05.07.2012, 15:46
In my server my Teams have same skin i need make them diferent idk how to do this i use GM WOW World at War
AddPlayerClass(266,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // citycop //(classid 1)
AddPlayerClass(211,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // female citycop classid 1
AddPlayerClass(265,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // citycop
AddPlayerClass(267,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // citycop
AddPlayerClass(283,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // police
AddPlayerClass(284,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // police
AddPlayerClass(285,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // police
AddPlayerClass(286,-1722.3170,1018.0255,17.5859,88.8758,3,1,22,50,29,500); // fbi
AddPlayerClass(287,2941.0012,468.3174,21.6395,49.3062,24,50,30,500,34,20); // army
AddPlayerClass(164,-1590.5083,716.0220,-5.2422,269.2736,23,100,25,50,0,0); // CIA spawn
AddPlayerClass(122,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // plain clothes
AddPlayerClass(71,-1261.6409,38.9104,14.1387,226.4688,3,1,22,50,29,500); // air cops
AddPlayerClass(71,-1552.3872,1275.2610,7.1845,177.3413,3,1,22,50,29,500); // marine unit new
AddPlayerClass(276,1624.2527,1821.0498,10.8203,5.6779,22,50,0,0,0,0); // medic 2
AddPlayerClass(50,2006.1929,2295.9451,10.8203,177.4306,22,50,0,0,0,0); // mechanic spawn
AddPlayerClass(133,1151.7200,1399.4144,5.8203,0.9030,22,50,0,0,0,0); // driver spawn male
AddPlayerClass(151,1151.7200,1399.4144,5.8203,0.9030,22,50,0,0,0,0); // driver spawn female
AddPlayerClass(12,2090.1008,2078.2600,10.8203,263.0699,0,0,0,0,0,0);// civil skin
AddPlayerClass(23,2090.1008,2078.2600,10.8203,263.0699,0,0,0,0,0,0);// civil skin
AddPlayerClass(29,2815.0498,2254.1252,10.8203,158.6954,0,0,0,0,0,0); // hoody skin civi
AddPlayerClass(294,2814.0542,2253.4043,10.8203,315.9051,0,0,0,0,0,0); // woozie skin
AddPlayerClass(214,2812.1963,2247.7256,10.8203,352.8735,0,0,0,0,0,0); // civi
AddPlayerClass(1,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin
AddPlayerClass(15,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin
AddPlayerClass(34,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin
AddPlayerClass(2,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin
AddPlayerClass(9,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0); // civil skin
AddPlayerClass(19,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin
AddPlayerClass(22,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin
AddPlayerClass(26,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin
AddPlayerClass(31,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin
AddPlayerClass(45,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin
AddPlayerClass(46,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin
AddPlayerClass(9,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); // civil skin
AddPlayerClass(13,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(14,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(24,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(33,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(36,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(38,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(160,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(82,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(107,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(59,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(127,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(128,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(138,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(28,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(147,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(299,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(123,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(204,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(249,2193.7366,2007.4865,12.2894,358.2378,15,1,15,500,28,500); //Pimp skin
AddPlayerClass(264,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(269,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(270,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(293,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // OG Loc
AddPlayerClass(271,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
AddPlayerClass(298,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // gloris skin///141
AddPlayerClass(137,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // Box on head Hobo guy
AddPlayerClass(the skin id, 2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // make sure put skin id and coma
AddPlayerClass(104,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0);