[Map] LSPD Exterior
#1

Just something Nice and Simple. Makes the LSPD not look so bland. Specially the parking lot.

The gate and arm that you want to code to open and shut are labeled in the comment so you know which createobject it is.


IMAGES









Код:
CreateObject(968,1544.40002441,-1630.69995117,13.39999962,0.00000000,90.00000000,87.99981689); //object(lspd entrance arm) (1)
CreateObject(971,1589.09997559,-1637.90002441,15.00000000,0.00000000,0.00000000,0.00000000); //object(lspd garage gate) (2)
CreateObject(2930,1584.19995117,-1638.09997559,15.00000000,0.00000000,0.00000000,264.00000000); //object(chinatgate) (1)
CreateObject(970,1547.50000000,-1617.80004883,16.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,1543.40002441,-1617.80004883,16.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,1541.69995117,-1617.80004883,16.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
CreateObject(970,1539.59997559,-1615.80004883,16.39999962,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (4)
CreateObject(970,1539.59997559,-1611.80004883,16.39999962,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (5)
CreateObject(970,1539.59997559,-1607.59997559,16.39999962,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (6)
CreateObject(970,1539.59997559,-1604.40002441,16.39999962,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (7)
CreateObject(970,1541.69995117,-1602.30004883,16.39999962,0.00000000,0.00000000,359.99450684); //object(fencesmallb) (8)
CreateObject(970,1545.80004883,-1602.30004883,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (9)
CreateObject(970,1549.90002441,-1602.30004883,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (10)
CreateObject(970,1554.00000000,-1602.30004883,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (11)
CreateObject(970,1558.09997559,-1602.30004883,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (12)
CreateObject(970,1562.19995117,-1602.30004883,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (13)
CreateObject(970,1566.30004883,-1602.30004883,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (14)
CreateObject(970,1570.40002441,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (15)
CreateObject(970,1574.50000000,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (16)
CreateObject(970,1578.50000000,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (17)
CreateObject(970,1582.59997559,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (18)
CreateObject(970,1586.69995117,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (19)
CreateObject(970,1590.80004883,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (20)
CreateObject(970,1594.90002441,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (21)
CreateObject(970,1599.09997559,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (22)
CreateObject(970,1603.09997559,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (23)
CreateObject(970,1606.09997559,-1602.40002441,16.39999962,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (24)
CreateObject(970,1608.09997559,-1604.50000000,16.39999962,0.00000000,0.00000000,89.98904419); //object(fencesmallb) (25)
CreateObject(970,1608.09997559,-1608.59997559,16.39999962,0.00000000,0.00000000,89.98901367); //object(fencesmallb) (26)
CreateObject(970,1608.09997559,-1612.69995117,16.39999962,0.00000000,0.00000000,89.98901367); //object(fencesmallb) (27)
CreateObject(970,1608.09997559,-1616.90002441,16.39999962,0.00000000,0.00000000,89.98901367); //object(fencesmallb) (28)
CreateObject(970,1608.09997559,-1621.00000000,16.39999962,0.00000000,0.00000000,89.98901367); //object(fencesmallb) (29)
CreateObject(970,1608.09997559,-1625.09997559,16.39999962,0.00000000,0.00000000,89.98901367); //object(fencesmallb) (30)
CreateObject(970,1608.09997559,-1629.19995117,16.39999962,0.00000000,0.00000000,89.98901367); //object(fencesmallb) (31)
CreateObject(970,1608.09997559,-1633.40002441,16.39999962,0.00000000,0.00000000,89.98901367); //object(fencesmallb) (32)
CreateObject(970,1608.19995117,-1636.09997559,16.39999962,0.00000000,0.00000000,89.98901367); //object(fencesmallb) (33)
CreateObject(970,1606.00000000,-1638.09997559,16.39999962,0.00000000,0.00000000,181.98901367); //object(fencesmallb) (34)
CreateObject(970,1544.80004883,-1619.90002441,13.10000038,0.00000000,0.00000000,88.00000000); //object(fencesmallb) (35)
CreateObject(970,1544.69995117,-1621.80004883,13.10000038,0.00000000,0.00000000,87.99499512); //object(fencesmallb) (36)
CreateObject(970,1543.40002441,-1634.59997559,13.10000038,0.00000000,0.00000000,87.99499512); //object(fencesmallb) (37)
CreateObject(970,1543.40002441,-1637.69995117,13.10000038,0.00000000,0.00000000,87.99499512); //object(fencesmallb) (38)
CreateObject(1247,1555.69995117,-1675.59997559,19.00000000,0.00000000,0.00000000,276.00000000); //object(bribe) (1)
CreateObject(997,1534.40002441,-1664.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (1)
CreateObject(997,1537.40002441,-1664.40002441,12.60000038,0.00000000,0.00000000,272.00000000); //object(lhouse_barrier3) (2)
CreateObject(997,1537.40002441,-1671.50000000,12.60000038,0.00000000,0.00000000,269.99951172); //object(lhouse_barrier3) (3)
CreateObject(997,1537.50000000,-1678.30004883,12.60000038,0.00000000,0.00000000,269.99450684); //object(lhouse_barrier3) (4)
CreateObject(997,1534.30004883,-1681.40002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (5)
CreateObject(970,1546.80004883,-1623.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (40)
CreateObject(2714,1555.80004883,-1675.59997559,18.20000076,0.00000000,0.00000000,274.00000000); //object(cj_open_sign_2) (1)
CreateObject(3262,1543.50000000,-1630.90002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(privatesign1) (1)
CreateObject(3262,1543.50000000,-1624.00000000,12.39999962,0.00000000,0.00000000,269.99450684); //object(privatesign1) (2)
CreateObject(7090,1556.00000000,-1675.40002441,24.70000076,0.00000000,0.00000000,181.99996948); //object(vegasflag1) (1)
CreateObject(973,1549.59997559,-1632.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (1)
CreateObject(973,1559.00000000,-1632.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (2)
CreateObject(973,1568.40002441,-1632.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (3)
CreateObject(973,1577.69995117,-1632.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (4)
CreateObject(973,1549.40002441,-1623.90002441,13.19999981,0.00000000,0.00000000,180.00000000); //object(sub_roadbarrier) (5)
CreateObject(973,1558.80004883,-1623.90002441,13.19999981,0.00000000,0.00000000,179.99450684); //object(sub_roadbarrier) (6)
CreateObject(973,1568.19995117,-1623.90002441,13.19999981,0.00000000,0.00000000,179.99450684); //object(sub_roadbarrier) (7)
CreateObject(973,1577.50000000,-1623.90002441,13.19999981,0.00000000,0.00000000,179.99450684); //object(sub_roadbarrier) (8)
CreateObject(973,1584.09997559,-1623.90002441,13.19999981,0.00000000,0.00000000,179.99450684); //object(sub_roadbarrier) (9)
CreateObject(973,1591.19995117,-1625.80004883,13.19999981,0.00000000,0.00000000,141.99450684); //object(sub_roadbarrier) (10)
CreateObject(973,1593.90002441,-1632.59997559,13.19999981,0.00000000,2.00000000,85.99279785); //object(sub_roadbarrier) (11)
CreateObject(14402,1546.59997559,-1621.09997559,13.39999962,0.00000000,0.00000000,0.00000000); //object(flower-bush09) (1)
CreateObject(14402,1549.19995117,-1622.19995117,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (2)
CreateObject(14402,1553.80004883,-1622.00000000,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (3)
CreateObject(14402,1557.90002441,-1622.09997559,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (4)
CreateObject(14402,1562.00000000,-1622.19995117,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (5)
CreateObject(14402,1566.50000000,-1622.00000000,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (6)
CreateObject(14402,1570.80004883,-1621.90002441,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (7)
CreateObject(14402,1575.00000000,-1622.00000000,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (8)
CreateObject(14402,1579.50000000,-1621.59997559,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (9)
CreateObject(14402,1583.80004883,-1622.00000000,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (10)
CreateObject(14402,1587.69995117,-1622.00000000,13.39999962,0.00000000,0.00000000,90.00000000); //object(flower-bush09) (11)
CreateObject(14402,1592.09997559,-1623.50000000,13.39999962,0.00000000,0.00000000,48.00000000); //object(flower-bush09) (12)
CreateObject(14402,1595.09997559,-1625.40002441,13.39999962,0.00000000,0.00000000,47.99926758); //object(flower-bush09) (13)
CreateObject(14402,1596.90002441,-1629.50000000,13.39999962,0.00000000,0.00000000,357.99926758); //object(flower-bush09) (14)
CreateObject(14402,1596.90002441,-1633.50000000,13.39999962,0.00000000,0.00000000,357.99499512); //object(flower-bush09) (15)
CreateObject(14402,1545.30004883,-1635.09997559,13.39999962,0.00000000,0.00000000,0.00000000); //object(flower-bush09) (16)
CreateObject(14402,1549.19995117,-1634.30004883,13.39999962,0.00000000,0.00000000,88.00000000); //object(flower-bush09) (17)
CreateObject(14402,1552.50000000,-1634.40002441,13.39999962,0.00000000,0.00000000,87.99499512); //object(flower-bush09) (18)
CreateObject(14402,1555.80004883,-1634.30004883,13.39999962,0.00000000,0.00000000,87.99499512); //object(flower-bush09) (19)
CreateObject(14402,1559.30004883,-1634.40002441,13.39999962,0.00000000,0.00000000,87.99499512); //object(flower-bush09) (20)
CreateObject(14402,1562.90002441,-1634.09997559,13.39999962,0.00000000,0.00000000,87.99499512); //object(flower-bush09) (21)
CreateObject(14402,1566.19995117,-1634.00000000,13.39999962,0.00000000,0.00000000,87.99499512); //object(flower-bush09) (22)
CreateObject(14402,1570.09997559,-1634.40002441,13.39999962,0.00000000,0.00000000,87.99499512); //object(flower-bush09) (23)
CreateObject(14402,1574.40002441,-1634.40002441,13.39999962,0.00000000,0.00000000,87.99499512); //object(flower-bush09) (24)
CreateObject(669,1548.00000000,-1634.69995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (1)
CreateObject(669,1556.30004883,-1635.90002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (2)
CreateObject(669,1566.30004883,-1635.19995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (3)
CreateObject(669,1576.30004883,-1635.80004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (4)
CreateObject(669,1547.30004883,-1620.50000000,12.60000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (5)
CreateObject(669,1558.30004883,-1621.50000000,12.60000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (6)
CreateObject(669,1567.59997559,-1621.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (7)
CreateObject(669,1578.69995117,-1621.50000000,12.60000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (8)
CreateObject(974,1552.69995117,-1617.50000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1)
CreateObject(974,1559.40002441,-1617.50000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(tall_fence) (2)
CreateObject(974,1566.09997559,-1617.40002441,15.19999981,0.00000000,0.00000000,0.00000000); //object(tall_fence) (3)
CreateObject(974,1572.80004883,-1617.50000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(tall_fence) (4)
CreateObject(974,1579.50000000,-1617.50000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(tall_fence) (5)
CreateObject(974,1586.19995117,-1617.69995117,15.19999981,0.00000000,0.00000000,0.00000000); //object(tall_fence) (6)
CreateObject(974,1592.30004883,-1619.59997559,15.19999981,0.00000000,0.00000000,326.00000000); //object(tall_fence) (7)
CreateObject(974,1597.50000000,-1623.59997559,15.19999981,0.00000000,0.00000000,317.99731445); //object(tall_fence) (8)
CreateObject(974,1600.09997559,-1629.19995117,15.19999981,0.00000000,0.00000000,271.99377441); //object(tall_fence) (9)
CreateObject(974,1599.69995117,-1635.50000000,15.19999981,0.00000000,0.00000000,259.98852539); //object(tall_fence) (10)
Reply
#2

Not Very special . I Dont like that White fence . but anyway 8/10
Reply
#3

Yeah, nothing special dude. Nice try though.
Reply
#4

Not bad.
Reply
#5

4/10.
Reply
#6

Quote:
Originally Posted by Jack_Leslie
Посмотреть сообщение
Yeah, nothing special dude. Nice try though.
Yea you should learn to not comment if you cant keep it mature. If you read the description it states "Simple" because this is a release for those who like just a better view of things but not whack out crazy redone.
Reply
#7

2/10
Reply
#8

For the People with the under 5 ratings, can you give detailw hat you would have thought would be better remembering its supposed to be simple? Details of which parts you dont like.
Reply
#9

1/10. The gates at the front are alright but here are all of your mistakes:

1) What kind of fire exit has a door like that?

2) There's a little house thing right outside the garage and you covered the entrance to that.

3) It's not private property.

4) The white fences are the most random thing I've ever seen.

5) Trees in a garage... just no..
Reply
#10

^^ Basically everything he said. Refrain from using special objects. It's a police department, not an admin base.
Reply
#11

4/10 White Fences are horrible.
Reply
#12

1) Theres no trees in the Garage, its all on the exterior.
2) White fences are used to hide out the ugly backround for the unused parking spot outside.
3) House? Theres no house.
4) Fire exit? Its SAMP lol theres a LSPD front door and and garage exit.

This is simply to make the lspd look better and not so bland as you enter/exit. Theres a direct path from entrance to garage.

In real life LSPD would be private property from that back entrance. Depends how you want to use it, it was designed as that bottom garage to be used only for LSPD and that side drive in entrance to be only for LSPD cars to enter and exit. Public parking is in front of LSPD.

Many people not interpreting the point of this map..


The design is based off a Los Angelas County Jail.
Reply
#13

Quote:
Originally Posted by VincentDunn
Посмотреть сообщение
^^ Basically everything he said. Refrain from using special objects. It's a police department, not an admin base.
Agreed.
It's a bit much more then it should look like.
Reply
#14

04/10
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)