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im just not sure how to detect the Server IP and Playerid once they are playing Serverside.
Client is in VB6 so im not sure how limited i am..
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Well i got past the manual syncing. you supply it your ingame name, and when you join, it syncs it all up.
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Are any of the sounds on your mod being sent/streamed from the server or are they all on your computer already?
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The ones i am using are on my computer, but you can supply a URL to an online file and play it like that. It has a slight delay though.
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Send project to someone else ho know C++
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Well, Im still kinda playing with it, but dont have any servers. if someone would like to help, just PM me.
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Omg,I ask you,do you need a host
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Ok,I will buy host tommorow and say you login details via PM
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If you need some C++ help, I know a little.
(Spent a few years messing with it, I only really got into C++ within the past 2-3 years. On top of that around 9-10 years modding using many languages)
I'm currently working on a Client-Server based project, so I can do SOME networking if that is what's needed.
I also have created .dll(s) for Windows, and .so(s) for Linux for cross-compatible applications and plugins. I could probably test them both, since I currently run Dual Boot with Vista(32bit) and Linux(64bit).
If needed, I have another PC for XP(32bit) testing. I also have a few friends with hosting companies, they could probably provide a test server if needed.
PM me if you want me to help,
thanks,
Matrix
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Windows finally works again. Code is Cross Compatible as well.
EDIT: Need to test Linux servers, Non-Dedicated ones preferably, because of the port issues. If you still want to help PM again.
So far it will load successfully on CentOS. I have not been able to test connection fully yet.