09.06.2012, 21:33
hey, i have found 1 bug.... send two message. i have changed the return 1; in return 0; ... but nothing else don't work
and i have changed in return 1; but don't send the message
example:
Bluec0de: Text example
Bluec0de: Text example
all onplayertext
and i have changed in return 1; but don't send the message
example:
Bluec0de: Text example
Bluec0de: Text example
all onplayertext
Code:
public OnPlayerText(playerid, text[]) { // new iText; while (text[iText++]) { if ('A' <= text[iText] <= 'Z') text[iText] |= 0x20; } // for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if((GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) && (playerid !=i)) { new s[128]; format(s, sizeof(s), "%s: "#EMB_COL_WHITE"%s", name(playerid), text); SendClientMessage(i, GetPlayerColor(playerid), s); } } } return 0; }