Posts: 84
Threads: 19
Joined: May 2012
Reputation:
0
09.07.2012, 07:40
(
Последний раз редактировалось Goru; 09.07.2012 в 09:06.
)
Well, I was recently working on a project and I deleted it because I found a partner that wanted to work with me. We started from scratch, we got some done and I just got done adding my work into it. Well, the problem is my friend went offline and he sent me his files. I deleted my old .pwn file and copied and pasted the new one that I received in the Pawno folder. It's not using the right .pwn. Help me please!
Posts: 1,167
Threads: 57
Joined: Jul 2010
Reputation:
0
Open pawno and browse for right pwn file?
Posts: 84
Threads: 19
Joined: May 2012
Reputation:
0
I'm doing that, but the samp-server is doing the wrong one still..
EDIT: Getting this error when I'm trying to compile C:\Users\Jeannette\Desktop\GTA MOds AND SkiNz\pawno\ECDM.pwn(2) : fatal error 100: cannot read from file: "sscanf"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
And do I have to download every include he haves?
#include <a_samp>
#include <sscanf>
#include <streamer>
#include <foreach>
#include <DubColors> // Dubya (Anthony Heins) Made this.
#include <YSI\y_ini>
#include <dutils>
#include <zcmd>
#pragma unused ret_memcpy
You probably have the samp-server running the wrong .amx file. Go into the server configure settings and look at your gamemode0.
Posts: 84
Threads: 19
Joined: May 2012
Reputation:
0
My Pawno been edited, how do I know which gamemode to use?
Posts: 84
Threads: 19
Joined: May 2012
Reputation:
0
Is there a tut on how to install it ?
Posts: 84
Threads: 19
Joined: May 2012
Reputation:
0
Never mind, installed let see if the problem exist.
Just a suggestion.
Don't delete old versions of the script. Keep them as backups incase.
Posts: 106
Threads: 3
Joined: Nov 2011
Reputation:
0
Press open, and press the GM, compile it, and it will over take the pevious 1.