Help with my Dini car system
#1

hello,

I made a dini car system with some help from a tutorial.

But it doesn't wanna load my cars, can anyone help?

pawn Код:
new bool:validcar[MAX_VEHICLES];



public OnGameModeInit()
{
   
    LoadAllVehicles();
 
    return 1;
}

stock GetFreeVehicleSlot()
{
    for(new i = 0; i < sizeof(validcar); i ++)
    {
        if(!validcar[i]) return i;
    }
    return -1;
}

stock CreateVehicleEx(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, group)
{
    //now put all the data into the array
    //To get the index, use the first free slot with the function before
    new carid = GetFreeVehicleSlot();
    Vehicle[carid][Model] = modelid;
    Vehicle[carid][xspawn] = x;
    Vehicle[carid][yspawn] = y;
    Vehicle[carid][zspawn] = z;
    Vehicle[carid][anglespawn] = angle;
    Vehicle[carid][Col1] = color1;
    Vehicle[carid][Col2] = color2;
    Vehicle[carid][Group] = group;
    //... you can just add any data you like
    //dont forget to mark the carslot as used in the validcar array
    validcar[carid] = true;
    //At last create the vehicle in the game
    AddStaticVehicle(modelid, x, y, z, angle, color1, color2);
    return carid;         //Make the function return the carid/array index. This is not necessarily needed, but good style
}

stock SaveExistingVehicle(carid)
{
    new string[36];
    format(string, sizeof(string), "Vehicles/%d.ini", carid);

    if(fexist(string))
    {
        dini_IntSet(string, "Model", Vehicle[carid][Model]);
        dini_FloatSet(string, "XSpawn", Vehicle[carid][xspawn]);
        dini_FloatSet(string, "YSpawn", Vehicle[carid][yspawn]);
        dini_FloatSet(string, "ZSpawn", Vehicle[carid][zspawn]);
        dini_FloatSet(string, "AngleSpawn", Vehicle[carid][anglespawn]);
        dini_IntSet(string, "Color1", Vehicle[carid][Col1]);
        dini_IntSet(string, "Color2", Vehicle[carid][Col2]);
        dini_IntSet(string, "Group", Vehicle[carid][Group]);
    }
    return 1;
}

stock SaveVehicle(vehicle, filename[36])
{
    new carid = GetFreeVehicleSlot();
    format(string, sizeof(string), "Vehicles/%d.ini", carid);

    if(!fexist(string))
    {
        dini_Create(string);
        dini_IntSet(string, "Model", Vehicle[carid][Model]);
        dini_FloatSet(string, "XSpawn", Vehicle[carid][xspawn]);
        dini_FloatSet(string, "YSpawn", Vehicle[carid][yspawn]);
        dini_FloatSet(string, "ZSpawn", Vehicle[carid][zspawn]);
        dini_FloatSet(string, "AngleSpawn", Vehicle[carid][anglespawn]);
        dini_IntSet(string, "Color1", Vehicle[carid][Col1]);
        dini_IntSet(string, "Color2", Vehicle[carid][Col2]);
        dini_IntSet(string, "Group", Vehicle[carid][Group]);
    }
    else
    {
        SendClientMessage(playerid, WHITE, "This car File already exist");
    }
    return 1;
}

stock LoadVehicle(filename[36])
{
    new carid = GetFreeVehicleSlot();
    format(filename, sizeof(filename), "Vehicles/%d.ini", carid);

    if(fexist(filename))
    {
        Vehicle[carid][Model] = dini_Int(filename, "Model");
        Vehicle[carid][xspawn] = dini_Float(filename, "XSpawn");
        Vehicle[carid][yspawn] = dini_Float(filename, "YSpawn");
        Vehicle[carid][zspawn] = dini_Float(filename, "ZSpawn");
        Vehicle[carid][anglespawn] = dini_Float(filename, "AngleSpawn");
        Vehicle[carid][Col1] = dini_Int(filename, "Color1");
        Vehicle[carid][Col2] = dini_Int(filename, "Color2");
        Vehicle[carid][Group] = dini_Int(filename, "Group");
       
        AddStaticVehicle(Vehicle[carid][Model], Vehicle[carid][xspawn], Vehicle[carid][yspawn], Vehicle[carid][zspawn], Vehicle[carid][anglespawn], Vehicle[carid][Col1], Vehicle[carid][Col2]);
    }
    else
    {
        printf("[ERROR] Vehicle %d cannot be spawned.", carid);
    }
    return 1;
}

stock LoadAllVehicles()
{
    new fname[36];
    format(fname, sizeof(fname), "Vehicles/%d.ini", fname);
    while(fexist(fname))
    {
        LoadVehicle(fname);
    }
}
Hope someone can help
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#2

why dont you use CreateVehicle instead of AddStaticVechicle?
this will solve the problem...
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