15.06.2012, 20:20
(
Last edited by [MsT]Pho3niX; 16/06/2012 at 01:34 AM.
)
Yo people, I created this FilterScript for GM's A/D and DM
Feel free to use it! Still in BETA!
Feel free to use it! Still in BETA!
pawn Code:
#include <a_samp>
#define LGreenColor 0x00FF04FF
#define RedColor 0xE81010FF
new Text:GiveDamage[MAX_PLAYERS];
new Text:TakeDamage[MAX_PLAYERS];
public OnGameModeInit()
{
for(new i; i < MAX_PLAYERS; ++i)
{
GiveDamage[i] = TextDrawCreate(171.000000, 388.000000, " ");
TextDrawAlignment(GiveDamage[i], 2);
TextDrawBackgroundColor(GiveDamage[i], 255);
TextDrawFont(GiveDamage[i], 2);
TextDrawLetterSize(GiveDamage[i], 0.160000, 0.599999);
TextDrawColor(GiveDamage[i], 0x00FF04FF);
TextDrawSetOutline(GiveDamage[i], 1);
TextDrawSetProportional(GiveDamage[i], 1);
}
for(new i; i < MAX_PLAYERS; ++i)
{
TakeDamage[i] = TextDrawCreate(440.000000,388.000000, " ");
TextDrawAlignment(TakeDamage[i], 2);
TextDrawBackgroundColor(TakeDamage[i], 255);
TextDrawFont(TakeDamage[i], 2);
TextDrawLetterSize(TakeDamage[i], 0.160000, 0.599999);
TextDrawColor(TakeDamage[i], 0xE81010FF);
TextDrawSetOutline(TakeDamage[i], 1);
TextDrawSetProportional(TakeDamage[i], 1);
}
return 1;
}
forward OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid);
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
new s[20];
format(s, 20, "+Damage %.0f", amount);
TextDrawSetString(GiveDamage[playerid], s);
TextDrawShowForPlayer(playerid, GiveDamage[playerid]);
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
return 1;
}
forward OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid);
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new s[20];
format(s, 20, "-Damage %.0f", amount);
TextDrawSetString(TakeDamage[playerid], s);
TextDrawShowForPlayer(playerid, TakeDamage[playerid]);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
return 1;
}
forward DestruirTextoDraw(playerid);
public DestruirTextoDraw(playerid)
{
TextDrawHideForPlayer(playerid, GiveDamage[playerid]);
TextDrawHideForPlayer(playerid, TakeDamage[playerid]);
return 1;
}
When you hit a shot or a blow, the damage will appear and give a sound of success.
When you take a shot, suffering a blow or fall, the damage appears.
/imageshack/img85/2588/samp028iwd.png