Find Command with SetPlayerCheckpoint
#1

Hi, i 've tried to use this code here, to locate a player on the map.

if(strcmp("/find", cmdtext, true) == 0)
{
tmp = strtok(cmdtext, idx);
if(strlen(tmp) == 0) return SendClientMessage(playerid, rot, "Verwendung: /find [spielerid]");
new pID;
pID = ReturnUser(playerid);
if(IsPlayerConnected(pID) && pID != playerid)
{
new name[24], string[128];
GetPlayerName(pID, name, sizeof name);
format(string, sizeof string,"Du hast die Suche nach %s gestartet !",name);
SendClientMessage(playerid, rot, string);
SetTimerEx("Suchen", 1000, 1, "ii",playerid,pID);
}
return 1;
}

forward Suchen(playerid, pID);
public Suchen(playerid, pID)
{
if(IsPlayerConnected(pID))
{
new Float: X, Float: Y, Float: Z;
GetPlayerPos(pID, X, Y, Z);
SetPlayerCheckpoint(playerid, X, Y, Z, 3.0);
}
else
{
DisablePlayerCheckpoint(playerid);
}
return 1;
}


In Pawn i got this error:
error 017: undefined symbol "ReturnUser"


So i found a stock for it and added this stock to the end of the script.


Now i got only one more error after compiling:

error 035: argument type mismatch (argument 1)
it's this line here:
pID = ReturnUser(playerid);



So maybe someone could help me please?

Thank You
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#2

It should be
pawn Код:
pID=ReturnUser(tmp);
not
pawn Код:
pID=ReturnUser(playerid)
Also, this ReturnUser function supposedly works fine:
pawn Код:
stock ReturnUser(text[], playerid = INVALID_PLAYER_ID)
{
    new pos = 0;
    while (text[pos] < 0x21) // Strip out leading spaces
    {
        if (text[pos] == 0) return INVALID_PLAYER_ID; // No passed text
        pos++;
    }
    new userid = INVALID_PLAYER_ID;
    if (IsNumeric(text[pos])) // Check whole passed string
    {
        // If they have a numeric name you have a problem (although names are checked on id failure)
        userid = strval(text[pos]);
        if (userid >=0 && userid < MAX_PLAYERS)
        {
            if(!IsPlayerConnected(userid))
            {
                userid = INVALID_PLAYER_ID;
            }
            else
            {
                return userid; // A player was found
            }
        }
    }
    // They entered [part of] a name or the id search failed (check names just incase)
    new len = strlen(text[pos]);
    new count = 0;
    new name[MAX_PLAYER_NAME];
    for (new i = 0; i < MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i))
        {
            GetPlayerName(i, name, sizeof (name));
            if (strcmp(name, text[pos], true, len) == 0) // Check segment of name
            {
                if (len == strlen(name)) // Exact match
                {
                    return i; // Return the exact player on an exact match
                }
                else // Partial match
                {
                    count++;
                    userid = i;
                }
            }
        }
    }
    if (count != 1)
    {
        if (playerid != INVALID_PLAYER_ID)
        {
            if (count)
            {
                SendClientMessage(playerid, 0xFF0000AA, "Multiple users found, please narrow search.");
            }
            else
            {
                SendClientMessage(playerid, 0xFF0000AA, "No matching user found.");
            }
        }
        userid = INVALID_PLAYER_ID;
    }
    return userid; // INVALID_PLAYER_ID for bad return
}
IsNumeric(const string[])
{
    for (new i = 0, j = strlen(string); i < j; i++)
    {
        if (string[i] > '9' || string[i] < '0') return 0;
    }
    return 1;
}
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#3

Thank You!
Now i got no more errors while compiling.
But now the command gives me ingame : unknown command.

Greets
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