09.06.2012, 21:32
Hi people, i want to know how to make /do and /w(whisper) commands in ZCMD. Any ideas?
cmd:w(playerid, params[])
{
new name[24],name2[24], Float:X, Float:Y, Float:Z, ID, string[127];
if(sscanf(params, "i", ID)) return SendClientMessage(playerid, -1, "CMD:/w [PlayerID]");
GetPlayerPos(playerid, X, Y, Z);
GetPlayerName(playerid, name, sizeof(name));
if(!IsPlayerInRangeOfPoint(ID, 3.0, X, Y, Z)) return SendClientMessage(playerid, -1, "This player is not close enough to you!");
format(string, sizeof(string), "%s whispers: %s", name, params);
SendClientMessage(ID, -1, string);
GetPlayerName(ID, name2, sizeof(name2));
format(string, sizeof(string), "Whisper to %s: %s", name2, params);
SendClientMessage(playerid, -1, string);
return 1;
}
#define COLOR_CHAT1 0xF9B7FFAA
#define COLOR_CHAT2 0xE6A9ECAA
#define COLOR_CHAT3 0xC38EC7AA
#define COLOR_CHAT4 0xD2B9D3AA
#define COLOR_CHAT5 0xC6AEC7AA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
CMD:do(playerid, params[])
{
new text[128];
if(!sscanf(params, "s[128]", text))
{
new Name[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, Name, sizeof(Name));
format(string, sizeof(string), "%s ((%s))", text, Name);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
return 1;
}
else return SendClientMessage(playerid, COLOR_BROWN, "USAGE: /do [Text]");
}
CMD:w(playerid, params[])
{
new text[128];
if(!sscanf(params, "s[128]", text))
{
new Name[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, Name, sizeof(Name));
format(string, sizeof(string), "%s Wishpers: %s", Name, text);
ProxDetector(2.0, playerid, string, COLOR_FADE1, COLOR_FADE2, COLOR_FADE3, COLOR_FADE4, COLOR_FADE5);
return 1;
}
else return SendClientMessage(playerid, COLOR_BROWN, "USAGE: /w [Text]");
}
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
return 1;
}
I can do whisper, for do you will need ProxDetector, you can look up a tutorial on that.
pawn Код:
|