[help] wanted level textdraw
#1

Ive tried many times to get a textdraw to be like this one on the WANTED STARS:
http://imageshack.us/f/11/86008596.png/


Please help me

heres my InsreaseWantedLevel Shit:
Код:
public IncreaseWantedLevel(playerid,Value)
{
	new string[128];
	new pcol =GetPlayerColor(playerid);
	new pwlvl = GetPlayerWantedLevel(playerid);
	pwlvl +=Value;
	SetPlayerWantedLevel(playerid,pwlvl);
	format(string,sizeof(string),"[WANTED LEVEL INCREASE] Your wanted level has been increased to Level: %d",pwlvl);
	SendClientMessage(playerid,pcol,string);
	return 1;
}
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#2

Well, first off, create the textdraw in that location.
Next, when the player gets wanted you want to use TextDrawSetString and TextDrawShowForPlayer
pawn Код:
new string[2];
format(string,sizeof(string), "%i", GetPlayerWantedLevel(playerid));
TextDrawSetString(WantedText,string);
I just wrote that from memory so it could and probably is wrong.
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#3

https://sampwiki.blast.hk/wiki/Valstr - to scot
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#4

i still dont get:

hers what i made

Quote:

WantedLevel = TextDrawCreate(594, 107, "string");
TextDrawFont(WantedLevel, 1);
TextDrawLetterSize(WantedLevel, 0.519999, 1.300000);
TextDrawColor(WantedLevel, 65535);
TextDrawSetOutline(WantedLevel , 1);
TextDrawSetProportional(WantedLevel , 1);

how i fix so it works?
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#5

ok so, now where the player gets wanted do what i posted above
pawn Код:
new string[4],
      Wanted = 250;
valstr(string,Wanted); // i dont know anything about that sooo..

format(string,sizeof(string), "%i", GetPlayerWantedLevel(playerid));
TextDrawSetString(WantedLevel,string);
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#6

i tried it and it still no work.

Quote:

public IncreaseWantedLevel(playerid,Value)
{
new string[128];
new pcol =GetPlayerColor(playerid);
new pwlvl = GetPlayerWantedLevel(playerid);
pwlvl +=Value;
SetPlayerWantedLevel(playerid,pwlvl);
format(string,sizeof(string),"[WANTED LEVEL INCREASE] Your wanted level has been increased to Level: %d",pwlvl);
SendClientMessage(playerid,pcol,string);

new string2[4],
Wanted = 250;
valstr(string2,Wanted); // i dont know anything about that sooo..

format(string2,sizeof(string2), "%i", GetPlayerWantedLevel(playerid));
TextDrawSetString(WantedLevel,string2);



return 1;
}

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#7

TextDrawShowForPlayer(playerid, WantedLevel);

pawn Код:
public IncreaseWantedLevel(playerid,Value)
{
    new string[128];
    new pcol =GetPlayerColor(playerid);
    new pwlvl = GetPlayerWantedLevel(playerid);
    pwlvl +=Value;
    SetPlayerWantedLevel(playerid,pwlvl);
    format(string,sizeof(string),"[WANTED LEVEL INCREASE] Your wanted level has been increased to Level: %d",pwlvl);
    SendClientMessage(playerid,pcol,string);

    new string2[4],
    Wanted = 250;
    valstr(string2,Wanted); // i dont know anything about that sooo..

    format(string2,sizeof(string2), "%i", GetPlayerWantedLevel(playerid));
    TextDrawSetString(WantedLevel,string2);
    TextDrawShowForPlayer(playerid, WantedLevel);
    return 1;
}
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#8

shit it works ty. where are the color numbers?


TYTYTYTYTYTYTY
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#9

what do u mean "color numbers"
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#10

nvm i figured it out.

ty verry much
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