Having a bug
#1

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

new jobs;

public OnFilterScriptInit()
{
    new jobs;
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    jobs = CreatePickup(1239,1,362.4671,173.6203,1008.3828,-1);
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
     new mechanic;
    if (strcmp("/repair", cmdtext, true, 10) == 0)
    {
        mechanic = 0; return SendClientMessage(playerid,0xD6D6D6AA,"You are not mechanic, donot use this command again");
        {
        mechanic = 1;
        {
        SetVehicleHealth(411, 100);
        SendClientMessage(playerid,0xD6D6D6AA,"Sir!, The Vehicle has been repaired, and Your moneys have been -500");
        GivePlayerMoney(playerid, -500);
        }
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
     if(pickupid == jobs)
    {
     ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Which job you want to take","Mechanic\n TaxiDriver\n BusDriver","Select","Exit");
     }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new jobs;
new mechanic;
new taxier;
new busdriver;
    if(dialogid==1 && response==1)
    {
    switch(listitem)
    {
    case 0:
    {
    ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the mechanic job, go to the mechanic park now");
    mechanic = 1;
    }
    case 1:
    {
    ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the Taxi job, go to the taxi park now");
    taxier = 1;
    }
    case 2:
    {
    ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the bus job, go to the bus park now");
    busdriver = 1;
    }
    }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
No error in this, but 1 problem
I made the pickup, and the pickups comes, then when i go to the pickup, i dont get the dialog
tell me why that is so?
Reply
#2

use OnPlayerEnterPickup
Reply
#3

First. new mechanic;

2. if (strcmp("/repair", cmdtext, true, 10) == 0)
{
mechanic = 0; return SendClientMessage(playerid,0xD6D6D6AA,"You are not mechanic, donot use this command again");
{
mechanic = 1;
{
SetVehicleHealth(411, 1000);
SendClientMessage(playerid,0xD6D6D6AA,"Sir!, The Vehicle has been repaired, and Your moneys have been -500");
GivePlayerMoney(playerid, -500);
}
}
return 1;
}
return 0;
}
Reply
#4

LOL? On many pickups dialogs, i added the same, but they works?
Edin, the command havent bug, the pickup has, read my pos on the beginning of topic.
Reply
#5

Help me to fix this bug, please
Reply
#6

Quote:
Originally Posted by RyanPetersons
Посмотреть сообщение
Help me to fix this bug, please
Okay here you go bro

pawn Код:
#include <a_samp>

new jobs;
new mechanic[MAX_PLAYERS];
new taxier[MAX_PLAYERS];
new busdriver[MAX_PLAYERS];

public OnFilterScriptInit()
{
    jobs = CreatePickup(1239,1,362.4671,173.6203,1008.3828,-1);
    return 1;
}

public OnPlayerConnect(playerid)
{
    mechanic[playerid]=0;
    taxier[playerid]=0;
    busdriver[playerid]=0;
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    new mechanic;
    if(strcmp(cmdtext, "/repair", true) == 0)
    {
        if(mechanic[playerid] == 0) return SendClientMessage(playerid,0xD6D6D6AA,"You are not mechanic, donot use this command again");
        {
            else if(mechanic[playerid] == 1)
            {
                SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);
                SendClientMessage(playerid,0xD6D6D6AA,"Sir!, The Vehicle has been repaired, and Your moneys have been -500");
                GivePlayerMoney(playerid, -500);
            }
        }
        return 1;
    }
    return 0;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == jobs)
    {
        ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Which job you want to take","Mechanic\n TaxiDriver\n BusDriver","Select","Exit");
    }
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid==1 && response==1)
    {
        switch(listitem)
        {
            case 0:
            {
                ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the mechanic job, go to the mechanic park now");
                mechanic[playerid] = 1;
            }
            case 1:
            {
                ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the Taxi job, go to the taxi park now");
                taxier[playerid] = 1;
            }
            case 2:
            {
                ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the bus job, go to the bus park now");
                busdriver[playerid] = 1;
            }
        }
    }
    return 1;
}
Reply
#7

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

new jobs;
new mechanic[MAX_PLAYERS];
new taxier[MAX_PLAYERS];
new busdriver[MAX_PLAYERS];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    jobs = CreatePickup(1239,1,362.4671,173.6203,1008.3828,-1);
    SetTimerEx("WAGE",60000*60,0,"WAGE");
    SetTimerEx("TAXIWAGE",60000*60,0,"TAXIWAGE");
    SetTimerEx("BUSWAGE",60000*60,0,"BUSWAGE");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    mechanic[playerid]=0;
    taxier[playerid]=0;
    busdriver[playerid]=0;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/repair", true) == 0)
    {
        if(mechanic[playerid] == 0) return SendClientMessage(playerid,0xD6D6D6AA,"You are not mechanic, donot use this command again");
        {
            if(mechanic[playerid] == 1)
            {
                SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);
                SendClientMessage(playerid,0xD6D6D6AA,"Sir!, The Vehicle has been repaired, and Your moneys have been -500");
                GivePlayerMoney(playerid, -500);
            }
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == jobs)
    {
        ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Which job you want to take","Mechanic\n TaxiDriver\n BusDriver","Select","Exit");
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid==1 && response==1)
    {
        switch(listitem)
        {
            case 0:
            {
                ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the mechanic job, go to the mechanic park now","Ok","Ok");
                mechanic[playerid] = 1;
            }
            case 1:
            {
                ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the Taxi job, go to the taxi park now","Ok","Ok");
                taxier[playerid] = 1;
            }
            case 2:
            {
                ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the bus job, go to the bus park now","Ok","Ok");
                busdriver[playerid] = 1;
            }
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

// TIMERS
forward WAGE(playerid);
public WAGE(playerid)
{
   mechanic[playerid] = 0;
   {
   mechanic[playerid] = 1;
   {
   GivePlayerMoney(playerid,500);
   SendClientMessage(playerid,0xD6D6D6AA,"You have got your wage, now enjoy!");
   }
   }
   return 1;
   }
forward TAXIWAGE(playerid);
public TAXIWAGE(playerid)
{
   taxier[playerid] = 0;
   {
   taxier[playerid] = 1;
   {
   GivePlayerMoney(playerid,500);
   SendClientMessage(playerid,0xD6D6D6AA,"You have got your wage, now enjoy!");
   }
   }
   return 1;
   }
forward BUSWAGE(playerid);
public BUSWAGE(playerid)
{
   busdriver[playerid] = 0;
   {
   busdriver[playerid] = 1;
   {
   GivePlayerMoney(playerid,500);
   SendClientMessage(playerid,0xD6D6D6AA,"You have got your wage, now enjoy!");
   }
   }
   return 1;
   }
Ok then when i do like this, then the server is stopped on volt host
Reply
#8

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

new jobs;
new mechanic[MAX_PLAYERS];
new taxier[MAX_PLAYERS];
new busdriver[MAX_PLAYERS];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    jobs = CreatePickup(1239,1,362.4671,173.6203,1008.3828,-1);
    SetTimerEx("WAGE",60000*60,0,"WAGE");
    SetTimerEx("TAXIWAGE",60000*60,0,"TAXIWAGE");
    SetTimerEx("BUSWAGE",60000*60,0,"BUSWAGE");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    mechanic[playerid]=0;
    taxier[playerid]=0;
    busdriver[playerid]=0;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/repair", true) == 0)
    {
        if(mechanic[playerid] == 0) return SendClientMessage(playerid,0xD6D6D6AA,"You are not mechanic, donot use this command again");
        {
            if(mechanic[playerid] == 1)
            {
                SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);
                SendClientMessage(playerid,0xD6D6D6AA,"Sir!, The Vehicle has been repaired, and Your moneys have been -500");
                GivePlayerMoney(playerid, -500);
            }
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == jobs)
    {
        ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Which job you want to take","Mechanic\n TaxiDriver\n BusDriver","Select","Exit");
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid==1 && response==1)
    {
        switch(listitem)
        {
            case 0:
            {
                ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the mechanic job, go to the mechanic park now","Ok","Ok");
                mechanic[playerid] = 1;
            }
            case 1:
            {
                ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the Taxi job, go to the taxi park now","Ok","Ok");
                taxier[playerid] = 1;
            }
            case 2:
            {
                ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the bus job, go to the bus park now","Ok","Ok");
                busdriver[playerid] = 1;
            }
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

// TIMERS
forward WAGE(playerid);
public WAGE(playerid)
{
   mechanic[playerid] = 0;
   {
   mechanic[playerid] = 1;
   {
   GivePlayerMoney(playerid,500);
   SendClientMessage(playerid,0xD6D6D6AA,"You have got your wage, now enjoy!");
   }
   }
   return 1;
   }
forward TAXIWAGE(playerid);
public TAXIWAGE(playerid)
{
   taxier[playerid] = 0;
   {
   taxier[playerid] = 1;
   {
   GivePlayerMoney(playerid,500);
   SendClientMessage(playerid,0xD6D6D6AA,"You have got your wage, now enjoy!");
   }
   }
   return 1;
   }
forward BUSWAGE(playerid);
public BUSWAGE(playerid)
{
   busdriver[playerid] = 0;
   {
   busdriver[playerid] = 1;
   {
   GivePlayerMoney(playerid,500);
   SendClientMessage(playerid,0xD6D6D6AA,"You have got your wage, now enjoy!");
   }
   }
   return 1;
   }
Ok then when i do like this, then the server is stopped on volt host
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)