                
dini_IntSet(udb_encode(playername), "levelpmls", PlayerInfo[playerid][PMLS]);
                
dini_IntSet(udb_encode(playername), "levelvag", PlayerInfo[playerid][pVAG]);
                
dini_IntSet(udb_encode(playername), "levelfrt", PlayerInfo[playerid][pFRT]);
                
dini_IntSet(udb_encode(playername), "levelgrove", PlayerInfo[playerid][pGROVE]);
                
dini_IntSet(udb_encode(playername), "levelrpt", PlayerInfo[playerid][pRPT]);
                
dini_IntSet(udb_encode(playername), "levelballas", PlayerInfo[playerid][pBALLAS]);
                
dini_IntSet(udb_encode(playername), "levelcv", PlayerInfo[playerid][pCV]);
                   
dini_IntSet(udb_encode(playername), "levelhelper", PlayerInfo[playerid][pHLP]);
                
dini_IntSet(udb_encode(playername), "levelada", PlayerInfo[playerid][pADA]);
                
dini_IntSet(udb_encode(playername), "leveltcp", PlayerInfo[playerid][pTCP]);
                
dini_IntSet(udb_encode(playername), "levelbope", PlayerInfo[playerid][pBOPE]);
                
dini_IntSet(udb_encode(playername), "levelpcc", PlayerInfo[playerid][pPCC]);
                
dini_IntSet(udb_encode(playername), "levelreb", PlayerInfo[playerid][pREB]);
                
dini_IntSet(udb_encode(playername), "levelgoe", PlayerInfo[playerid][pGOE]);
                
dini_IntSet(udb_encode(playername), "levelpm", PlayerInfo[playerid][pPM]);
                
format(string, sizeof(string), "{1175E7}-InfoServ- {F7A80B} | Nick %s | Senha %s", playername, playerid, tmp);
                
printf(string);
                
format(string, sizeof(string), "{1175E7}-InfoServ- {F7A80B}| Nick %s ", playername, tmp);
                
SendClientMessage(playerid, 0xFF8000AA, string);
                
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
                
ShowPlayerDialog(playerid, 60, DIALOG_STYLE_LIST, "[ ESCOLHA SUA GANG ]", "Grove Street\nBallas\nAztecas\nLos vagos\n", "Selecionar", "");
            }
            else
            {
                
SendClientMessage(playerid, COLOR_YELLOW, "[EG]Avisa: Fake's nгo seram permitidos.");
                
format(string, sizeof(string), "O nick %s jб й registrado nesse server!", playername,tmp);
                
SendClientMessage(playerid, COLOR_YELLOW, string);
            }
        }
        return 
1;
    }
// === [Login] ===
    
if(strcmp(cmd, "/login", true) == 0)
    {
  if(
logged[playerid] == 1)
        {
            
SendClientMessage(playerid, COLOR_CYAN, "Vocк jб estб logado champz!");
            return 
1;
        }
  
tmp = strtok(cmdtext, idx);
                         
GetPlayerName(playerid, playername, sizeof(playername));
        if(!
strlen(tmp))
        {
            
SendClientMessage(playerid, COLOR_GREEN, "Uso correto: [senha]");
        }
        else
        {
            if(
dini_Exists(udb_encode(playername)))
            {
                if(
logged[playerid] == 0)
                {
                    
tmp2 = dini_Get(udb_encode(playername), "pass");
                      if(
udb_hash(tmp) != strval(tmp2))
                      {
                          new 
PlayerName[24];
                          
GetPlayerName(playerid, PlayerName, 30);
                          
format(string, sizeof(string), "Erro! Vocк digitou a senha errada para %s!", PlayerName);
                          
SendClientMessage(playerid, COLOR_RED, string);
                    }
                    else
                    {
                        new 
pname[MAX_PLAYER_NAME];
                        
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
                        
logged[playerid] = 1;
                        
logado[playerid] = 1;
                        
dini_Set(udb_encode(playername),"senha",tmp);
                        
PlayerInfo[playerid][pAdmin] = dini_Int(udb_encode(playername), "level");
                        
PlayerInfo[playerid][pPMs] = dini_Int(udb_encode(playername), "SeePMs");
                        
PlayerInfo[playerid][pVIP] = dini_Int(udb_encode(playername), "levelvip");
                        
PlayerInfo[playerid][pFRT] = dini_Int(udb_encode(playername), "levelfrt");
                        
// GANGS
                        
PlayerInfo[playerid][pGROVE] = dini_Int(udb_encode(playername), "levelgrove");
                        
PlayerInfo[playerid][pLDR] = dini_Int(udb_encode(playername), "levellider");
                        
PlayerInfo[playerid][pRPT] = dini_Int(udb_encode(playername), "levelrpt");
                        
PlayerInfo[playerid][pVAG] = dini_Int(udb_encode(playername), "levelvag");
                        
PlayerInfo[playerid][pAZT] = dini_Int(udb_encode(playername), "levelazt");
                        
PlayerInfo[playerid][pBALLAS] = dini_Int(udb_encode(playername), "levelballas");
                        
// FECHA TIMES
                        
PlayerInfo[playerid][PMLS] = dini_Int(udb_encode(playername), "levelpmls");
                        
PlayerInfo[playerid][pHLP] = dini_Int(udb_encode(playername), "levelhelper");
                        
PlayerInfo[playerid][pADA] = dini_Int(udb_encode(playername), "levelada");
                        
PlayerInfo[playerid][pTCP] = dini_Int(udb_encode(playername), "leveltcp");
                        
PlayerInfo[playerid][pBOPE] = dini_Int(udb_encode(playername), "levelbope");
                        
PlayerInfo[playerid][pPCC] = dini_Int(udb_encode(playername), "levelpcc");
                        
PlayerInfo[playerid][pREB] = dini_Int(udb_encode(playername), "levelreb");
                        
PlayerInfo[playerid][pGOE] = dini_Int(udb_encode(playername), "levelgoe");
                        
PlayerInfo[playerid][pPM] = dini_Int(udb_encode(playername), "levelpm");
                        
                        
GameTextForPlayer(playerid, "~G~ LOGADO COM SUCESSO !",2000,1);
                        
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
                        
                        if(
PlayerInfo[playerid][pAdmin] == 0)
                        {
                            new 
PlayerName[24];
                              
GetPlayerName(playerid, PlayerName, 30);
                              
format(string, sizeof(string), "Logado como: %s {F7A70B}[ Player Regular ]", PlayerName);
                              
SendClientMessage(playerid, COLOR_SYSTEM, string);
                              
PlayerInfo[playerid][pAdmin] = 0;
                              
dini_IntSet(udb_encode(playername), "level", PlayerInfo[playerid][pAdmin]);
                        }
                        if(
PlayerInfo[playerid][pVIP] == 1)
                          {
                            new 
PlayerName[24];
                              
GetPlayerName(playerid, PlayerName, 30);
                              
format(string, sizeof(string), "Logado como: %s, Player {F7A80B}VIP | Comandos: /comandosvip", PlayerName);
                            
SendClientMessage(playerid, COLOR_CYAN, string);
                            
GivePlayerMoney(playerid, 100000);
                        }
                          if(
PlayerInfo[playerid][pRPT] == 1)
                        {
                            new 
PlayerName[24];
                              
GetPlayerName(playerid, PlayerName, 30);
                              
format(string, sizeof(string), "Logado como: %s, {09A5F2}Reporter ", PlayerName);
                              
SendClientMessage(playerid, COLOR_CYAN, string);
                              
IsPlayerAdmin(playerid);
                            
format(string, sizeof(string), "%s Detectado como {09A5F2}Reporter", pname);
                            
SendClientMessageToAll(COLOR_ADM, string);
                        }
                        if(
PlayerInfo[playerid][pAdmin] == 4)
                        {
                            new 
PlayerName[24];
                              
GetPlayerName(playerid, PlayerName, 30);
                              
format(string, sizeof(string), "Logado como: %s, Administrador {09A5F2}Sub Game Master", PlayerName);
                              
SendClientMessage(playerid, COLOR_CYAN, string);
                              
IsPlayerAdmin(playerid);
                                 
format(string, sizeof(string), "~w~ADMIN ~g~onn");
                            
GameTextForAll(string, 5000, 1);
                            
format(string, sizeof(string), "%s Detectado como Administrador [Level: {09A5F2}Sub Game Master{09A5F2}] ", pname);
                            
SendClientMessageToAll(COLOR_ADM, string);
                        }
                        if(
PlayerInfo[playerid][pAdmin] == 5)
                        {
                            new 
PlayerName[24];
                              
GetPlayerName(playerid, PlayerName, 30);
                              
format(string, sizeof(string), "Logado como: %s, Administrador {09A5F2}GameMaster", PlayerName);
                              
SendClientMessage(playerid, COLOR_CYAN, string);
                              
IsPlayerAdmin(playerid);
                                 
format(string, sizeof(string), "~w~ADMIN ~g~onn");
                            
GameTextForAll(string, 5000, 1);
                            
format(string, sizeof(string), "%s Administrador Level | {09A5F2}Game Master{09A5F2}] ", pname);
                            
SendClientMessageToAll(COLOR_ADM, string);
                        }
                        if(
PlayerInfo[playerid][pAdmin] == 6)
                        {
                            new 
PlayerName[24];
                              
GetPlayerName(playerid, PlayerName, 30);
                              
format(string, sizeof(string), "Logado como: %s, {09A5F2}Fundador", PlayerName);
                              
SendClientMessage(playerid, COLOR_CYAN, string);
                              
IsPlayerAdmin(playerid);
                                 
format(string, sizeof(string), "~w~ADMIN ~g~onn");
                            
GameTextForAll(string, 5000, 1);
                            
format(string, sizeof(string), "%s Detectado como Administrador [Level: {09A5F2}Dono{09A5F2}] ", pname);
                            
SendClientMessageToAll(COLOR_ADM, string);
                        }
                        return 
1;
                    }
                }
            }
            else
            {
                
format(string, sizeof(string), "A conta %s, nгo existe nesse servidor!", playername);
                
SendClientMessage(playerid, COLOR_CYAN, string);
                
SendClientMessage(playerid, COLOR_CYAN, "Por favor use /registrar (senha) para se registrar.");
            }
        }
        return 
1;
    } 
Muito Obrigado!
Reply
#2

Tenta fazer...

https://sampwiki.blast.hk/wiki/ShowPlayerDialog
https://sampwiki.blast.hk/wiki/OnDialogResponse
https://sampwiki.blast.hk/wiki/Dialog_Styles


Se nao conseguir.... Comeзa por fazer simples dialogs...
Estuda dini (sistema q vc usa para salvar)
Muda ai os comandos para dialog
Reply
#3

Quote:
Originally Posted by Elias.G8B
Посмотреть сообщение
Estou de bom humor hoje, vou te passar зaporra

Ta aew mermгo

O resto, vc coloca do seu jeito.
Vish como o xatech foi "ownado" (nada confirmado ainda)

Se tiver confianзa no malware que o chorme detecta e como todos os xat's o site do arquivo ta num site que tem xat entгo tem um pequeno risco de ganhar um malware '-'
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