Loose Indentation
#1

http://pastebin.com/d1dHX3pY

Having some issues fixing that, I don't want to use pragma tabsize.
after } 4 spaces back, after { 4 spaces ahead, I did that but i'm still receiving errors.

EDIT: lol fixed it, *facepalm*
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#2

Try now:

pawn Код:
forward MStream(); //Forward all timers
public MStream()
{
    for(new i; i<MAX_PLAYERS; i++)//Goes through all players
    {
        if(IsPlayerConnected(i)) //All online players
        {
            for(new S; S<MarkerID+1; S++) //All active Markers
            {
                if(MarkerUsed[S] == 1) //Checks if the Marker is enabled
                {
                    if(IsPlayerInRangeOfPoint(i, MarkerInfo[S][Dist], MarkerInfo[S][x1], MarkerInfo[S][y1], MarkerInfo[S][z1]) && PlayerMarkers[i][S] == 0)//Is the player close enough to the Marker and the player does not already have it streamed
                    {
                        for(new K; K<100; K++)//Loops
                        {
                            if(SlotsUsed[i][K] == 0)//Through all the 100 avalible icon slots
                            {
                                SlotsUsed[i][K]++; //Sets the Icon slot to used
                                IconID[i][S] = K; //Sets the iconid
                                break; //Breaks out of the variable
                            }
                        }
                        SetPlayerMapIcon(i, IconID[i][S], MarkerInfo[S][x1], MarkerInfo[S][y1], MarkerInfo[S][z1], MarkerInfo[S][markertype], MarkerInfo[S][color]);//Create the Marker
                        PlayerMarkers[i][S] = 1; //Shows the object streamed for the player
                        continue; //Pulls out of the loop alliteration.
                    }
                }
                if(!IsPlayerInRangeOfPoint(i, MarkerInfo[S][Dist], MarkerInfo[S][x1], MarkerInfo[S][y1], MarkerInfo[S][z1]) && PlayerMarkers[i][S] == 1) //If the player falls out of that distance the marker is destroyed
                {
                    SlotsUsed[i][IconID[i][S]] = 0; //Sets the Icon slot to used
                    PlayerMarkers[i][S] = 0; //Sets the player marker to 0 so it's not using it
                    RemovePlayerMapIcon(i, IconID[i][S]); //Deletes the map Icon
                    continue;//Pulls out of the loop alliteration.
                }
            }
        }
    }
    return 1;
}
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