20.06.2012, 14:09
Gente, Bom dia a Todos
Bom Achei um Fs Muito bom ( Creditos total ao Fs para [NWD]Jim._.Carrey )
So que Esta em Fs, Estou tentando passar para o Gm para colocar a variavel onde so admin pudesse criar veiculo.
Admin tipo, Moderador, Administrador e nao sу Administrador Rcon
Tem Como passa Para o Gm ? as Classificaзхes de Admin й 1000 й Moderador e 2000 e Administrador
Obrigado Gente.
ta Aqui o Sistema, Tentei Ler um Tuto na Net Mas Nao conseguir :P
Bom Achei um Fs Muito bom ( Creditos total ao Fs para [NWD]Jim._.Carrey )
So que Esta em Fs, Estou tentando passar para o Gm para colocar a variavel onde so admin pudesse criar veiculo.
Admin tipo, Moderador, Administrador e nao sу Administrador Rcon
Tem Como passa Para o Gm ? as Classificaзхes de Admin й 1000 й Moderador e 2000 e Administrador
Obrigado Gente.
ta Aqui o Sistema, Tentei Ler um Tuto na Net Mas Nao conseguir :P
pawn Код:
#include <a_samp>
new
Modelo[MAX_PLAYERS]
;
new
g_string[128]
;
new
Float:PlayerGetPos[3]
;
new
VeiculoID[MAX_PLAYERS]
;
new
Text3D:VLabel3D[MAX_PLAYERS]
;
new
bool:CriouVeiculo[MAX_PLAYERS]
;
enum veiculospp
{
Nome[20]
}
new Veiculopp[MAX_VEHICLES][veiculospp];
new Veiculos[212][] =
{
{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},{"Firetruck"},{"Trashmaster"},
{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},
{"Esperanto"},{"Taxi"},{"Washington"},{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},
{"Securicar"},{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},{"Coach"},
{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},{"Admiral"},{"Squalo"},{"Seasparrow"},
{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},
{"Berkley's RC Van"},{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},{"Rustler"},{"ZR-350"},{"Walton"},
{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},
{"FBI Rancher"},{"Virgo"},{"Greenwood"},{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},
{"Benson"},{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},{"Super GT"},
{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},{"Tanker"},{"Roadtrain"},{"Nebula"},
{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},
{"Cadrona"},{"FBI Truck"},{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},{"Blade"},
{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},{"Firetruck LA"},{"Hustler"},{"Intruder"},
{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},
{"Uranus"},{"Jester"},{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},{"Bandito"},
{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},
{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},
{"Freight Carriage"},{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},{"Sadler"},
{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},{"Utility Trailer"}
};
public OnPlayerConnect(playerid)
{
VeiculoID[playerid] = -1;
CriouVeiculo[playerid] = false;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
DestroyVehicle(VeiculoID[playerid]);
VeiculoID[playerid] = -1;
CriouVeiculo[playerid] = false;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new
cmd[128], idx, tmp[128];
cmd = strtok(cmdtext, idx);
GetPlayerPos(playerid, PlayerGetPos[0], PlayerGetPos[1], PlayerGetPos[2]);
new
Float:iAngulo
;
GetPlayerFacingAngle(playerid, iAngulo);
if(strcmp(cmd, "/cv", true) == 0 || strcmp(cmd, "/criarveiculo", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, 0xFF3300AA, "[x] Uso correto: /cv [id] [cor-1] [cor-2]");
return 1;
}
new veiculo = GetVehicleModelID(tmp);
if(veiculo == -1)
{
veiculo = strval(tmp);
if(veiculo < 400 || veiculo > 611)
{
SendClientMessage(playerid, 0xFF3300AA, "[x] Uso correto: /cv [id] [cor-1] [cor-2");
return 1;
}
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, 0xFF3300AA, "[x] Uso correto: /cv [id] [cor-1] [cor-2");
return 1;
}
new color1 = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, 0xFF3300AA, "[x] Uso correto: /cv [id] [cor-1] [cor-2");
return 1;
}
new color2 = strval(tmp);
if(veiculo < 400 || veiculo > 611)
{
SendClientMessage(playerid, 0xFF3300AA, "[x] Somente veнculos entre 400 б 611!");
return 1;
}
DestroyVehicle(VeiculoID[playerid]);
PutPlayerInVehicle(playerid, Modelo[ playerid ] = CreateVehicle(veiculo, PlayerGetPos[0], PlayerGetPos[1], PlayerGetPos[2], iAngulo, color1, color2, -1), 0);
VeiculoID[playerid] = GetPlayerVehicleID(playerid);
CriouVeiculo[playerid] = true;
format(g_string, sizeof(g_string), "[INFO] %s criado com sucesso! (Somente vocк pode dirigi-lo)", Veiculos[GetVehicleModel(Modelo[ playerid ])-400]);
SendClientMessage(playerid, 0xFFFF33AA, g_string);
format(g_string, sizeof(g_string), "%s [%d]", PlayerName(playerid), playerid);
VLabel3D[playerid] = Create3DTextLabel(g_string, 0x00FF00AA, 0.0, 0.0, 0.0, 40.0, 0, 1);
Attach3DTextLabelToVehicle(VLabel3D[playerid], Modelo[ playerid ], 0.0, -2.5, 0.5);
format(Veiculopp[VeiculoID[playerid]][Nome], 20, PlayerName(playerid));
return 1;
}
if(strcmp(cmd, "/vtrazer", true) == 0)
{
if(CriouVeiculo[playerid] == true)
{
SendClientMessage(playerid, 0xCCFF33AA, "[x] Vocк trouxe seu veнculo atй vocк.");
GetPlayerPos(playerid, PlayerGetPos[0], PlayerGetPos[1], PlayerGetPos[2]);
SetVehiclePos(VeiculoID[playerid], PlayerGetPos[0], PlayerGetPos[1], PlayerGetPos[2]+1);
SetVehicleZAngle(VeiculoID[playerid], iAngulo);
PutPlayerInVehicle(playerid, VeiculoID[playerid], 0);
return 1;
}
else
{
SendClientMessage(playerid, 0xFF6633AA, "[x] Vocк nгo criou um veнculo prуprio para vocк!");
return 1;
}
}
return 0;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(GetPlayerVehicleID(playerid) == VeiculoID[playerid])
{
if(strcmp(Veiculopp[GetPlayerVehicleID(playerid)][Nome], PlayerName(playerid), true) == 0)
{
format(g_string, sizeof(g_string), ".: %s [%d] :.", PlayerName(playerid), playerid);
Update3DTextLabelText(VLabel3D[playerid], -1, g_string);
}
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
if(strcmp(Veiculopp[GetPlayerVehicleID(playerid)][Nome], PlayerName(playerid), false))
{
format(g_string, sizeof(g_string), "[x] Veнculo prуprio do(a) %s somente ele(a) pode dirigi-lo!", Veiculopp[GetPlayerVehicleID(playerid)][Nome]);
SendClientMessage(playerid, 0xFF6633AA, g_string);
PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0);
RemovePlayerFromVehicle(playerid);
}
else
{
Update3DTextLabelText(VLabel3D[playerid], -1, " ");
}
return 1;
}
return 1;
}
stock strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
stock GetVehicleModelID(nome[])
{
for(new i = 0; i < 211; ++i)
{
if(strfind(Veiculos[i], nome, true) != -1) return i + 400;
}
return -1;
}
stock PlayerName(playerid)
{
new
PvName[MAX_PLAYER_NAME+1]
;
GetPlayerName(playerid, PvName, sizeof(PvName));
return PvName;
}