25.06.2012, 14:36
(
Последний раз редактировалось calin1996; 25.06.2012 в 17:04.
)
Can someone help me?? an example or something?
Example of user:
And Code:
Example of user:
pawn Код:
Key=hyman1
Level=3
AdminLevel=1900
DonateRank=0
UpgradePoints=0
ConnectedTime=0
Registered=1
Sex=1
Age=21
Origin=1
CK=0
Muted=0
Respect=0
Money=4000
Bank=0
Crimes=0
Kills=0
Deaths=0
Arrested=0
WantedDeaths=0
Phonebook=0
LottoNr=0
Fishes=0
BiggestFish=0
Job=0
Paycheck=1406
HeadValue=0
Jailed=0
JailTime=0
Materials=0
Drugs=0
Drugs2=0
Leader=0
Member=0
FMember=255
Rank=0
Char=33
ContractTime=0
DetSkill=0
SexSkill=0
BoxSkill=0
LawSkill=0
MechSkill=0
JackSkill=0
CarSkill=0
NewsSkill=0
DrugsSkill=0
FishSkill=0
pSHealth=0.0
pHealth=49.0
Int=0
Local=999
Team=3
Model=7
PhoneNr=0
Car=217
Car2=9999
Car3=9999
House=999
Bizz=255
Pos_x=640.5
Pos_y=-538.1
Pos_z=16.1
CarLicA=1
CarLicB=1
CarLicC=1
CarLicD=1
CarLicE=1
CarLicS=1
FlyLicA=0
FlyLicB=0
BoatLic=0
FishLic=0
GunLic=0
Gun1=2
Gun2=0
Gun3=0
Gun4=0
Ammo1=1
Ammo2=0
Ammo3=0
Ammo4=0
CarTime=0
PayDay=0
PayDayHad=0
Watch=0
MotorKit=0
Mici=0
Pulpe=0
Crashed=0
Wins=0
Loses=0
AlcoholPerk=0
DrugPerk=0
MiserPerk=0
PainPerk=0
TraderPerk=0
Tutorial=1
Mission=0
Warnings=0
VirWorld=0
Fuel=0
Married=0
MarriedTo=Nimeni
FishTool=0
FishTool2=0
Note1=Nimic
Note1s=0
Note2=Nimic
Note2s=0
Note3=Nimic
Note3s=0
Note4=Nimic
Note4s=0
Note5=Nimic
Note5s=0
InvWeapon=0
InvAmmo=0
Lighter=0
Cigarettes=0
Locked=0
Lupta=1
Medic=0
Email=a@
Suspect=0
Pasaport=1
Incarcatura=0
Cocosei=0
BaniCaritate=0
PuncteCaritate=0
Accent=Nimic
AccentON=0
CreditTelefon=0
Telefon=0
Car4=9999
Car5=9999
Car6=9999
Car7=9999
Car8=9999
pawn Код:
if(IsPlayerNPC(playerid))
{
return 1;
}
new tmp2[256];
new string2[200];
new playername2[MAX_PLAYER_NAME];
new playernamesplit[3][MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
split(playername2, playernamesplit, '_');
format(string2, sizeof(string2), "users/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs1] = strval( val ); }
if( strcmp( key , "Drugs2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs2] = strval( val ); }
if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey1] = strval( val ); }
if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }
if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLicA" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicA] = strval( val ); }
if( strcmp( key , "CarLicB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicB] = strval( val ); }
if( strcmp( key , "CarLicC" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicC] = strval( val ); }
if( strcmp( key , "CarLicD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicD] = strval( val ); }
if( strcmp( key , "CarLicE" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicE] = strval( val ); }
if( strcmp( key , "CarLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicS] = strval( val ); }
if( strcmp( key , "FlyLicA" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLicA] = strval( val ); }
if( strcmp( key , "FlyLicB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLicB] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); }
if( strcmp( key , "Motorkit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMotorkit] = strval( val ); }
if( strcmp( key , "Mici" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMici] = strval( val ); }
if( strcmp( key , "Pulpe" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPulpe] = strval( val ); }
if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }
if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); }
if( strcmp( key , "FishTool2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool2] = strval( val ); }
if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); }
if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); }
if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); }
if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); }
if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); }
if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }
if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }
if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }
if( strcmp( key , "Lupta" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFight] = strval( val ); }
if( strcmp( key , "Medic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMedic] = strval( val ); }
if( strcmp( key , "Email" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pEmail], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Suspect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSuspect] = strval( val ); }
if( strcmp( key , "Pasaport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPasaport] = strval( val ); }
if( strcmp( key , "Incarcatura" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pIncarcatura] = strval( val ); }
if( strcmp( key , "Cocosei" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCocosi] = strval( val ); }
if( strcmp( key , "BaniCaritate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCaritate] = strval( val ); }
if( strcmp( key , "PuncteCaritate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCaritatePuncte] = strval( val ); }
if( strcmp( key , "Accent" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pAccent], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "AccentON" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccentOn] = strval( val ); }
if( strcmp( key , "CreditTelefon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPMin] = strval( val ); }
if( strcmp( key , "Telefon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTelefon] = strval( val ); }
if( strcmp( key , "Car4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey4] = strval( val ); }
if( strcmp( key , "Car5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey5] = strval( val ); }
if( strcmp( key , "Car6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey6] = strval( val ); }
if( strcmp( key , "Car7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey7] = strval( val ); }
if( strcmp( key , "Car8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey8] = strval( val ); }
}//end while
fclose(UserFile);//close the file after everything has been read in the while