[Map] Pershing Square LSPD
#1

Hello I Am Here To Release One Of My New Maps
I know I made 2 Maps or So And they Were All Fails,The Thing Is I Am A New Mapper,Never Had Experience Before And I am Learning Alot Now,So Could You Tell me If you Like It Or ++Rep If you really Liked ItI added A Crane By The Purple Pillar And If Someone is Successful In making It Up(Kind Of A Suicide Point) So They can jump off or they Can Take the car that is placed there If they make it Down properly
I am Still A Newbie Mapper I have put some work in this So Please Dont Rage And Say "I Can Do This In 5 Minutes"I know you can DO it in 5 Minutes But Im Still new So I can Not,Please Post What You Would Like Me To make In my Next Mapping Thank you..


Quote:

AddStaticVehicleEx(411,1523.00000000,-1664.69995117,80.50000000,272.00000000,-1,-1,15); //Infernus
CreateObject(1652,1529.69995117,-1698.90002441,13.10000038,0.00000000,0.00000000,90 .00000000); //object(fencehaiti) (1)
CreateObject(1652,1529.69995117,-1713.09997559,13.10000038,0.00000000,0.00000000,90 .00000000); //object(fencehaiti) (2)
CreateObject(1652,1529.69995117,-1676.50000000,13.10000038,0.00000000,0.00000000,90 .00000000); //object(fencehaiti) (3)
CreateObject(1652,1529.80004883,-1651.19995117,13.10000038,0.00000000,0.00000000,90 .00000000); //object(fencehaiti) (4)
CreateObject(1652,1529.80004883,-1627.40002441,13.10000038,0.00000000,0.00000000,90 .00000000); //object(fencehaiti) (5)
CreateObject(1652,1529.69995117,-1608.69995117,13.10000038,0.00000000,0.00000000,90 .00000000); //object(fencehaiti) (6)
CreateObject(3472,1529.80004883,-1655.69995117,13.50000000,0.00000000,0.00000000,0. 00000000); //object(circuslampost03) (1)
CreateObject(3472,1529.69995117,-1679.69995117,12.69999981,0.00000000,0.00000000,0. 00000000); //object(circuslampost03) (2)
CreateObject(3472,1529.69995117,-1725.09997559,12.50000000,0.00000000,0.00000000,0. 00000000); //object(circuslampost03) (3)
CreateObject(3472,1529.80004883,-1631.90002441,13.19999981,0.00000000,0.00000000,0. 00000000); //object(circuslampost03) (4)
CreateObject(3472,1529.69995117,-1597.30004883,13.10000038,0.00000000,0.00000000,0. 00000000); //object(circuslampost03) (5)
CreateObject(617,1522.59997559,-1625.00000000,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_treeb1) (1)
CreateObject(617,1523.30004883,-1636.40002441,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_treeb1) (2)
CreateObject(617,1522.50000000,-1605.80004883,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_treeb1) (3)
CreateObject(617,1522.00000000,-1614.80004883,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_treeb1) (4)
CreateObject(617,1522.19995117,-1631.09997559,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_treeb1) (5)
CreateObject(617,1523.19995117,-1642.30004883,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_treeb1) (6)
CreateObject(617,1522.59997559,-1620.90002441,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_treeb1) (7)
CreateObject(617,1523.19995117,-1648.30004883,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_treeb1) (8)
CreateObject(617,1523.30004883,-1653.19995117,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_treeb1) (9)
CreateObject(629,1515.19995117,-1665.59997559,13.00000000,0.00000000,0.00000000,0. 00000000); //object(veg_palmkb5) (1)
CreateObject(629,1507.40002441,-1669.30004883,20.39999962,0.00000000,0.00000000,0. 00000000); //object(veg_palmkb5) (2)
CreateObject(629,1515.40002441,-1657.50000000,12.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_palmkb5) (3)
CreateObject(629,1529.80004883,-1663.50000000,13.50000000,0.00000000,0.00000000,0. 00000000); //object(veg_palmkb5) (4)
CreateObject(629,1532.09997559,-1674.19995117,12.39999962,0.00000000,0.00000000,0. 00000000); //object(veg_palmkb5) (5)
CreateObject(672,1523.40002441,-1657.00000000,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (1)
CreateObject(672,1522.09997559,-1659.50000000,16.39999962,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (2)
CreateObject(672,1523.69995117,-1663.90002441,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (3)
CreateObject(672,1522.50000000,-1666.00000000,17.89999962,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (4)
CreateObject(672,1523.80004883,-1668.40002441,14.30000019,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (5)
CreateObject(672,1522.30004883,-1670.40002441,19.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (6)
CreateObject(672,1523.30004883,-1671.90002441,12.39999962,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (7)
CreateObject(672,1523.50000000,-1673.00000000,18.39999962,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (8)
CreateObject(672,1524.09997559,-1676.19995117,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (9)
CreateObject(672,1524.19995117,-1676.09997559,19.00000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (10)
CreateObject(672,1524.19995117,-1679.50000000,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree5) (11)
CreateObject(691,1520.69995117,-1682.40002441,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree4_big) (1)
CreateObject(691,1521.00000000,-1689.59997559,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree4_big) (2)
CreateObject(691,1520.80004883,-1696.69995117,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree4_big) (3)
CreateObject(691,1521.50000000,-1704.69995117,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree4_big) (4)
CreateObject(691,1521.59997559,-1713.40002441,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree4_big) (5)
CreateObject(691,1521.09997559,-1719.40002441,12.50000000,0.00000000,0.00000000,0. 00000000); //object(sm_veg_tree4_big) (6)
CreateObject(1488,1539.09997559,-1638.19995117,12.89999962,0.00000000,0.00000000,0. 00000000); //object(dyn_spirit_1) (1)
CreateObject(1368,1538.90002441,-1641.59997559,13.19999981,0.00000000,0.00000000,27 0.00000000); //object(cj_blocker_bench) (1)
CreateObject(1368,1538.90002441,-1638.90002441,13.19999981,0.00000000,0.00000000,26 8.00000000); //object(cj_blocker_bench) (2)
CreateObject(1368,1539.00000000,-1644.30004883,13.19999981,0.00000000,0.00000000,26 9.99450684); //object(cj_blocker_bench) (3)
CreateObject(1368,1539.09997559,-1647.09997559,13.19999981,0.00000000,0.00000000,26 9.99450684); //object(cj_blocker_bench) (4)
CreateObject(1368,1538.90002441,-1650.00000000,13.19999981,0.00000000,0.00000000,26 9.99450684); //object(cj_blocker_bench) (5)
CreateObject(2047,1555.00000000,-1675.69995117,21.00000000,0.00000000,0.00000000,26 8.00000000); //object(cj_flag1) (1)
CreateObject(3336,1529.59997559,-1597.50000000,13.30000019,0.00000000,0.00000000,27 2.00000000); //object(cxrf_frway1sig) (1)
CreateObject(3336,1529.69995117,-1597.50000000,13.39999962,0.00000000,0.00000000,91 .99948120); //object(cxrf_frway1sig) (2)
CreateObject(3336,1529.90002441,-1725.30004883,12.69999981,0.00000000,0.00000000,91 .99401855); //object(cxrf_frway1sig) (3)
CreateObject(3336,1529.30004883,-1725.00000000,12.39999962,0.00000000,0.00000000,27 1.99404907); //object(cxrf_frway1sig) (4)
CreateObject(3471,1529.69995117,-1725.80004883,13.69999981,0.00000000,0.00000000,26 8.00000000); //object(vgschinalion1) (1)
CreateObject(3471,1529.69995117,-1596.90002441,13.69999981,0.00000000,0.00000000,91 .99499512); //object(vgschinalion1) (2)
CreateObject(984,1534.69995117,-1657.50000000,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (1)
CreateObject(984,1534.69995117,-1645.00000000,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (2)
CreateObject(983,1534.69995117,-1638.40002441,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit3) (1)
CreateObject(983,1537.90002441,-1631.69995117,13.10000038,0.00000000,0.00000000,88 .00000000); //object(fenceshit3) (2)
CreateObject(983,1534.80004883,-1634.80004883,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit3) (3)
CreateObject(983,1537.80004883,-1622.00000000,13.19999981,0.00000000,0.00000000,87 .99499512); //object(fenceshit3) (4)
CreateObject(983,1534.69995117,-1618.59997559,13.19999981,0.00000000,358.00000000, 177.99499512); //object(fenceshit3) (5)
CreateObject(983,1534.90002441,-1612.30004883,13.19999981,0.00000000,357.99499512, 179.98950195); //object(fenceshit3) (6)
CreateObject(983,1534.90002441,-1605.90002441,13.19999981,0.00000000,357.98950195, 179.98901367); //object(fenceshit3) (7)
CreateObject(983,1537.90002441,-1602.69995117,13.19999981,0.00000000,357.98950195, 89.98898315); //object(fenceshit3) (8)
CreateObject(994,1534.69995117,-1663.69995117,12.50000000,0.00000000,0.00000000,0. 00000000); //object(lhouse_barrier2) (1)
CreateObject(994,1537.69995117,-1664.09997559,12.80000019,0.00000000,0.00000000,27 0.00000000); //object(lhouse_barrier2) (2)
CreateObject(994,1537.90002441,-1670.09997559,12.50000000,0.00000000,0.00000000,26 9.99450684); //object(lhouse_barrier2) (4)
CreateObject(994,1537.80004883,-1676.50000000,12.60000038,0.00000000,0.00000000,26 9.99450684); //object(lhouse_barrier2) (5)
CreateObject(997,1534.69995117,-1682.69995117,12.50000000,0.00000000,0.00000000,0. 00000000); //object(lhouse_barrier3) (1)
CreateObject(1652,1535.09997559,-1695.50000000,13.00000000,0.00000000,0.00000000,90 .00000000); //object(fencehaiti) (7)
CreateObject(984,1535.09997559,-1711.69995117,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (7)
CreateObject(984,1535.09997559,-1719.80004883,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (8)
CreateObject(3472,1548.80004883,-1726.09997559,12.50000000,0.00000000,0.00000000,0. 00000000); //object(circuslampost03) (6)
CreateObject(3472,1571.30004883,-1726.59997559,13.19999981,0.00000000,0.00000000,0. 00000000); //object(circuslampost03) (7)
CreateObject(1251,1531.90002441,-1722.40002441,12.50000000,0.00000000,0.00000000,27 2.00000000); //object(smashbar) (1)
CreateObject(1251,1526.19995117,-1722.59997559,12.50000000,0.00000000,0.00000000,27 1.99951172); //object(smashbar) (2)
CreateObject(1251,1526.19995117,-1722.69995117,12.60000038,0.00000000,0.00000000,27 1.99951172); //object(smashbar) (3)
CreateObject(1251,1532.30004883,-1705.19995117,12.50000000,0.00000000,0.00000000,27 1.99951172); //object(smashbar) (4)
CreateObject(1251,1527.69995117,-1705.40002441,12.50000000,0.00000000,0.00000000,27 1.99951172); //object(smashbar) (5)
CreateObject(1251,1532.09997559,-1683.09997559,12.50000000,0.00000000,0.00000000,27 1.99951172); //object(smashbar) (6)
CreateObject(1251,1526.69995117,-1683.30004883,12.50000000,0.00000000,0.00000000,27 1.99951172); //object(smashbar) (7)
CreateObject(1251,1533.50000000,-1663.30004883,12.50000000,0.00000000,0.00000000,27 1.99951172); //object(smashbar) (8)
CreateObject(1251,1527.80004883,-1663.30004883,12.39999962,0.00000000,0.00000000,27 1.99951172); //object(smashbar) (9)
CreateObject(1391,1497.69995117,-1664.59997559,65.59999847,0.00000000,0.00000000,0. 00000000); //object(twrcrane_s_03) (1)
CreateObject(1378,1501.30004883,-1664.50000000,74.69999695,0.00000000,0.00000000,26 9.99996948); //object(containercrane_04) (1)
CreateObject(16601,1517.69995117,-1581.00000000,27.29999924,0.00000000,0.00000000,0. 00000000); //object(by_fuel07) (1)
CreateObject(16601,1481.09997559,-1581.09997559,27.29999924,0.00000000,0.00000000,0. 00000000); //object(by_fuel07) (2)
CreateObject(9833,1481.69995117,-1640.19995117,16.39999962,0.00000000,0.00000000,0. 00000000); //object(fountain_sfw) (1)
CreateObject(9833,1510.19995117,-1661.30004883,15.69999981,0.00000000,0.00000000,0. 00000000); //object(fountain_sfw) (2)
CreateObject(9833,1536.80004883,-1662.40002441,15.69999981,0.00000000,0.00000000,0. 00000000); //object(fountain_sfw) (3)
CreateObject(9833,1537.00000000,-1685.00000000,15.69999981,0.00000000,0.00000000,0. 00000000); //object(fountain_sfw) (4)
CreateObject(16782,1554.69995117,-1675.59997559,23.00000000,0.00000000,0.00000000,18 2.00000000); //object(a51_radar_scan) (1)
CreateObject(2614,1555.00000000,-1678.19995117,22.00000000,0.00000000,0.00000000,26 9.99996948); //object(cj_us_flag) (1)

The Picture
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#2

tell me if You think I should continue mapping
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#3

I think there are to many trees but i like the idea with the lights. I think you made a little bit too much, the next time try to keep it simple but stylish.

Anyway keep working and you will see progresses. For me this map is 5/10.
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