12.07.2014, 23:38
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Last edited by Reynolds; 13/07/2014 at 12:22 AM.
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I made something which kind of does that. Now I am only having issues with high slopes (such as highway turnoffs). I am thinking of setting the car's quats to the atan of x and y differences so that the car would be on the correct "slope", if that makes sense.
The only problem now is that I can't make the car stick to the right side of the road. Basic trig would solve that, providing there were a function in RNPC which could tell me the car's Z position at a specific stage of the recording. I would suppose this is not possible, but it would certainly be very cool.
The only problem now is that I can't make the car stick to the right side of the road. Basic trig would solve that, providing there were a function in RNPC which could tell me the car's Z position at a specific stage of the recording. I would suppose this is not possible, but it would certainly be very cool.