[Map] LS Toll
#1








pawn Code:
CreateObject(8556, 2886.6999511719, -609.5, 14.39999961853, 0, 0, 2);
CreateObject(8650, 2860, -558.69921875, 13.10000038147, 5.196533203125, 0, 17.99560546875);
CreateObject(8650, 2831.599609375, -506.2998046875, 17, 2.999267578125, 0, 35.996704101563);
CreateObject(8650, 2847.9892578125, -531.599609375, 15.300000190735, 2.999267578125, 0, 29.998168945313);
CreateObject(4642, 2883.3999023438, -608.90002441406, 11.60000038147, 0, 0, 0);
CreateObject(4642, 2889.6999511719, -608.59997558594, 11.699999809265, 0, 0, 0);
CreateObject(979, 2866.6000976563, -577.70001220703, 11.699999809265, 0, 2, 292);
CreateObject(979, 2872.5, -596, 11, 0, 1.99951171875, 275.99304199219);
CreateObject(979, 2870.19921875, -586.599609375, 11.39999961853, 0, 1.99951171875, 291.99462890625);
CreateObject(979, 2873.3994140625, -606.099609375, 10.89999961853, 0, 0, 273.98803710938);
CreateObject(979, 2870.8000488281, -623.90002441406, 10.699999809265, 0, 0, 231.98254394531);
CreateObject(978, 2904.6000976563, -589.70001220703, 11.199999809265, 0, 0, 80);
CreateObject(978, 2901.3000488281, -598.40002441406, 11.199999809265, 0, 0, 57.996948242188);
CreateObject(978, 2899.5, -609, 10.800000190735, 0, 0, 93.996948242188);
CreateObject(3578, 2897, -620.59997558594, 9.1000003814697, 0, 0, 0);
CreateObject(3578, 2897, -622.20001220703, 9.1000003814697, 0, 0, 0);
CreateObject(978, 2902.1999511719, -617.70001220703, 10.699999809265, 0, 0, 139.99353027344);
CreateObject(3335, 2866.6000976563, -628.70001220703, 10, 0, 0, 0);
CreateObject(979, 2873.7998046875, -615.3994140625, 10.699999809265, 0, 0, 269.97802734375);
CreateObject(16107, 2884.3999023438, -671.09997558594, 9.6999998092651, 0, 0, 90);
CreateObject(16107, 2887.5, -705, 9.8000001907349, 0, 0, 268);
CreateObject(1244, 2881.6999511719, -700.90002441406, 10.60000038147, 0, 0, 0);
CreateObject(1244, 2890.1000976563, -675, 10.60000038147, 0, 0, 0);
CreateObject(3578, 2896.8999023438, -624.09997558594, 9.1000003814697, 0, 0, 0);
CreateObject(8650, 2886.4443359375, -658.20001220703, 11, 0, 0, 357.99560546875);
CreateObject(8650, 2887, -628.3994140625, 11, 0, 0, 359.99450683594);
CreateObject(8650, 2885.8999023438, -684.20001220703, 11, 0, 0, 359.99499511719);
CreateObject(3578, 2874.3999023438, -585.79998779297, 9.6999998092651, 0, 0.70001220703125, 12);
CreateObject(3578, 2874.1000976563, -584, 9.8000001907349, 0, 0.6976318359375, 11.9970703125);
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#2

Sorry but already seen... make it a FS and add automatic gates
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#3

thx for the reply, sure thing will do.
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#4

pawn Code:
CreateObject(8556, 2886.6999511719, -609.5, 14.39999961853, 0, 0, 2);
CreateObject(8650, 2860, -558.69921875, 13.10000038147, 5.196533203125, 0, 17.99560546875);
CreateObject(8650, 2831.599609375, -506.2998046875, 17, 2.999267578125, 0, 35.996704101563);
CreateObject(8650, 2847.9892578125, -531.599609375, 15.300000190735, 2.999267578125, 0, 29.998168945313);
CreateObject(4642, 2883.3999023438, -608.90002441406, 11.60000038147, 0, 0, 0);
CreateObject(4642, 2889.6999511719, -608.59997558594, 11.699999809265, 0, 0, 0);
CreateObject(979, 2866.6000976563, -577.70001220703, 11.699999809265, 0, 2, 292);
CreateObject(979, 2872.5, -596, 11, 0, 1.99951171875, 275.99304199219);
CreateObject(979, 2870.19921875, -586.599609375, 11.39999961853, 0, 1.99951171875, 291.99462890625);
CreateObject(979, 2873.3994140625, -606.099609375, 10.89999961853, 0, 0, 273.98803710938);
CreateObject(979, 2870.8000488281, -623.90002441406, 10.699999809265, 0, 0, 231.98254394531);
CreateObject(978, 2904.6000976563, -589.70001220703, 11.199999809265, 0, 0, 80);
CreateObject(978, 2901.3000488281, -598.40002441406, 11.199999809265, 0, 0, 57.996948242188);
CreateObject(978, 2899.5, -609, 10.800000190735, 0, 0, 93.996948242188);
CreateObject(3578, 2897, -620.59997558594, 9.1000003814697, 0, 0, 0);
CreateObject(3578, 2897, -622.20001220703, 9.1000003814697, 0, 0, 0);
CreateObject(978, 2902.1999511719, -617.70001220703, 10.699999809265, 0, 0, 139.99353027344);
CreateObject(3335, 2866.6000976563, -628.70001220703, 10, 0, 0, 0);
CreateObject(979, 2873.7998046875, -615.3994140625, 10.699999809265, 0, 0, 269.97802734375);
CreateObject(16107, 2884.3999023438, -671.09997558594, 9.6999998092651, 0, 0, 90);
CreateObject(16107, 2887.5, -705, 9.8000001907349, 0, 0, 268);
CreateObject(1244, 2881.6999511719, -700.90002441406, 10.60000038147, 0, 0, 0);
CreateObject(1244, 2890.1000976563, -675, 10.60000038147, 0, 0, 0);
CreateObject(3578, 2896.8999023438, -624.09997558594, 9.1000003814697, 0, 0, 0);
CreateObject(8650, 2886.4443359375, -658.20001220703, 11, 0, 0, 357.99560546875);
CreateObject(8650, 2887, -628.3994140625, 11, 0, 0, 359.99450683594);
CreateObject(8650, 2885.8999023438, -684.20001220703, 11, 0, 0, 359.99499511719);
CreateObject(3578, 2874.3999023438, -585.79998779297, 9.6999998092651, 0, 0.70001220703125, 12);
CreateObject(3578, 2874.1000976563, -584, 9.8000001907349, 0, 0.6976318359375, 11.9970703125);
[/QUOTE]

where i should put that? in gamemode.pwn ?? please help me, im newbie
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#5

CJsMom, yes put it in your gamemode.
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#6

As is a solid site map.

5/10

Sorry bad English stand.
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