30.06.2012, 03:06
You could easily define the dialogid like this:
And use it like this:
pawn Код:
#define ADialogName 1
pawn Код:
ShowPlayerDialog(playerid, ADialogName, DIALOG_STYLE_MSGBOX....
// here your PAWNO reads ADialoigName as an integer which is 1 as we defined it above.