SelectableTextDraw Bug
#1

I have some textdraw`s from a command,when you type that command is teleporting me somewhere and the textdraws is set selectable but if i don`t move the mouse and stay for some seconds like this the textdraw`s is not any more selectable,like CancelSelectTextdraw..and this is not all the time,i have same problem when i click on a textdraw,,but that textdraw is doesn`t have CancelSelectTextDraw...

pawn Код:
CMD:test(playerid, params[])
{
    #pragma unused params
    new Float:x,Float:y,Float:z;
    vehid = GetPlayerVehicleID(playerid);
    GetVehiclePos(vehid,x,y,z);
    SetVehiclePos(vehid,x,y,z);
    RemovePlayerFromVehicle(playerid);
    PlayerData[playerid][PosX] = x;
    PlayerData[playerid][PosY] = y;
    PlayerData[playerid][PosZ] = z;
    FirstGame[playerid] = 1;
    SetPlayerPos(playerid, -1949.5398,257.6834,41.0471);
    SetPlayerCameraPos(playerid, -1950.6986,272.1758,41.0471);
    SetPlayerCameraLookAt(playerid, -1947.0417,262.1667,41.0471);
    //TogglePlayerControllable(playerid, 0);
    TextDrawShowForPlayer(playerid, TextDraw[0]);
    TextDrawShowForPlayer(playerid, TextDraw[1]);
    TextDrawShowForPlayer(playerid, TextDraw[2]);
    TextDrawShowForPlayer(playerid, TextDraw[3]);
    TextDrawShowForPlayer(playerid, TextDraw[4]);
    TextDrawShowForPlayer(playerid, TextDraw[5]);
    TextDrawShowForPlayer(playerid, TextDraw[6]);
    TextDrawShowForPlayer(playerid, TextDraw[7]);
    TextDrawShowForPlayer(playerid, TextDraw[8]);
    TextDrawShowForPlayer(playerid, TextDraw[9]);
    TextDrawShowForPlayer(playerid, TextDraw[10]);
    TextDrawShowForPlayer(playerid, TextDraw[11]);
    TextDrawShowForPlayer(playerid, TextDraw[12]);
    TextDrawShowForPlayer(playerid, TextDraw[13]);
    TextDrawShowForPlayer(playerid, TextDraw[14]);
    TextDrawShowForPlayer(playerid, TextDraw[15]);
    TextDrawShowForPlayer(playerid, TextDraw[16]);
    TextDrawShowForPlayer(playerid, TextDraw[17]);
    TextDrawShowForPlayer(playerid, TextDraw[18]);
    TextDrawShowForPlayer(playerid, TextDraw[19]);
    TextDrawShowForPlayer(playerid, TextDraw[20]);
    TextDrawShowForPlayer(playerid, TextDraw[21]);
    SelectTextDraw(playerid, 0xFF4040AA);
    return 1;
}
So i don`t have CancelSelectTextDraw..some ideas?
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