Detect aim.
#1

I want if je aim at an object it will give you money. I have this:
pawn Code:
stock IsPlayerAiming(playerid, aimid)
{
    new Float:X1, Float:Y1, Float:Z1, Float:X2, Float:Y2, Float:Z2;
    GetPlayerPos(playerid, X1, Y1, Z1);
    GetObjectPos(aimid, X2, Y2, Z2);
    new Float:Distance = floatsqroot(floatpower(floatabs(X1-X2), 2) + floatpower(floatabs(Y1-Y2), 2));
    if(Distance < 100)
    {
        new Float:A;
        GetPlayerFacingAngle(playerid, A);
        X1 += (Distance * floatsin(-A, degrees));
        Y1 += (Distance * floatcos(-A, degrees));
        Distance = floatsqroot(floatpower(floatabs(X1-X2), 2) + floatpower(floatabs(Y1-Y2), 2));
        if(Distance < 0.5)
        {
            return true;
        }
    }
    return false;
}
And if he is aiming:

pawn Code:
new myobj;
    myobj = CreateDynamicObject(2942, 2110.6797, -1791.0314, 14.3004,   0.00, 0.00, 0.00);

if(IsPlayerAiming(playerid, myobj))
    {
        GivePlayerMoney(playerid, 2000);
    }
But if i am at the object it doesnt give money.
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