26.06.2012, 04:01
Solved
return -1;
new slot = GetNextEmptyDoorSlot();
if(slot != -1) PutPlayerInVehicle(playerid, vehicleid, slot);
At the top: #define INVALID_DOOR -1
stock GetNextEmptyDoorSlot()
{
for(new i=0; i<MAX_DOORS; i++)
{
if(DoorInfo[i][dTaken] == 0)
{
return i;
}
}
return INVALID_DOOR;
}