[Map] Bone County - Bus Transit/Terminal
#1

Hello everyone,

Today I am releasing a map that my own server uses. It's a simple, but very nice and cool Bus Transit. Well, on my server we use it for our Department of Transports building, but consider it as a Bus Transit mapping.

- So what have you mapped ?
- 4 Bus Parkings.
- 4 Bus stops, where players can wait for the bus to depart/arrive.
- A hangar, with spare buses and 2 support vehicles in case of an accident.


Screenshots




Mapping
Код:
CreateObject(3578,-539.50000000,2550.30004883,53.20000076,0.00000000,0.00000000,40.00000000); //object(dockbarr1_la) (3)
CreateObject(3578,-539.40002441,2559.60009766,53.20000076,0.00000000,0.00000000,39.99572754); //object(dockbarr1_la) (5)
CreateObject(3578,-543.19921875,2552.00000000,53.20000076,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (6)
CreateObject(3578,-539.59960938,2569.39941406,53.20000076,0.00000000,0.00000000,39.99572754); //object(dockbarr1_la) (7)
CreateObject(3578,-543.20001221,2561.19995117,53.20000076,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (8)
CreateObject(1229,-543.29998779,2552.50000000,55.50000000,0.00000000,0.00000000,90.00000000); //object(bussign1) (1)
CreateObject(1229,-543.19921875,2561.79980469,55.50000000,0.00000000,0.00000000,90.00000000); //object(bussign1) (2)
CreateObject(1257,-524.50000000,2558.19995117,53.79999924,0.00000000,0.00000000,358.00000000); //object(bustopm) (1)
CreateObject(1257,-524.29980469,2564.19921875,53.79999924,0.00000000,0.00000000,357.98950195); //object(bustopm) (2)
CreateObject(3268,-521.50000000,2537.39990234,52.50000000,0.00000000,0.00000000,270.00000000); //object(mil_hangar1_) (1)
CreateObject(8661,-526.29998779,2536.80004883,52.59999847,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (1)
CreateObject(3578,-509.20001221,2580.60009766,53.20000076,0.00000000,0.00000000,320.00000000); //object(dockbarr1_la) (7)
CreateObject(3578,-505.79998779,2572.60009766,53.20000076,0.00000000,0.00000000,88.00000000); //object(dockbarr1_la) (6)
CreateObject(1257,-524.09997559,2569.89990234,53.79999924,0.00000000,0.00000000,179.00000000); //object(bustopm) (2)
CreateObject(1257,-524.00000000,2576.39990234,53.79999924,0.00000000,0.00000000,178.99475098); //object(bustopm) (2)
CreateObject(3578,-509.79998779,2570.80004883,53.20000076,0.00000000,0.00000000,319.99877930); //object(dockbarr1_la) (7)
CreateObject(3578,-506.20001221,2562.50000000,53.20000076,0.00000000,0.00000000,87.99499512); //object(dockbarr1_la) (6)
CreateObject(3578,-510.10000610,2560.80004883,53.20000076,0.00000000,0.00000000,319.99877930); //object(dockbarr1_la) (7)
CreateObject(1229,-505.79998779,2572.89990234,55.50000000,0.00000000,0.00000000,270.00000000); //object(bussign1) (2)
CreateObject(1229,-506.20001221,2563.89990234,55.50000000,0.00000000,0.00000000,269.99450684); //object(bussign1) (2)
Vehicles
Код:
AddStaticVehicleEx(437,-536.50000000,2557.29980469,53.70000076,309.99572754,-1,1,15); //Coach
AddStaticVehicleEx(437,-536.39941406,2565.89941406,53.70000076,309.99572754,-1,1,15); //Coach
AddStaticVehicleEx(437,-512.50000000,2568.19995117,53.70000076,50.00000000,-1,1,15); //Coach
AddStaticVehicleEx(437,-523.20001221,2538.69995117,53.70000076,0.00000000,-1,1,15); //Coach
AddStaticVehicleEx(437,-527.70001221,2538.89990234,53.70000076,0.00000000,-1,1,15); //Coach
AddStaticVehicleEx(437,-512.50000000,2577.80004883,53.70000076,49.99877930,-1,1,15); //Coach
AddStaticVehicleEx(552,-513.50000000,2535.80004883,53.40000153,0.00000000,-1,-1,15); //Utility
AddStaticVehicleEx(552,-516.79998779,2536.39990234,53.40000153,0.00000000,-1,-1,15); //Utility

LICENSE: GNU General Public License
Giving credits is appreciated. Enjoy!
Reply
#2

Anyone so far ?
Reply
#3

Good
Reply
#4

Thank you, Mehdi!
Reply
#5

Not Bad, looks ok, but simple 7/10
Reply
#6

Thanks
Reply
#7

Not Bad ! keep it up !
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)